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Werewolf Hour Dice Slot by BF Games

by BF GamesReleased Nov 5, 2025

Free demo - play instantly in your browser

Belgian-market dice-pip version of Werewolf Hour. Identical 12-spin cycle leading to Midnight Spin with up to 4,608 ways and 1,000x Grand reward. Tap "Free Play" below to play Werewolf Hour Dice in demo mode, right in your browser.

Demo player curtain

Specifications

Game TypeSlots
RTP96.1%
RTP Range92.10 / 94.15 / 95.05 / 96.10
VolatilityHigh
Max Win5,890x
Grid5x3-5x8
Paylines243-4608 ways
Min Bet$0.1
Max Bet$100
Hit Freq25.79%

Werewolf Hour Series

Themes
Features
Werewolf Hour Dice slot gameplay screenshot

About Werewolf Hour Dice Slot

Belgian licensing rules mean any slot served to that market has to wear dice pips on the royals. So BF Games took Werewolf Hour from five weeks earlier, stamped little white pip squares onto the J/Q/K/A, and shipped it as a separate SKU. The math is byte-for-byte identical. Same 12-spin cycle, same 5,890x ceiling, same Crystal and Gold Werewolf collect symbols feeding the upper panel. If you've played the original, you already know this game. The pips are the entire difference.

For anyone meeting it fresh: every cycle runs eleven regular spins followed by a Midnight Spin on the twelfth. During those eleven spins, Crystal and Gold Werewolf Bonus symbols on reels 2-3-4 get banked into the locked 5x5 panel sitting above the main grid. Each Bonus unlocks one slot in its column. Five in the same column and that upper reel is fully open. Hit spin twelve and the panel goes live, ways expand from 243 toward 4,608 depending on how many columns you cracked open, and three special symbols enter the pool. Jewels transform into a fixed Mini (10x), Minor (20x), Major (250x), or Grand (1000x) reward, or convert to an Extra Spins token granting one more Midnight Spin up to a +3 cap. Cash symbols drop 1x-5x bet directly. Both pay only if their column is fully unlocked, half-open columns watch the symbol land and do nothing.

Cycle ends, the upper reels relock, the counter resets, and you start collecting again from zero. Progress is saved per bet level, so dropping from 1.00 EUR to 0.50 EUR halfway through a cycle means abandoning the unlocks built at the higher stake. Worth knowing before you fiddle with the bet slider.

The art runs the same fog-soaked gothic village as the base game: full moon hanging over silhouetted timber houses with amber-lit windows, twisted bare trees clawing in from the edges, tombstone rocks in the foreground, and a snarling muscular werewolf with yellow eyes pacing beside the grid. A pocket watch frozen at 12 sits on the right tracking the spin counter. The only visual tell that you're on the Dice version rather than the original is those small white pip clusters tucked into the corners of the royal cards, blink and you'd miss them mid-spin.

No buy bonus, no ante bet, no shortcuts. The 12-spin cycle is the only path to the Midnight Spin, and how much value that spin holds depends entirely on how many Bonuses you collected on the way there.

Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.