Werewolf Hour Slot by BF Games
by BF GamesReleased Oct 1, 2025
Free demo - play instantly in your browser
Gothic werewolf slot with 12-spin cycle. Collect Crystals and Werewolf crests during 11 spins to unlock upper reels for Midnight Spin (up to 4,608 ways). Try Werewolf Hour for free below by clicking "Free Play" to load the demo in your browser.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.1% |
| RTP Range | 92.10 / 94.15 / 95.05 / 96.10 |
| Volatility | High |
| Max Win | 5,890x |
| Grid | 5x3-5x8 |
| Paylines | 243-4608 ways |
| Min Bet | $0.1 |
| Max Bet | $100 |
| Hit Freq | 25.79% |
Werewolf Hour Series

About Werewolf Hour Slot
A pocket-watch with Roman numerals dangles by the right edge of the reels, its hand creeping toward 12. That's the cycle counter, and it dictates everything. Eleven ordinary spins on a 5x3 grid, then the twelfth strike turns the village into hunting ground, the upper portion of the board lights up and the Midnight Spin fires. Whether that twelfth spin pays anything close to the 5,890x cap depends entirely on what you fed into the upper reels during the previous eleven.
Sitting locked above the main grid is a 5x5 panel of Wolf-head crests, one column per base reel, five cells stacked vertically. Bonus symbols land only on the middle three reels of the base game, and there are two of them, the Crystal and the gold Werewolf head, both feeding the same column counter wherever they land. Each Bonus chips away one cell in the column directly above it. Five Bonuses in a column means that upper reel is fully unlocked for the Midnight Spin to come. The collection holds across all eleven spins and saves per bet level, so dropping down from 1.00 to 0.50 keeps two separate progress states.
On the Midnight Spin the grid expands to 5x8 and ways scale from 243 up to 4,608 depending on how many columns you opened. Two special tiles only show during this spin, and they only pay on columns that are fully unlocked, half-unlocked columns just look pretty. The Jewel transforms on landing into either a fixed reward (10x, 20x, 250x or 1000x for Mini, Minor, Major and Grand) or an Extra Spins token that buys one more Midnight Spin, up to three. The Cash symbol carries 1x to 5x bet stamped on its face and pays straight away. Wild substitutes everywhere except those three plus the Bonus tile, and like the Bonus it only lands on reels 2, 3 and 4, the outer reels never see a Wild.
No buy bonus, no ante, no way to short-cut the cycle, the only path to a Midnight Spin is grinding through eleven base spins and hoping the middle reels cooperate. The visual world does the heavy lifting between bonuses: a foggy village under a full moon, timber houses with amber-lit windows, weathered tombstones in the foreground, and a muscular werewolf standing right beside the reels with claws extended and yellow eyes. It's the same mechanical skeleton as Dopamine Rush, just stretched from a 10-spin cycle to 12 and dressed in gothic horror instead of synthwave neon. BF Games shipped a Dice-pip reskin for Belgium five weeks later under the Werewolf Hour Dice title with the same math underneath.
Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.