Wild Bullets Slot Review
by EvoplayReleased Dec 17, 2020
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Wild West duel between Sheriff and Bandit with expanding wilds on reels 1 and 5, a Gunfight bonus with multipliers up to x6, and Free Spins where accumulated multipliers can reach x60 on a draw.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 95.98% |
| Volatility | Medium-High |
| Max Win | 3,838x |
| Grid | 5x3 |
| Paylines | 10 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 34% |
Wild Bullets Slot Overview
A cartoon Wild West town where a fox sheriff and a bat-eared bandit spend the whole game shooting at each other. They are the two wilds, and Evoplay pinned them to opposite ends of the grid: the Sheriff only ever lands on reel 1, the Bandit only on reel 5. Both swell to fill their entire reel the moment they touch a win.
The layout underneath is plain, a 5x3 grid with 10 fixed lines, but those lines pay in both directions, so a run starting at the right edge counts the same as one starting at the left. That matters more than it sounds. It doubles the reach of two wilds that live on the outer columns and would otherwise be half wasted. Get both to expand on the same spin and the Gunfight bonus starts.
The math is where its age shows. 95.98% RTP sits under where most releases land now, and a 3,838x ceiling is modest for a game this fond of multipliers. Medium-high volatility with a 34% hit rate describes it honestly: the reels connect often, rarely for much.
Theme & Design
The reels sit in the middle of a frontier town, a HOTEL SALOON and a BANK crowding in from the left, the Sheriff's Office on the right with a WANTED poster nailed up beside the door offering $1,000. Wooden planks frame the grid. A revolver hangs in a tooled leather holster at the top left, next to a belt buckle stamped Sneaky Sheriff, and a row of brass cartridges runs along the top right. A lever-action rifle leans against the right edge; arrows and a peace pipe lie on the ledge below. Across the very top of the frame runs a railway track, which is where the train turns up later.
The cast is animals in cowboy dress and the drawings are good fun. A rattlesnake strums a banjo in a red frame. A desert lizard in a feathered headdress holds a knife. There is a walrus-mustached old-timer in a green coat with a rifle, and a cat with a revolver raised. The Sheriff is a grey-coated fox with a star on his chest, the Bandit a purple, enormous-eared creature in an orange poncho and red bandana with both pistols drawn. Low pays are sacks of coins with card values stamped on the front, which is the usual cop-out wearing a hat. Warm sandstone, hard blue sky, and not much movement in any of it: the art is nicer than the animation.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Sheriff (expanding Wild) | No prize of its own; substitutes for everything except the ScatterReel 1 only, expands across all three positions when it joins a win |
| Bandit (expanding Wild) | No prize of its own; substitutes for everything except the ScatterReel 5 only, same expansion rule |
| Locomotive Scatter | 3 award 10 Free SpinsLands on reels 2, 3 and 4, and never during the feature |
| Top outlaw character | 1.5x / 6x / 30x for 3/4/5The four animal gunslingers are the banjo rattlesnake, the feathered lizard, the rifle-carrying old-timer and the pistol cat |
| Second outlaw character | 1.2x / 5x / 20x for 3/4/5 |
| Third outlaw character | 1x / 3.5x / 15x for 3/4/5 |
| Fourth outlaw character | 1x / 3x / 12x for 3/4/5 |
| Coin sacks (five low pays) | 0.1x to 0.3x for 3, 0.5x to 1.5x for 4, 2.5x to 7.5x for 5Card values painted on money bags, sliding down by rank |
Features & How They Work
Sheriff and Bandit Expanding Wilds
The Sheriff lands on reel 1 and nowhere else. The Bandit lands on reel 5 and nowhere else. Neither pays anything by itself and neither covers the Scatter. What they do is grow: if either one is part of a winning combination, it stretches over all three positions on its reel, and whatever new combinations that opens up get paid as well. Because the lines run both ways, an expanded wild on reel 5 seeds right-to-left wins exactly as reel 1 seeds left-to-right ones.
Gunfight Bonus
Both wilds expanding on the same spin starts the Gunfight. A train pulls in above the reels with multipliers of x2 through x6 scattered at random among its carriages, then the pair open fire, each bullet striking a carriage above their own end of the grid. Two multipliers come out. Whoever drew the bigger number wins the duel, and that multiplier attaches to their symbol and lifts every winning combination that used it. The loser's number is binned. Which stings on the spins where it is an x5 against an x6.
Train Robbery Free Spins
Three Scatters on reels 2, 3 and 4 pay 10 free spins at the triggering bet. The wilds stop being random here. The Sheriff fills reel 1 on spins 1, 3, 5, 7 and 9, the Bandit fills reel 5 on spins 2, 4, 6, 8 and 10, so one edge of the grid is locked wild throughout. The train runs above the reels the whole feature and halts on any winning spin, at which point whichever character is on the reels shoots the carriage above the opposite end and takes a multiplier between x2 and x6. None of it is applied during the round. The values stack on two counters, blue for the Sheriff and red for the Bandit, and only the higher total counts, applied to the whole free spins win at the finish. The other counter is discarded. A dead heat is the exception: the two totals are added together instead, and that is the only route to the advertised x60.
Mad Shooting and Sniper
Two random events sit behind the base game, and both want the same conditions: a losing spin with neither character anywhere on the reels. Mad Shooting drops three Sheriff symbols onto reels 2, 3 and 4. Sniper puts a single Bandit carrying a built-in x3 on the middle position of reel 3. Worth noticing where those land, because it is the only time either character shows up outside its home reel.
Screenshots

How Wild Bullets Plays
The rhythm is odd for a 10-line slot. A third of spins land something, so the balance keeps ticking over, but most of that is coin sacks handing back a fraction of the stake, and the four outlaws turn up in threes far more often than in fives. Attention drifts to the outside columns, which is unusual and quite pleasant. Most slots want the eye on the middle. This one has it on reel 1 and reel 5, waiting for a face.
Free spins change the mood completely, because for once there is something to follow. Two counters, one race, ten spins to settle it, and no idea who has won until the last spin resolves. That is a smarter shape than watching a single number climb, and it makes ten spins feel longer than ten spins usually do. Between features, though, the base game thins out badly. The random events patch some of that over, and they are consolation money, everyone can see it. The tie that pays x60 is a lottery inside a lottery, probably not worth building hope around.
Pros & Cons
Pros
- Both expanding wilds are locked to opposite reels, so the outer columns stay live instead of dead
- Free spins run as a ten-spin race between two counters rather than ten identical spins
- Both-way paylines give short symbol runs from the right edge somewhere to go
- Random events blunt the worst of the dead patches in the base game
Cons
- 95.98% RTP is below what most modern releases offer
- No buy feature, so the Gunfight and the free spins are pure waiting
- Base game leans heavily on low-value coin sacks
- The losing character's Gunfight multiplier is thrown away outright
Is Wild Bullets Worth Playing?
Evoplay built this around one idea and never wandered from it: two characters, opposite ends of the reels, every feature a fight between them. It holds up. The Gunfight is a tidy payoff for a rare event, and a ten-spin race between two counters beats the multiplier ladders most 2020 releases shipped with. The frame around it is what dates the game. Ten lines on a 5x3 grid and an RTP under 96% put a low ceiling over some good ideas, and nothing about the top prize will pull anyone across from a max-win list. The character work has aged better than the math.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026