by Hacksaw GamingReleased Nov 7, 2024
Gothic Egyptian slot with Orb symbol upgrades on a 5x6 grid. Sacred Scripture spelling HORUS awards 500x, dual bonus modes build toward multi-Orb final drops.


Most Egyptian slots go bright gold and blue. Wings of Horus goes monochrome. Skeletal winged guardians flank the 5x6 grid, the background is all gray stone, and the only color comes from the high-pay symbols - golden scarabs, Eye of Horus icons, pharaoh masks. It's closer to a horror slot than a treasure hunt, and that visual direction sets it apart from the dozens of Book of Dead clones out there.
The comparison everyone makes is Hand of Anubis. Similar dark aesthetic, similar Egyptian mythology angle. Whether Wings of Horus lives up to that comparison is debatable.
Two special symbols drive the entire game. Orb of the Moon selects every instance of one random symbol type on the grid and upgrades them all to a higher-paying symbol or wild. Orb of the Sun does the same thing but targets two symbol types at once.
On paper, that sounds powerful. In practice, the upgrades are random - an Orb might convert your lowest-paying symbols into the second-lowest. Still useful on a 7,776-ways grid where symbol frequency matters, but the visual payoff rarely matches the buildup. Wilds don't exist on base game reels at all; they only appear through Orb conversions.
One reel restriction keeps things in check: only one Orb lands per reel at a time.
Here's a hidden mechanic that most review sites gloss over. The five low-pay symbols each represent a letter: H, O, R, U, S. If they land spelling "HORUS" horizontally across a row, you get an instant 500x payout. No bonus, no feature trigger - just 500x dropped into your balance. On a 5-reel grid with 6 rows, you have six potential rows where this could happen. The odds are slim, but it's a neat touch that rewards paying attention to what the low symbols actually are.
Three scatters trigger Revenge of the Pharaoh (10 free spins). Four scatters trigger Rise of the Falcon (also 10 spins). The difference between them comes down to a dual progression system.
During free spins, a golden bar fills as you land wins. Fill it completely and it advances a purple Orb bar by one level. Before your final drop of each spin cycle, the purple bar activates - each level guarantees one Orb (Moon or Sun) landing on that final drop. Maximum five Orbs on a single drop.
Revenge of the Pharaoh starts the purple bar at level 1. Rise of the Falcon starts at level 2, giving you a two-Orb head start. That matters because the bonus is all about building toward a stacked final drop where multiple Orbs fire simultaneously, each converting symbol groups into higher-paying ones.
Retriggering adds spins (2 scatters = +2, 3 scatters = +4), which means more time to fill that golden bar and push the Orb count higher.
The criticism is fair: this plays like a reskinned Hacksaw formula with different mechanics names. The Orb upgrades don't hit with the same weight as Hand of Anubis's Soul Orbs, which carried wild multipliers instead of simple symbol swaps. The mummy pharaoh characters lack personality compared to Anubis's presentation. And the background music loops noticeably after extended sessions.
Still, the 15,000x ceiling sits above Hacksaw's standard 10,000x cap, and the progression system in the bonus gives each spin a sense of purpose. It's a competent game that looks great but doesn't push the studio's design forward. If you've played Hand of Anubis and want more of that atmosphere with different mechanics, Wings of Horus fills that space. If you haven't, play Anubis first.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.