3x5 Joker: Hold The Spin Slot Review
by GamzixReleased Jan 14, 2026
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Classic joker-themed reskin of 3x5 Hold the Spin. Fill the center reel with coins to trigger the collect-and-clear bonus with prizes up to 100x bet and a 2,000x cap.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 94% |
| Volatility | Medium |
| Max Win | 2,000x |
| Grid | 3x5 |
| Paylines | 11 paylines |
| Min Bet | $0.1 |
| Max Bet | $100 |
3x5 Joker: Hold The Spin Slot Overview
A grinning jester, a stack of BAR plates, and one column that decides the whole session. 3x5 Joker: Hold The Spin dresses a coin-collection game in fruit-machine clothes, and everything worth having sits behind the middle reel. Fill it with gold coins and the game wakes up.
Eleven fixed paylines run across three reels and five rows, left to right, and that is the entire base game. There is no wild, no free spins round, and no buy button to skip ahead. Coins drop onto the center column carrying no line value of their own, sitting there looking promising until five of them arrive together and start the Hold the Spin round.
Gamzix has shipped this machine before. The 3x3 cabinets came first and the taller layout followed with the same coin logic, so anyone who has played 3x3: Hold The Spin already knows the loop by heart. The jester version runs at 94% RTP, a full two points under the sibling it copies, and caps at 2,000x.
Theme & Design
Blue on blue on blue. A dark argyle lattice sits behind the reels, a lighter blue fills them, and a thick rounded gold frame keeps the two apart. The jester is the only symbol with any personality: red-and-yellow cap with bells hanging off the points, a red gem set in the headband, green eyes, a grin somewhere between friendly and unsettling, the whole face ringed in gold like a coin portrait.
The rest is standard classic furniture, drawn cleanly and lit hard. Paired cherries on a green-leafed stem, red dice with white pips, gold bells, pale blue horseshoes, gold stars. The BAR plates come in red, green and cyan lettering, which is a small kindness, since you read the rank off the colour instead of squinting at how many bars are stacked. Controls sit in a vertical strip on the right (sound, autoplay, turbo, spin, bet, menu), which keeps the tall grid centered and makes it read better in portrait than most three-reelers manage. Nothing here was drawn for this game specifically except the jester, and it shows.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Joker | top line symbolPer-symbol values are not published for this title, so the ranking below follows the game's own symbol order rather than exact multipliers. |
| Red Dice | second premium |
| Gold Bells | third premium |
| Blue Horseshoe | fourth premium |
| Gold Star | fifth premium |
| Cherries | highest of the low pays |
| BAR (single, double, triple) | lowest tier, three ranksRed, green and cyan lettering separates the three BAR ranks on sight. |
| Gold Coin | no line pay; carries 0.5x to 100x bet inside the bonusFive on the center reel start Hold the Spin. |
Features & How They Work
Filling the Middle Reel
Gold coins only count on reel 2, and the condition is strict: all five positions on that column have to show coins in the same spin. Four coins and a blank pays nothing and leads nowhere. With no buy option and no ante bet, that one condition is the entire route into the bonus.
Hold the Spin
The five center coins lock in place and the round starts with 3 respins. Reels 1 and 3 keep turning while the middle column stays frozen, and every fresh coin that lands resets the counter back to 3. Each coin carries its own random cash value between 0.5x and 100x the bet, which means a board crowded with coins and a board holding two of them can be worth roughly the same until the values resolve.
Collect and Clear
This is where it stops behaving like a normal hold-and-win. A new coin landing on reel 1 or reel 3 does not simply join a running total, it fires a collect. Every coin on the board pays its value at once, then both outer reels wipe clean and those ten positions reopen. The center five stay put. So the round is not one long build toward a single reveal at the end, it is a chain of payouts, each worth whatever happened to be on screen at that moment. Big numbers need coins arriving in clusters, not one at a time.
Grand Jackpot
Fill all 15 positions and the Grand jackpot pays on top of the coin values already collected. It is the rarest thing in the game by a distance, because the outer reels reset every time a collect fires, so the board has to complete rather than clear. The 2,000x ceiling is built around this happening.
Screenshots

How 3x5 Joker: Hold The Spin Plays
The base game is quiet work. Eleven lines across a tall three-reel grid do not produce many wins, and the ones they do produce are small enough that the balance drifts down at a steady, unremarkable rate. Medium volatility is the honest label. Nothing spikes.
What holds attention is the counting. Every spin, the eye goes straight to the middle column: one coin, two, three, and then the reels stop and it amounts to nothing. Three coins is about as close to a near miss as slot design gets, and this game manufactures them constantly, which is either a decent hook or a slow irritation depending on the day. There is no partial reward, no half-trigger, no consolation. Five or zero, and that binary carries the whole session.
When the bonus does land it moves fast. The leash is short and only two reels are live, so plenty of rounds are over within a handful of drops, and the collects land more like scratch cards than a slow-filling grid. Most of them finish small. For my money the round is fun while it runs, but it runs for about twenty seconds and then the counting starts again.
Pros & Cons
Pros
- Collect-and-clear pays repeatedly through the round instead of hoarding everything for one reveal at the end
- Individual coins carry up to 100x the bet
- Reads well on a phone: tall grid, side-mounted controls, colour-coded BAR ranks
- Bet range of 0.10 to 100 per spin covers penny play and bigger stakes
Cons
- 94% RTP, two points below other Gamzix titles running the same engine
- One feature total, behind an all-or-nothing trigger with no buy option
- Base game has no wild and nothing to break up the dry stretches
- A reskin in the plainest sense: new symbols, new colour, identical machine underneath
Is 3x5 Joker: Hold The Spin Worth Playing?
The bonus is the good part. Collect-and-clear is a smarter loop than the usual lock-and-wait, it suits a small grid, and the jester art is bright and cleanly drawn. Everything around it is thin. One feature, a strict gate to reach it, and eleven lines of classic symbols doing very little in between.
That thinness is survivable in a five-minute filler, which is what this is, and at 0.10 a spin it does that job without complaint. The harder problem is repetition. Gamzix has released this cabinet in so many costumes that the costume is now the only variable, and a jester is not much of one next to the leprechauns and pharaohs already wearing it. The bonus still delivers when it lands. It just does not land often, and nothing else in the game is trying to keep anyone entertained in the meantime.
Frequently Asked Questions
What is the max win in 3x5 Joker: Hold The Spin?
How do you trigger the Hold the Spin bonus?
What are the RTP and volatility?
Is there a bonus buy in 3x5 Joker: Hold The Spin?
Is there a free demo of 3x5 Joker: Hold The Spin, and what age is required to play for real money?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 6 Aug 2026 · Updated 6 Aug 2026