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Catch the Wind Bonus Buy Slot Review

by EvoplayReleased Oct 10, 2023

Free demo - play instantly in your browser

Captain's Ships walk left across the reels, gaining multipliers with each step. Collect 7 ships during free spins to earn extra rounds, up to 5,297x max win.

Demo player curtain

Specifications

Game TypeSlots
RTP95.99%
VolatilityMedium-High
Max Win5,297x
Grid5x3
Paylines20 Fixed Paylines
Min Bet$0.1
Max Bet$75
Hit Freq27%
Themes
Features

Catch the Wind Bonus Buy Slot Overview

Pirate ships crawl left across the reels, getting stronger with every step they take. That is the hook, and everything else in this Evoplay release is built to feed it.

The Captain's Ship is wild and scatter at once, so the symbol that pays is also the symbol that opens the bonus. Three of them start the free spins. From there the ships begin walking, and the longer one survives on the grid the more it is worth when a line finally connects.

This is the buy-feature edition, which matters more than the name suggests. A base version of Catch the Wind exists and is quoted at 96.1%; this one runs at 95.99% and keeps a Bonus Buy button parked on the left rail. Same game, fractionally worse return, instant access to the part that counts.

Theme & Design

Bright, flat and oddly calm. A turquoise sea runs to the horizon, pale cloud banks sit low, and a single palm island is parked out on the right with a few rocky outcrops for company. Almost nothing on that backdrop moves, which is a strange call for a game named after wind. The reel frame is heavy stained wood with copper filigree curling at the corners, and it sits awkwardly against all that daylight.

The symbol set splits cleanly in two. Low pays are gems in gold settings, a purple pentagon, red hexagon, teal triangle, lime square and green diamond, drawn well enough but swappable into any other pirate release without anyone noticing. Above them sit brass porthole medallions holding an anchor, a spyglass, a ship's wheel and a compass, then the captain himself in a red tricorne, scowling out of the frame like he has been asked to pose. The Captain's Ship wild is the one piece with any drama, a galleon under a skull-and-crossbones sail riding a slice of foam. Art quality is fine throughout. Personality is thin on the ground.

Symbols & Paytable

SymbolPayout
Captain's Ship (Wild and Scatter)70x for 5substitutes everything, carries x1 to x3 in the base game, and 3 or more open the free spins. All payouts here are per line bet, with the stake split across 20 lines
Captain portrait2x / 6x / 70x for 3/4/5top paying regular symbol
Nautical medallions, upper pair1.2x / 3.5x / 30x for 3/4/5the four porthole symbols split across two pay tiers
Nautical medallions, lower pair1x / 3x / 20x for 3/4/5
Gems (all five colours)0.2x / 0.7x / 2x for 3/4/5every gem pays the same, so colour is cosmetic

Features & How They Work

Captain's Ship does two jobs

One symbol is both wild and scatter. It substitutes across the 20 lines, pays 70x on its own for five, and doubles as the trigger. In base play each ship turns up carrying x1, x2 or x3, and that value applies to any win on the payline it occupies. Two ships on the same line add instead of multiplying, so x3 alongside x2 gives x5, not x6. That single addition rule holds the base game down more than it first appears.

Free spins that walk

Three, four or five ships award 8, 10 or 12 spins. Inside the round the multiplier rules change completely: every ship lands at x1, then steps one reel to the left on each following spin, gaining +1 with each move. A ship arriving on reel five leaves the grid at x5. Get several of them mid-walk on shared lines and those values still stack additively, which is when the bonus finally has some weight behind it.

The seven-ship meter

A ship that walks off the left edge drops into a row of seven slots above the reels. Fill all seven and the game hands back 3 extra spins. Ships still sitting on the grid at that moment carry over into the next collection rather than being wiped, which keeps the meter ticking during a good run. There is a hard limit of three completions, though. After the third, ships keep landing and keep walking, but the collection stays shut for the rest of the round.

Buying in at 50x, 72x or 98x

The Bonus Buy panel sells three entry points: 50x the total bet for 8 free spins, 72x for 10, and 98x for 12. Per spin purchased that is 6.25x, 7.2x and 8.17x, so the smallest pack is the cheapest way through the door. Return does not follow price. The 8-spin buy runs at 95.94% and the 12-spin at 95.96%, while the 72x middle option sits at 96.01%, a shade above the base game itself. Buying works only from the main game, and the button is stripped out in some markets.

Screenshots

Catch the Wind Bonus Buy by Evoplay - Gameplay Screenshot
Catch the Wind Bonus Buy by Evoplay - Gameplay Screenshot

How Catch the Wind Bonus Buy Plays

Base spins are thin. A 27% hit rate across 20 fixed lines means roughly one win in four, and a large share of those are three gems paying 0.2x a line, which does not come close to covering the spin (the kind of low pays every pirate slot ships with). Sessions live and die on whether ships show up at all.

The tension inside the bonus is about timing rather than size, and that is more interesting than it sounds. A ship landing on reel five has four moves in front of it and exits at x5. The same ship landing on reel one is gone by the next spin at x1, having done nothing. On the smallest entry, 8 spins can be over before the meter is halfway filled, so the opening spread matters enormously. Medium-high is an honest label for the swings. The bankroll bleeds slowly instead of falling off a cliff, and the volatility that exists lives almost entirely inside the free spins.

Pros & Cons

Pros

  • Walking wilds gain +1 per reel crossed, so a ship from reel five leaves at x5
  • Seven-ship collection adds 3 spins and carries leftover ships into the next cycle
  • Three clearly priced buy tiers, with the 72x package returning slightly more than base play
  • Medium-high volatility keeps base sessions from collapsing in a hurry

Cons

  • Base game is dominated by gems paying 0.2x a line for three of a kind
  • 5,297x ceiling is modest, and the game advertises over 3,000x up front, which muddles the picture
  • Wild multipliers add rather than multiply, capping the big lines
  • Collection meter closes permanently after three completions

Is Catch the Wind Bonus Buy Worth Playing?

6/10

The walking wild is what makes this one worth loading. Evoplay took a mechanic that normally just slides a wild sideways, bolted a growing multiplier and a collection meter onto it, and the combination gives the bonus a shape most 5x3 line games never reach. With several ships mid-walk at x3 and x4, the round is worth watching.

What surrounds it is ordinary. The 5,297x ceiling is unremarkable for a 2023 title, the gem-heavy base grid does almost nothing on its own, and the additive multiplier rule quietly trims the top end. The three buy prices are sensible and the 72x tier is the pick of them, which makes this a bonus-hunt game first and a spinner second. Treated as a base-game grind, it will probably bore you before it pays you.

Frequently Asked Questions

What is the maximum win in Catch the Wind Bonus Buy?

5,297x the total bet, which comes to 397,275 at the 75.00 maximum stake. Reaching it takes several high-multiplier ships landing on shared paylines late in a free spins run.

How do you trigger the free spins?

Three Captain's Ship symbols award 8 free spins, four award 10, and five award 12. Because the ship is wild as well as scatter, triggering spins often pay a line win at the same time.

How much does the bonus buy cost?

There are three prices: 50x the total bet for 8 free spins, 72x for 10, and 98x for 12. Purchases can only be made from the main game, and the option is removed in some regulated markets.

What is the RTP of Catch the Wind Bonus Buy?

95.99% in normal play. The purchased rounds differ slightly, at 95.94% for the 8-spin pack, 96.01% for the 10-spin and 95.96% for the 12-spin.

Can under-18s play the demo version?

No. Demo play is restricted to adults of legal gambling age, even though free rounds involve no real money. Set a budget before switching to real stakes and treat any session as entertainment, not income.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 1 Aug 2026 · Updated 1 Aug 2026