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Crown Coins Dice Slot Review

by EndorphinaReleased Mar 19, 2026

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Crown Coins Dice is a regal 3x3 slot from Endorphina rendered in glossy casino dice, where landing dice on all three reels opens the Royal Treasury hold-and-win, a sticky Royal Die hoarding gold-dice prizes toward four jackpot tiers and a 2,500x ceiling.

Demo player curtain

Specifications

Game TypeSlots
RTP96.06%
VolatilityHigh
Max Win2,500x
Grid3x3
Paylines5 fixed paylines
Min Bet$0.05
Max Bet$80
Themes
Features

Crown Coins Dice Slot Overview

A three-reel dice game where almost everything rides on one bonus round. Coloured casino dice tumble down five fixed lines, and the ones that matter are gold, with a cash amount printed straight onto the face.

Get three or more of those special dice across all three reels and the Royal Treasury round opens up. That is the game, more or less. Endorphina built it around a hold-and-win collector with four fixed jackpot tiers, the biggest worth 1,000x, and set the ceiling at 2,500x your stake. RTP is 96.06%, volatility high, bets from 0.05 up to 80.

It is a reskin and does not pretend to be anything else. Same math and the same features as Crown Coins, with dice standing in for the fruit and sevens.

Theme & Design

Deep red, everywhere. The reels sit inside a heavy gold picture frame against a red backdrop cut by faint diagonal light streaks, and the drums themselves are pale silver-white, which makes the coloured dice pop harder than they otherwise would. Purple, green, red, turquoise, amber and plain white cubes, all rendered chunky and glossy with a soft coloured glow round the edges and black pips catching the light.

Two dice break the pattern. The Wild is a purple cube with a gold lightning bolt burned into its face, gold-rimmed so it reads instantly at a glance. The gold Crown Coin die carries its cash amount stamped in red across the top face, and the jackpot versions swap that for MIN, MID, MAX or ULTRA in block capitals. Four plaques stack down the left rail in the same order, ULTRA in red at the top, MIN in green at the bottom, so the ladder is always in your eyeline.

Bright, clean, and completely generic in the way Endorphina's coin-collector titles usually are. The dice look good. They just do not say anything the red-and-gold treasury framing had not already said.

Symbols & Paytable

SymbolPayout
Lightning Bolt Die (Wild)substitutes for every regular diemain game only, never replaces a Gold or Royal Die
Gold Crown Die (Gold DICE)carries its own cash value, regular prizes of 1x, 2x, 5x, 10x or 15x total betreels 1 and 3 only
Royal Dieno value of its own, collects the Gold Die prizes insteadreel 2 only, sticks in place for the rest of the bonus
MIN jackpot die25x total betlowest of the four fixed tiers, green plaque
MID jackpot die50x total betblue plaque
MAX jackpot die150x total betpurple plaque
ULTRA jackpot die1,000x total betred plaque, the one the 2,500x ceiling depends on
Coloured dice (purple, green, red, turquoise, amber, white)line pays for matching dice on adjacent reels, left to rightstandard symbols across the five fixed lines

Features & How They Work

Royal Treasury Bonus Game

Three or more special dice across all three reels at once, and the board clears to a 3x3 of dice and empty cells. Three attempts to start. Every spin burns one, but any fresh special die landing puts the counter straight back to three, so a board that keeps feeding runs a long time before it stalls. When the attempts run out, it is over, and it cannot retrigger from inside itself.

The round plays at whatever bet triggered it, which is worth knowing before you go changing your stake mid-session.

Gold Dice, the Royal Die and four jackpots

Gold Dice land on reels one and three, each showing the cash it will pay. Regular values run 1x to 15x total bet. Above those sit the four fixed tiers: MIN at 25x, MID at 50x, MAX at 150x, and ULTRA at 1,000x, the one carrying the game's whole reputation.

The Royal Die only turns up on reel two, and it is the collector. It locks into position and takes the value of the Gold Dice on the reels, piling those prizes onto itself while the round runs. At the end, every Royal Die total plus the Gold Dice prizes collected along the way are added together. This is cash collection in a hold-and-win coat, and the gap between a dull round and a big one comes down to how much gold lands while a Royal Die is sitting there.

Lucky Time

Special dice on only one or two reels is the near-miss this game hands out constantly. Lucky Time is the random fix. It scatters extra special dice in and forces the trigger, and the bonus then starts exactly as if it had landed clean. No meter, no build-up, nothing to influence. It fires or it does not.

Wild

The lightning-bolt die stands in for the regular dice and nothing else. It will not replace a Gold or Royal Die, so it never helps you reach the bonus, and it belongs to the main game alone. Once the Royal Treasury round starts, it is gone.

Risk Game

Any win can be pushed into Endorphina's card gamble instead of banked. Four face-down cards, pick one, beat the dealer's and the win doubles, up to ten rounds deep. The Joker beats everything and the dealer never draws one, an equal card replays the hand, and jackpot money cannot be gambled at all. Average return on the gamble is 84%, the usual bad-value-but-fun trade, and turning three small line wins into one decent one is honestly the most interesting thing available between bonuses.

Screenshots

Crown Coins Dice slot gameplay showing the 3x3 dice reels with a gold Crown Coin cash symbol and MIN/MID/MAX/ULTRA jackpots
Crown Coins Dice slot gameplay showing the 3x3 dice reels with a gold Crown Coin cash symbol and MIN/MID/MAX/ULTRA jackpots

How Crown Coins Dice Plays

Long flat stretches, then a burst. That is the shape of it.

Five lines across nine positions does not give you much to watch, and what comes back between features is usually smaller than the spin that bought it. So a session turns into a wait. What makes the wait bearable is that the game shows its hand early: gold dice announce their value the instant they land, and one sitting alone on reel one with nothing beside it turns an ordinary spin into a near-miss you actually feel in your gut. Endorphina leans on that, probably harder than the trigger rate really justifies.

The bonus itself swings hard. Plenty of rounds fizzle after four or five attempts with a couple of small values banked, and the distance between one of those and a round that climbs the upper plaques is enormous. That is where the high volatility lives.

Turbo is worth switching on. At default speed the pacing drags in a way a 3x3 grid cannot really justify (and yes, dice reskins are their own little subgenre now, mostly built for exactly this kind of quick session).

Pros & Cons

Pros

  • The sticky Royal Die gives the bonus a proper build instead of a flat prize dump
  • Gold dice display their cash value on landing, so you always know what is on the board
  • Lucky Time rescues a decent share of near-misses
  • Card gamble runs ten rounds deep, useful for stacking scraps into something worth banking

Cons

  • Base game does close to nothing, five fixed lines on nine positions pay small and pay rarely
  • Straight reskin of Crown Coins, dice art and nothing more
  • The 2,500x ceiling leans on the ULTRA jackpot, and most bonus rounds finish nowhere near it
  • Bonus Pop buy-in is operator-dependent, so plenty of players never see it

Is Crown Coins Dice Worth Playing?

5/10

Endorphina knows how to build this exact slot and has built it several times over. Crown Coins Dice is quick to understand, honest about being one feature with a spinner attached, and perfectly competent at the job.

The Royal Treasury round earns its place. A sticky collector eating gold values is a good hook, and the four-tier ladder gives the round a shape even if ULTRA is basically a lottery ticket. What drags is everything around it. The wild cannot help you trigger anything, the gamble is the only decision you make between bonuses, and the dice art, pretty as it is, does not change a single thing about how this plays next to the original.

The collector round is the reason to load it. The spins in between are the toll.

Frequently Asked Questions

What is the maximum win in Crown Coins Dice?

2,500x your total bet. Reaching anywhere near it means hitting the ULTRA jackpot die worth 1,000x during the Royal Treasury round, with a well-loaded Royal Die collector on top.

How do you trigger the Royal Treasury Bonus Game?

Land three or more special dice across all three reels at the same time. Gold Dice appear on reels one and three, the Royal Die on reel two. The random Lucky Time feature can also drop in extra dice and force the trigger when you fall short.

Does Crown Coins Dice have free spins or a bonus buy?

No free spins. The Royal Treasury hold-and-win is the only feature round, plus the optional card gamble after a win. A Bonus Pop buy-in exists for the game but it is operator-dependent, and many casinos run it switched off.

What is the RTP and volatility of Crown Coins Dice?

RTP is 96.06% with high volatility. Endorphina uses a single fixed figure rather than operator-selectable RTP tiers, so the number holds wherever you play it. The card gamble is separate and returns around 84%.

Can under-18s play the Crown Coins Dice demo?

No. Real-money play is restricted to players aged 18 or over, or the legal age where you live. The demo costs nothing but behaves exactly like the paid version, so treat it as practice and set deposit and time limits before switching to cash.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 31 Jul 2026 · Updated 31 Jul 2026