Cursed Can Bonus Buy Slot Review
by EvoplayReleased Nov 23, 2023
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Cursed vegetables transform into wilds during Spooky Spins. A watering meter tracks each crop's progress toward permanent wild conversion, with a 2,526x max win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.01% |
| Volatility | High |
| Max Win | 2,526x |
| Grid | 5x3 |
| Paylines | 20 Fixed Paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 33.37% |
Cursed Can Bonus Buy Slot Overview
It's Halloween on a vegetable patch, and the villain is a watering can. The hook is that the crops don't stay crops: water them enough during the bonus and they turn into wilds that stay put for the rest of the round.
Underneath that, the machine is plain. 5x3, 20 fixed lines, and line pays so slight they barely move a balance - five of the best crop returns 60x the line bet, which on a full 20-line stake is 3x back. The base game exists to find three Cursed Cans. A Random Event softens the wait by filling one to three reels with the same high symbol, and it can fire on any spin.
This is the buy edition, priced at 75x total bet for 10 free spins. RTP runs 96.01%, a hair under the 96.12% quoted for the standard release, and the ceiling is 2,526x total bet, or 189,450 at the 75.00 maximum stake, against the 2,000x the base version advertises.
Theme & Design
Everything plays out on a bright green lawn dotted with pale flower silhouettes, reels sitting inside a wooden crate frame. Royals are painted onto weathered planks: purple K, lilac Q, green J, blue 10, red A. The four crops each get their own timber box - a blue-grey berry, a green apple, a magenta turnip, an orange pumpkin - and they stack in a column down the left edge where their watering meters live. The wild is a fat gold W that lights the tile it lands on.
The Halloween tag is generous. The crops only show their cursed faces away from the reels, bug-eyed and fang-toothed on the turnip and the pumpkin, while on the reels they sit as ordinary produce and the palette never leaves mid-afternoon. Nothing here is spooky. It's a farm cartoon wearing a costume label, well drawn, with a quick yellow crackle running down each winning line so the wins don't nag.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Cursed Can (scatter) | 3 = 10 free spins, 4 = 10x total bet + 10 spins, 5 = 100x total bet + 10 spinspays from any position and is the one symbol the wild cannot replace |
| Wild | 2x / 16x / 60x per line for 3/4/5lands on every reel in both the base game and free spins |
| Top crop | 2x / 16x / 60xcrop and royal payouts are line-bet multipliers, and each of the 20 lines carries a twentieth of the stake |
| Second crop | 1.5x / 10x / 40x |
| Third crop | 1.2x / 8x / 30x |
| Fourth crop | 1x / 5x / 20x |
| A, K, Q, J, 10 | 5x down to 1x for five of a kind0.5x / 2x / 5x at the top of the royals, 0.1x / 0.3x / 1x at the bottom |
Features & How They Work
Spooky Spins
Three Cursed Cans anywhere award 10 free spins. Four pay an extra 10x total bet on the way in, five pay 100x. Cans keep landing during the round and keep adding spins: three add 5, four add 7, five add 10. Retriggers are capped at three, and no single round runs past 40 spins.
The watering meters
Each of the four crops carries a meter of droplets once the bonus starts. Every Cursed Can that lands drains one droplet, always from the cheapest crop still holding water. Empty a meter and that crop becomes a wild for every remaining spin, permanently. The order is fixed and it works from the bottom up, so the top crop converts last and costs the most Cans to reach. Cans landing after all four have turned still count toward extra spins, and the transformed symbols carry through retriggers.
Random Event
One, two, or three reels light up at random on any spin and fill completely with a single high-paying symbol before the remaining reels settle. In free spins, if that crop has already transformed, those reels fill with wilds instead. That overlap is the whole engine of the game: a three-reel wild fill across a board that has already converted a crop or two is the only realistic route to the top of the pay range.
Buying in
One button, one price. 75x total bet buys 10 Spooky Spins straight away, with the reels handing over three Cursed Cans to open the round. No cheaper tier, no super version, no way to buy a longer round, so the purchase rides entirely on how fast the meters drain inside those ten spins. Some markets hide the button.
Screenshots

How Cursed Can Bonus Buy Plays
A third of spins pay something, so the base game never goes silent, but the amounts are small enough that a balance slides down in a steady trickle rather than dropping in chunks. The Random Event is the only thing that breaks that rhythm. When it takes three reels at once it lands like a proper win instead of the usual dribble, and it's the reason the base game is watchable at all.
The bonus is more interesting to watch than to collect. Ten spins is not many, and because the water drains from the bottom of the crop list upward, the first symbol to turn wild is the one worth the least. Rounds that finish having converted a berry and an apple feel like nothing happened, and that will probably be most of them. The ones that retrigger twice, run toward the 40-spin cap, and get the top crop turned with spins left over are a different game entirely. That gap is enormous, which is what the high volatility label actually means in practice here.
Pros & Cons
Pros
- Draining meters give the bonus a visible arc instead of a spin counter ticking down
- Random Event fires in the base game too, so ordinary spins occasionally turn over
- Hit frequency around 33% keeps the base game moving
- One buy price, stated plainly, nothing to decode
Cons
- Line pays are tiny - five of the best crop returns 3x the stake
- 75x for the shortest possible bonus, with no cheaper entry
- Transformations start from the least valuable crop, so short rounds convert the wrong symbols
- Halloween styling is a label more than a look
Is Cursed Can Bonus Buy Worth Playing?
The draining meters are a good idea. They turn a stock ten-spin bonus into something with a shape to it, and the Random Event is a smarter filler mechanic than most studios bother building. But this edition charges 75x for the shortest version of that bonus, and ten spins often isn't enough to get the meters where they need to be. Paying 75x to convert a berry and an apple stings.
At 96.01% it also runs a touch under the standard release's 96.12%, the usual toll for skipping the wait. The mechanic deserves a longer bonus than 75x buys.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 1 Aug 2026 · Updated 1 Aug 2026