Cyber Wolf Dice Slot by Endorphina
by Endorphina
Free demo - play instantly in your browser
Cyber Wolf Dice is a cyberpunk 5x3 slot from Endorphina rendered in brushed-metal dice, where free games run an accumulator that turns more and more symbols wild and adds spins as it fills, with stacked wolf wilds and a 5,000x ceiling. The "Free Play" button below loads the Cyber Wolf Dice demo instantly in your browser.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.05% |
| Volatility | Medium |
| Max Win | 5,000x |
| Grid | 5x3 |
| Paylines | 10 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $100 |

About Cyber Wolf Dice Slot
Every symbol on these reels is a chunky brushed-metal die, glowing pips in blue, amber, green or red across the low cubes, a flaming red 7 and a green star stamped into the high ones. The chrome reel border sits against a moonlit blue sky with a silhouetted skyline and pine forest behind it, electric-blue lightning crackling down the columns. The cyber-wolf Wild stacks tall on reels two, three and four (in both the base game and the bonus) and covers everything but the howling-wolf Scatter, so the middle of the grid is where the substitutions cluster.
The Free Games are the reason to play this one, and they run on an accumulator that keeps rewriting itself. Three or more Scatters award 8 spins, and one random die is handed wild capacity before the first spin even turns. From there, each symbol type has its own little ring of cells around its icon. When a die lands carrying a special indicator it fills one of those cells, and this happens even on spins that pay nothing. Fill a symbol's whole ring and two things fire at once: that die turns wild for the rest of the round from the next spin on, and you get one extra free game added on. Then that ring shuts off. So as the round goes, more and more dice convert to wilds while the spin count keeps stretching, and it can retrigger on top of all that. A round that starts slow can snowball into something genuinely tangled.
If you don't fancy waiting on three Scatters, the Bonus Pop button to the left of the reels buys the 8-spin round outright, and the bought entry opens on a base spin that lands the trigger for you. One thing to know: anything Bonus Pop pays cannot be sent to the gamble. That gamble is the usual Endorphina card draw, pick one of four face-down cards to beat the dealer, double up to ten times in a row, with a joker that beats all and never lands in the dealer's hand.
Sitting underneath all of it are the network mystery progressives, Grand, Major and Minor, drawn at random with no input from you and a bigger bet nudging the odds. The cyberpunk werewolf dressing is a straight reskin of the original Cyber Wolf, same maths, same accumulator, just rendered in dice instead of the usual symbol set, and the metal-cube look honestly suits the neon-and-lightning mood better than you'd expect.
Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.