Cyber Wolf Dice Slot Review
by EndorphinaReleased Nov 13, 2023
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Cyber Wolf Dice is a cyberpunk 5x3 slot from Endorphina rendered in brushed-metal dice, where free games run an accumulator that turns more and more symbols wild and adds spins as it fills, with stacked wolf wilds and a 5,000x ceiling.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.05% |
| Volatility | Medium |
| Max Win | 5,000x |
| Grid | 5x3 |
| Paylines | 10 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $100 |
Cyber Wolf Dice Slot Overview
A cyberpunk wolf slot where every symbol on the reels is a chunk of brushed steel dice. Cyber Wolf Dice is the dice-skinned edition of Endorphina's Cyber Wolf, and nothing underneath the art moved: same 5x3 grid, same 10 fixed lines, same claw wild stacked across the middle three reels.
What carries it is the free games round. Three scatters award 8 spins, and while they run the game keeps promoting ordinary symbol types to wild status, adding another spin each time it does. The round grows as it plays, which is a smarter idea than the starting count suggests.
Around that sit the usual Endorphina fittings. Bonus Pop buys the round outright, a card gamble waits behind every win, and three mystery progressives tick away in the background when the operator leaves them switched on. RTP is 96.05% and the ceiling is 5,000x, honest numbers rather than headline ones.
Theme & Design
The reels hang in a chrome frame over a moonlit blue night, silhouetted pines along the bottom of the picture and a faint skyscraper skyline behind them. Blue lightning crackles down the reel edges when symbols drop in. Everything on the grid is a modelled 3D cube: low symbols are dice with glowing pips in blue, amber, green and red, the premiums are cubes stamped with a red 7 on an orange gradient or a green star set in a steel ring, and small kanji characters sit on the side faces of the better symbols. Nobody asked for that detail and it still looks good.
The wolf is the best piece of art here. Grey fur, a brass mechanical eye socket, framed in a circle that lights gold when it lands. The wild is a steel claw inside a burning orange ring with WILD stamped below it, and the scatter is a violet cube showing a wolf howling at a full moon above the city. Cold steel-blue palette, warm gold accents, no clutter anywhere. Dice re-skins usually look like a filter dragged over the original art, and this one does not.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Claw Wild | substitutes every symbol except the Scatterlands stacked, on reels 2, 3 and 4 only, in both the base game and free games |
| Howling Wolf Scatter | 3 or more award 8 free gamescounts from any position; scatter wins are added to line wins |
| Cyber Wolf | top line symbolthe wolf head with the brass eye implant |
| Red 7 dice | high line symbol |
| Green Star dice | high line symbol |
| Pip dice in red, amber, green and blue | low line symbolsthese four fill most of the grid on a dead spin |
Features & How They Work
Stacked Claw Wilds
The claw only appears on reels 2, 3 and 4, and it arrives stacked, so a good landing covers a full reel and drags several of the 10 lines home at once. It stands in for everything except the scatter. Reels 1 and 5 never carry it, which caps what the base game can do on its own: no wild ever starts a line or finishes one.
Free Games with Extra Wilds
Three or more scatters award 8 free games, and before the first spin the game picks one random symbol and grants it wild capacity for the whole round. That symbol then behaves like the claw, substituting for everything but the scatter.
The accumulator is the part worth understanding. Each symbol type has its own row of cells, and every time a copy of that symbol lands carrying the special indicator, one cell fills, whether or not the symbol took part in a win. Fill the row and two things happen: the symbol turns wild from the next spin onward, and one more free game is added to the counter. The accumulator then switches off. Different symbols need different numbers of cells, so the cheap dice convert faster than the wolf ever will. Scatters still retrigger on top of all that, and a long round can end with three or four symbol types all playing as wilds at once.
Bonus Pop
The buy feature purchases the 8 free games directly, priced from the total bet (12.90 at the 0.10 minimum, so roughly 129x). The purchased round opens with one base spin that lands three scatters, then plays out normally. Winnings from a bought round cannot be sent to the Risk Game, and some operators hide the button entirely.
Risk Game
Any win can be gambled on a card draw: four face-down cards, pick one, beat the dealer's card to double, up to 10 times in a row. Equal cards are a draw, the Joker beats everything and the dealer never draws one. The average return on it is 84%, well below what the slot itself pays back, and it swings hard with the dealer's card (162% against a 2, 42% against an Ace). It is off during autoplay, and jackpot or Bonus Pop money cannot be staked on it.
Mystery Progressives
Grand, Major and Minor network jackpots drop at random with no player input. Bigger bets improve the odds, and the bet has to sit inside an allowed range to qualify at all. Plenty of operators run the game with the whole thing disabled, so treat it as a bonus if it is there rather than a reason to play.
Screenshots

How Cyber Wolf Dice Plays
Ten fixed lines on a 5x3 grid is old-fashioned pacing, and the base game plays like it. Small line hits arrive often enough to keep the balance twitching, but they rarely cover the spin. Real movement only comes when a claw stack lands on two of the three middle reels at once, and that is the whole rhythm: quiet, quiet, quiet, then a burst that lasts one spin.
The bonus is a different game. The first few free spins feel ordinary, then the first accumulator fills and the reels start behaving strangely, one symbol suddenly substituting everywhere while the spin counter goes up instead of down. That escalation is genuinely fun to watch, and it is also where the frustration lives, because 8 spins is not much runway to get more than one or two conversions going. Short rounds are common. The long ones, where the cheap dice convert early and the counter keeps climbing, are what the game is actually for.
Volatility is middling rather than brutal, so a session probably drifts rather than collapses, and the 0.10 to 100 spread means grinders and bigger stakes both fit. The card gamble is the trap. It sits right there after every small win and it pays back less than the slot does.
Pros & Cons
Pros
- Free games that extend themselves and get progressively wilder as they run
- The dice art is properly modelled, with real depth and detail rather than a flat re-skin
- Wide bet spread from 0.10 to 100 per spin
- Bonus Pop is priced sensibly at around 129x the bet
Cons
- The base game is bare: stacked wilds on three reels and nothing else going on
- 8 starting free games is stingy for a round designed to build up over time
- The Risk Game returns 84% on average, far below the slot's own RTP
- A 5,000x ceiling is modest for a game leaning this heavily on one feature
Is Cyber Wolf Dice Worth Playing?
The accumulator idea deserves a bigger stage than it gets. Watching symbol types flip to wild one after another while the spin counter climbs is the sort of symbol transformation mechanic that could carry a much more ambitious slot, and here it is bolted onto a plain 10-line cabinet with an 8-spin bonus that ends before the idea peaks.
As a dice re-skin it is one of the more considered ones. The cubes are modelled with care, the wolf art survived the conversion, and the maths is untouched from the original, so anyone who liked Cyber Wolf loses nothing by playing this version instead. Anyone who found the base game thin will find it just as thin in dice form.
Frequently Asked Questions
What is the maximum win in Cyber Wolf Dice?
How do you trigger the free games?
What is the RTP and volatility?
Can you buy the bonus?
How is this different from the original Cyber Wolf?
Is there an age limit for playing?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026