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Cycle of Luck Slot Review

by EvoplayReleased May 6, 2021

Free demo - play instantly in your browser

Classic fruit slot with 4 expanding jackpot tiers. Bonus Game transforms the 5x4 grid into 5x8 with sticky bonus symbols and up to 5,510x max win.

Demo player curtain

Specifications

Game TypeSlots
RTP96.12%
VolatilityMedium
Max Win5,510x
Grid5x4-8
Paylines20 Fixed Paylines
Min Bet$0.1
Max Bet$75
Themes
Features

Cycle of Luck Slot Overview

A neon fruit machine that turns into a jackpot collector when you least expect it. Cycle of Luck spends most of its time as an ordinary 5x4 with 20 fixed lines, cherries and sevens, arcade cabinet glow. Then five gold orbs land, the machine stretches to eight rows tall, and the whole thing becomes a hold-and-win with four jackpots hanging over it.

Evoplay built everything around that switch. Line pays are deliberately small, the wild is a single flaming 7 with no extra trick attached, and the orbs you keep seeing in the base game are worth nothing until five of them show up at once. The 5,510x ceiling lives inside the Bonus Game, where orbs stick to the reels, locked rows open one at a time, and an EPIC x5000 waits for anyone who fills all 40 positions.

It is a 2021 release and it plays like one. Simple, direct, one big idea executed properly.

Theme & Design

Crimson, and lots of it. The background is a deep red swirl that spirals slowly behind everything, while the reels sit inside a thick yellow-orange neon cabinet frame with rounded corners, glowing like a bar-top machine at closing time. Symbols land on a dark purple reel window: plump cherries and plums, lemons, oranges, pears, plus single 7s in red and blue. The wild is a hot pink triple-7 that flashes across the top banner when it lands.

The orbs are the best art in the game. Small burning suns, orange at the edge and white-hot in the middle, with their multiplier value stamped across the centre in plain digits. Down the left side the four jackpot counters run in dot-matrix numerals, EPIC on top in gold, MINI at the bottom in dim pink, all of them lit up whether or not you are anywhere near them. Audio is straightforward arcade jingle work. Nothing here is going to win a design award, but the fruit set reads instantly at speed and the neon frame gives it more personality than the usual sevens-and-bars retread.

Symbols & Paytable

SymbolPayout
Red 710x / 100x / 500x for 3/4/5top paying symbol, on the 20 fixed lines only
Plum, Cherry, Lemon2.5x / 10x / 25x for 3/4/5mid tier, all three pay identically
Orange, Pear, Apple, Blueberry1x / 2.5x / 10x for 3/4/5low tier, most of the base-game hits
Flaming 7 Wildno payout of its ownsubstitutes for every symbol except the Bonus orb
Bonus orbcarries a random x1 to x16 value5 or more start the Bonus Game; orb values pay only inside it

Features & How They Work

Base game and the flaming 7

Five reels, four rows, 20 fixed lines, wins left to right with only the highest per line counting. The wild is a pink flaming 7 that stands in for everything except the orbs, and that is the entire base-game toolkit. The 7 carries the pay table almost single-handedly: 10x the line bet for three, 100x for four, 500x for five. That jump from three to four is steep, so a 7 line that stretches one reel further is the one moment the base game gets loud.

Bonus orbs and the trigger

Orbs land anywhere on the grid and each one is stamped with a random multiplier of your bet: x1, x2, x3, x4, x5, x6, x7, x8, x10, x14 or x16. They pay nothing on their own. Five or more on a single spin start the Bonus Game, and only then do those numbers become money. Watching a x16 orb sit alone on reel one is a routine part of playing this game, and yes, it stings every time.

Bonus Game

The reels transform: four new rows appear underneath, 20 positions become 40, and the triggering orbs stay exactly where they landed. Everything else clears out, so the reels now contain orbs and empty space and nothing else. You get three Bonus Spins to start, and every orb landing on a free position sticks and adds another spin.

The four new rows begin locked and open on a counter: 4 orbs unlock row five, 8 unlocks row six, 12 unlocks row seven, 16 opens the last one. Orbs land on locked rows too, they just sit there dormant, and when that row opens each of them hands back a Bonus Spin. That is the expanding grid doing real work rather than decoration. The round ends when spins run out or all 40 positions are full, and the payout is the sum of every orb in an unlocked position, at the bet that triggered it.

Four jackpots

MINI x20, MINOR x60 and MAJOR x200 arrive as orbs with the jackpot name written on them, and they only appear inside the Bonus Game. Land one, collect it, that is all there is to it. EPIC x5000 has no shortcut: you have to fill every one of the 40 positions with orbs, which is why the game keeps that number in front of you the whole time. Stack the collected orb values on top of a jackpot and the theoretical maximum reaches 5,510x.

No buy button in this version

This edition has no Bonus Buy. The spin bar holds bet controls, autoplay and nothing else, so the Bonus Game arrives the slow way or not at all. Evoplay sells the shortcut as a separate release, Cycle of Luck Bonus Buy, where the round costs 36x the total bet and the RTP shifts slightly to 96.07%. If a casino is showing you a buy option on Cycle of Luck, you are in that build, not this one.

Screenshots

Cycle of Luck gameplay screenshot
Cycle of Luck gameplay screenshot

How Cycle of Luck Plays

Long stretches of this play like any fruit machine ticking over. Twenty fixed lines on a 5x4 keeps small wins coming often enough that the balance drifts rather than drops, and with one wild and no other base feature there is little to think about between spins. So the attention goes somewhere else: the orb count.

Two orbs on screen means nothing. Three is mildly interesting. Four is a properly tense spin, because the fifth one is the entire game and the fourth arrives often enough to keep you leaning in. That is a clever bit of design on a slot with otherwise no tension at all.

Inside the bonus the question changes shape. Not how much, but how high. Plenty of rounds stall around six or seven orbs with the upper rows still dark, which is the flat, deflating ending every collector game has to own. When it does run, it runs fast, since each orb that opens a row hands spins back and those spins find more orbs. Thirty seconds of genuine acceleration, then it stops dead. Volatility sits mid-range, closer to swingy than steady, and the jackpot counters glowing on the left are there to keep you looking up during the quiet parts. They work, probably better than they should.

Pros & Cons

Pros

  • Grid expansion from 20 to 40 positions makes the bonus a proper set piece, not a reskinned respin round
  • Unlocking rows feed spins back into the round, so a good bonus builds real momentum
  • Four jackpots up to x5000 give the collector a top end worth chasing
  • Clean neon-and-fruit presentation that reads instantly at speed

Cons

  • Base game is bare: one wild, no other feature, and orbs pay nothing unless five land together
  • Most bonus rounds end with the top rows still locked
  • No buy option in this build, so there is no way to skip the dry spells

Is Cycle of Luck Worth Playing?

6/10

Cycle of Luck is a one-idea slot, and the idea is good enough to carry it. The fruit-and-sevens shell is deliberately plain, the bonus does something structural with the grid instead of just adding multipliers, and the four-tier jackpot gives that collector a clear shape. Evoplay knew exactly which part people would remember.

The cost is a base game with almost nothing in it. Twenty lines, one wild, a pay table where even a five-of-a-kind on the 7s is a modest return, and a long wait between the spins that matter. Anyone who likes constant feature activity will find this thin. Five years on it also shows its age next to newer collectors that layer in upgrades, collect-alls and multiplier ladders inside the hold-and-win itself.

What it keeps is clarity. You always know what you need, how close you are, and what it pays if you get there. That counts for more than it sounds like.

Frequently Asked Questions

What is the maximum win in Cycle of Luck?

The theoretical maximum is 5,510x the total bet. The bulk of that is the EPIC jackpot at x5000, which requires filling all 40 positions with Bonus orbs during the Bonus Game, with collected orb values added on top.

How do you trigger the Bonus Game?

Land 5 or more Bonus orbs on the same spin in the base game. The orbs that triggered it stay in position and the grid expands from 5x4 to 5x8.

Is there a buy feature in Cycle of Luck?

Not in this version. Evoplay released a separate Cycle of Luck Bonus Buy edition where the Bonus Game can be purchased for 36x the total bet, and that build runs at 96.07% RTP instead of 96.12%.

What is the RTP and volatility?

RTP is 96.12% and volatility sits in the medium range, though the payouts are concentrated heavily in the Bonus Game, so sessions swing more than the label suggests.

How do the four jackpots work?

MINI x20, MINOR x60 and MAJOR x200 are won by landing an orb with that name during the Bonus Game. EPIC x5000 is only awarded for filling all 40 grid positions with orbs.

Can you play Cycle of Luck for free, and is there an age limit?

The demo runs with play money and no registration, so you can test the Bonus Game without risk. Real-money play is restricted to players aged 18 or over (21 in some jurisdictions), and any budget you set should be one you can afford to lose.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 1 Aug 2026 · Updated 1 Aug 2026