Depths of Fortune 2 Slot Review
by AvatarUXReleased Aug 20, 2026
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A sixth reel stands outside the 5x4 board holding one reward at a time, and any win on the grid collects it: a multiplier up to 100x, an extra row, or the Bonus symbol. The Hold and Win round runs on the full 5x7 board, 35 cells, with the Grand jackpot paying only if every cell fills. Ceiling is 10,000x.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.14% |
| RTP Range | 90.60-96.10 |
| Volatility | Very High |
| Max Win | 10,000x |
| Grid | 5x4-5x7 |
| Paylines | 1,024 to 16,807 Ways |
| Min Bet | $0.1 |
| Max Bet | $300 |
Depths of Fortune 2 Slot Overview
A treasure hunt inside a Victorian submarine, built around a sixth reel that stands outside the board and hands out the prizes. It is called the Loaded Reel. It spins every time the main reels do, holds one reward inside a lit window, and any winning combination on the grid collects whatever is sitting there.
AvatarUX took the 2024 original back to the workshop for this one, and the maths came out somewhere else entirely. Volatility is Super High now. The ceiling is 10,000x, half what the first game paid. The board opens at 5x4 for 1,024 ways and grows toward 5x7 and 16,807 ways as the side reel feeds it extra rows.
Everything funnels into a Hold and Win round played on the full 5x7 board: 35 cells, five fixed jackpot tiers, and a Grand that only pays if every last cell fills.
Theme & Design
The whole game sits inside a brass diving vessel. Riveted copper pipes, valve wheels, a pressure gauge and a glowing green sonar dial frame the edges, and behind the reels a giant purple octopus drifts through murky water with its tentacles curling around the reel housing. Verdigris green, old brass and deep purple in the reel backs. It is steampunk played for comedy rather than menace, and the art holds up at full size.
The crew are hand-inked caricatures: a red-capped captain squinting past his pipe, a cigar-chewing financier in a purple suit, a green-goggled engineer clutching a wrench, a long-necked passenger in pearls, a bosun in a peaked white cap. The low end is scrawled A K Q J 10 letters on coral-textured tiles, which does no work at all beyond filling space. To the left of the reels a bank of gauges runs GRAND gold down to MINI blue under a round x1 multiplier dial, and the layout reads clearly at a glance. Then the bonus throws all of it out: the scene floods red, a tentacle fills the background, and the board becomes a wall of empty brass coin cells. Big wins arrive on hand-lettered cards with names like TENTACLE GRAB.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Captain (red cap, pipe) | 0.7x / 1.5x / 5x for 3/4/5the top symbol, and 5x is as high as the paytable goes |
| Cigar smoker in a purple suit | 0.6x / 1.2x / 2.5x for 3/4/5 |
| Engineer with goggles and wrench | 0.6x / 1.2x / 2.5x for 3/4/5 |
| Passenger in blue with pearl earrings | 0.5x / 1x / 2x for 3/4/5 |
| Sailor in a peaked white cap | 0.5x / 1x / 2x for 3/4/5 |
| A and K | 0.2x / 0.4x / 1x for 3/4/5 |
| Q, J and 10 | 0.1x / 0.2x / 0.5x for 3/4/5 |
| Wild | substitutes for every paying symbola gold WILD plate with no pay of its own; will not stand in for the Bonus symbol |
| Bonus | opens the Hold and Win roundawarded from the Loaded Reel, so it is never landed on the grid as a scatter |
| Coin | a cash value set per round, seen from 0.2x up to 38.5x of total betbonus round only; grades Bronze, Silver, Gold and Diamond as the value climbs |
| Collector | gathers the cash showing on the boardbonus round only |
Features & How They Work
The Loaded Reel
A sixth reel stands to the left of the board, outside it, matching whatever height the grid currently is. It never pays on its own. What it does is park one reward inside a highlighted trigger zone, and landing any win on the main grid collects it. The pool includes multipliers from 2x to 100x, a grid expansion, an expansion of the trigger zone itself, and the Bonus symbol. Blanks sit in there too. The trigger zone starts one cell tall and grows as the game hands out expansions, so deep into a good sequence one win can rake in three rewards at once instead of one.
Ways that grow with the grid
Wins pay left to right from the leftmost reel, and repeats within a reel multiply rather than add, so two matching symbols on one reel next to three on the next counts as six ways against the payout. The counter beside the reels reads 1,024 while the board sits at 5x4 and climbs as the Loaded Reel drops in extra rows, reaching 16,807 at the full 5x7. Growth is not something you buy or trigger directly, which means the base game can spend a long time at its smallest size.
Loaded Hold and Win
There is no scatter count to learn. The Bonus symbol comes off the Loaded Reel, and when it does the game switches to the full 5x7 board with all 35 cells in play and every paying symbol stripped out. Only Coins land now, each carrying a multiple of total bet. Three respins, and any new symbol landing anywhere resets the count back to three. Every coin that lands also fires a reward off the Loaded Reel, which is where the round does its damage: those rewards add a flat amount to one coin, or to every coin on the board, or multiply them outright, and they act on values already locked in place. When the respins finally run out, everything showing on the board is paid.
Five jackpots and the 35-cell board
All five tiers are fixed bet multiples rather than pooled prizes: Mini 10x, Minor 25x, Midi 50x, Major 250x, Grand 5,000x. The lower four arrive as Loaded Reel rewards during the bonus, and a Mystery reward resolves into one of them. The Grand works differently. It pays only when all 35 cells are filled, tracked by a live counter that sits beside the board through the round. One thing to be straight about: 5,000x is half this game's ceiling, so the Grand is not the top prize, whatever its position at the top of the gauge bank suggests.
Ante Bet, Fully Loaded and the two buys
Four ways to spend more, with stakes running 0.10 to 300.00 underneath them. Ante Bet costs 1.5x and doubles how often the bonus shows up. Fully Loaded costs 5x and is a per-spin modifier, not a purchase, clearing every blank off the Loaded Reel so each trigger-zone hit collects something. Then the bonus buys: 80x for the Hold and Win, 400x for the same round with a fully loaded reel behind it. RTP climbs with every step, from 96.14% at base to 96.22% on ante, 96.25% on Fully Loaded, 96.48% on the 80x buy and 96.59% on the 400x. Most games charge you return for the privilege of buying in. This one pays it back.
Screenshots

How Depths of Fortune 2 Plays
Base spins are quiet. The paytable hardly moves the balance, so combinations are not really what a spin is for here. What you are actually watching is the window on that side reel, and whether you can scrape together any win at all before the prize in it rotates away. It produces a strange rhythm. A 0.20 win on a 1.00 bet can be the most valuable thing that happens all session if it collects a grid expansion or the Bonus symbol.
Super High is the honest label. Flat stretches, then everything at once. The bonus is a different game altogether: red walls, no paying symbols, coins thudding into brass cells while the respin counter flickers between 3 and 1. The full board counter is the cruel part. It creeps up two or three cells at a time and most rounds die a long way short of 35, which is exactly what keeps the Grand feeling reachable when it isn't.
Playing the buys will probably feel better than grinding the base, and not only because the return is higher. An 80x round is over in about a minute and resolves cleanly, no drawn-out ceremony.
Pros & Cons
Pros
- The Loaded Reel keeps working inside the bonus, so locked coins get topped up and multiplied instead of just sitting there
- Every purchase mode returns a higher RTP than the base game, which is the reverse of the usual arrangement
- Wide spread of entry points: a 1.5x ante, a 5x per-spin modifier, and buys at 80x and 400x
- The 35-cell full board gives the bonus a target you can follow rather than a blind respin count
Cons
- Base-game pays are tiny, with a five-of-a-kind captain worth 5x bet, so nothing meaningful happens without a Loaded Reel collect
- The bonus is announced as FREE SPINS when it is a respin round with no paying symbols in it, which is just sloppy
- Three operator RTP tiers exist (96.1%, 94.1%, 90.6%) and nothing in the game tells you which one you are on
- Grid expansion is entirely at the Loaded Reel's mercy, so long runs at the base 5x4 are normal
Is Depths of Fortune 2 Worth Playing?
The rebuild worked. The Loaded Reel earns its billing: it changes what a base spin is for, and keeping it running inside the bonus rather than switching it off is where most of the round's weight comes from. The 35-cell target gives the Hold and Win a shape you can read, which plenty of coin-lock rounds never manage.
What it is not is the game the first Depths of Fortune was. Medium variance became Super High, the cap came down, and the base game got thinner in exchange for a heavier bonus. Anyone arriving from the 2024 version off the back of its numbers should know that before loading it. It is also scheduled rather than shipped, with an August 2026 date on it, so there is no body of player experience behind it yet.
Frequently Asked Questions
What is the maximum win in Depths of Fortune 2?
How do you trigger the Hold and Win bonus?
What is the RTP of Depths of Fortune 2?
Can you buy the bonus in Depths of Fortune 2?
Is Depths of Fortune 2 suitable for under-18s?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026