Fire My Laser Slot Review
by Hacksaw GamingReleased Dec 19, 2024
Free demo - play instantly in your browser
ReactWins mechanic on a 7x6 hex grid - bombs and lasers destroy symbols for individual payouts. Multipliers up to 500x behind shield layers. 15,000x max win across two progressive bonus modes.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.31% |
| Volatility | High |
| Max Win | 15,000x |
| Grid | 7x6 |
| Paylines | ReactWins (destruction-based wins) |
| Min Bet | $0.1 |
| Max Bet | $100 |
| Hit Freq | 39% |
Fire My Laser Slot Overview
There are no paylines in Fire My Laser and no clusters either. Symbols pay individually, when you destroy them. A spin is worth however much you can blow up, and the Super High symbol pays five times your stake for every single one that dies.
You do the destroying with four weapons — a 3x3 bomb, a 5x5 bomb, a diagonal laser one tile wide, and a Super Laser three tiles wide that also strips every shield it touches. They fire in a fixed order, bottom to top and right to left, and weapons that hit other weapons set them off.
The shields are the clever part. Multipliers worth up to 500x land sitting behind three layers of armour, in plain view, and you have to break through to reach them. 7x6 hexagonal grid, 96.31%, high volatility, 15,000x.
Theme & Design
Space marines against the swarm, done with a straight face. The 7x6 grid is hexagonal — honeycomb tiles rather than squares — laid over dark metallic plating, with more honeycomb panelling framing both sides of the screen.
A grotesque green alien looms on the left and a grizzled marine in heavy blue power armour stands on the right, and neither of them looks like this is going well. The symbols are alien insects, ships and glowing green things, while the weapons are industrial and mechanical.
Dark blues, alien green and metallic grey throughout. The hex grid is not just decoration either — it makes the diagonal laser paths read clearly, which on a game built around blast geometry actually matters.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Super High symbol | 5x eachPaid per individual symbol destroyed, not per combination |
| Third high symbol | 1x eachPer symbol destroyed |
| Second high symbol | 0.5x eachPer symbol destroyed |
| First high symbol | 0.3x eachPer symbol destroyed |
| Three low symbols | 0.1x eachPer symbol destroyed |
| Asteroids | nothingNon-paying filler that clutters the grid |
Features & How They Work
ReactWins: you get paid for what you destroy
Every paying symbol has a value, and it is awarded when that symbol is destroyed by a weapon. There is no matching involved at all — three of a kind means nothing, but three symbols caught in the same blast means three payouts.
Everything collected is held in a Total Win Bar and paid at the end of the spin, with any multipliers applied to the accumulated amount. Asteroids are pure filler and pay nothing, so a blast that only clears junk is genuinely wasted.
Four weapons, four blast shapes
A small bomb clears a 3x3 area and a big bomb clears 5x5. The X-Laser fires diagonal lines one tile wide out to the edges of the grid, and the Super Laser fires the same diagonals three tiles wide.
They activate in a fixed order, from the bottom of the grid to the top and from right to left, and a weapon caught in another weapon's blast is set off in turn. So chains are possible, and whether one happens depends entirely on where your weapons sit relative to each other and to the firing order.
The best prizes are behind the thickest shields
Multipliers and scatters do not simply land. They arrive under shields of one to three layers, and every hit strips one layer. The symbol only activates when the last layer breaks.
The correlation is deliberate: two-layer multipliers carry 2x to 10x, while three-layer multipliers carry 15x up to 500x. The bigger the prize, the more armour is in front of it, and you can see the number sitting there the whole time.
One weapon ignores all of it. The Super Laser instantly destroys every shield it hits, which makes it less a bigger gun than a completely different tool.
Orbital Bombardment fires afterwards
Once every bomb and laser has settled, there is a chance of an orbital strike — between three and seven hits landing on random positions, each clearing a 2x2 area.
Those strikes also set off any weapons they hit, so a spin you thought had finished can restart the entire chain. It can trigger more than once in a single spin.
Which shield you break decides your bonus
There are two scatters, each behind three layers of armour, and they lead to different rounds.
Break the Alien Mind and you get Alien Attack: eight free spins with a progressive multiplier that stores activated multipliers cumulatively but only applies when at least one new multiplier is added that spin.
Break the Power Core and you get Extermination: twelve free spins with a progressive global multiplier that is always active and applied to the Total Win Bar on every single spin, whether you added to it or not.
Four more spins and an unconditional multiplier makes Extermination clearly the better round, and both extend by two spins if you break another matching shield. Only one scatter can be on the grid at a time.
Booming FeatureSpins buys the pair
The buy menu includes BonusHunt FeatureSpins and direct purchases of both bonus rounds, but the interesting one is Booming FeatureSpins, which guarantees at least one multiplier and at least one Super Laser every spin — the shielded prize and the one weapon that opens it, sold together. No scatters land in that mode. Prices are set per operator.
Screenshots

How Fire My Laser Plays
This plays less like a slot than a puzzle you are not allowed to solve. The grid fills with symbols, weapons and shielded prizes, and then it resolves itself in a fixed order while you watch to see whether the chain reaches the 500x behind three layers of armour in the corner.
Seeing the prize and being unable to influence whether you reach it is the whole tension, and it works because the information is all on screen. You know what the Super Laser does, you know where it is, and you know which direction the firing order runs.
Orbital Bombardment is the best moment. A spin ends, nothing much happened, and then the sky opens up and sets off two more weapons you had written off. Extermination is the round to want, since a global multiplier applying on every one of twelve spins compounds in a way the eight-spin version cannot.
Pros & Cons
Pros
- Symbols pay individually when destroyed, with Super High symbols worth 5x each
- Multipliers up to 500x sit visibly behind three layers of shield
- The Super Laser strips every shield it touches, making it a tool rather than just a bigger gun
- Weapons set off other weapons, and a fixed firing order makes position matter
- Orbital Bombardment can restart the chain after a spin appears to be over
- Which shielded scatter you break decides which of two different bonuses you play
Cons
- High volatility, and asteroids are pure filler that pay nothing when destroyed
- Low symbols pay a tenth of a stake each, so clearing junk is nearly worthless
- Only one scatter symbol can be on the grid at a time
- Alien Attack's multiplier only applies on spins where a new one is added
- Buy prices are not published
Is Fire My Laser Worth Playing?
Genuinely one of the most original things this studio makes. Paying per symbol destroyed rather than per combination changes what a spin even is, and putting the biggest multipliers behind the thickest shields turns the grid into a visible objective rather than a lottery — you can see the 500x, you just cannot reach it without the right weapon in the right place.
The firing order and the chain reactions give that objective real texture, and Orbital Bombardment provides the second wind that a destruction game needs.
The low symbols pay almost nothing and the asteroids pay nothing at all, so plenty of spins amount to clearing rubble. But the shield system is the best idea in the studio's range, and Extermination's always-on global multiplier across twelve spins is the round worth chasing.
Frequently Asked Questions
How do wins work in Fire My Laser?
What are the four weapons?
How do the shields work?
What is Orbital Bombardment?
What is the difference between the two bonus rounds?
Can you play Fire My Laser for free, and what is the age limit?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 8 Aug 2026 · Updated 8 Aug 2026