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3 Coin Towers Dice Slot Review

by EndorphinaReleased Sep 23, 2026

Demo player curtain

Specifications

Game TypeSlots
RTP96.05%
VolatilityHigh
Max Win1,700x
Grid5x3
Paylines30 fixed paylines, left to right
Min Bet$0.3
Max Bet$150
Hit Freq30.3%
Themes
Features

Let's just call a spade a spade: Endorphina loves a good template. If you've played Nazar Wishes, Moofo, or Druid's Fortune, you already know exactly how this new game plays. In fact, this is literally just a reskin of 3 Coin Towers from February 2026. They just swapped out the coins for dice. If you're trying to decide between the two, you're basically just picking which wallpaper you like better.

The 5x3 dice grid of 3 Coin Towers Dice with the three bonus pagodas standing above the reels
Coins in the original, dice here, and everything else left where it was. The three pagodas above the reels are the whole machine: one holds free spins, one a hold and win, one a pick game.

The Great Gong Lie

My biggest pet peeve with this game hits you right away. There are three pagodas sitting above the reels, and as you play, you collect these red, green, and blue gongs that fly up and fill them. It really makes you feel like you're building toward a guaranteed bonus. But if you read the fine print, the game flat-out admits that triggering a feature is random and, in its own words, "unaffected by the number of previously landed TOKEN symbols". The gongs do have a job, just not that one: they sit on top of other symbols and lift off again, and whatever was underneath can then complete a line. Filling a pagoda is not one of their jobs. It's a psychological trap that confesses to its own crime, which is honestly kind of hilarious but mostly just annoying.

3 Coin Towers Dice intro screen showing a 1,700x maximum win and a volatility meter with all five flames lit
Five flames of five before you have pressed anything, which is the game being honest about itself. The studio's own page calls it High.

The Nuts and Bolts (and a very weird betting system)

Under the hood, it's a pretty standard 5x3 slot with 30 paylines. The RTP is decent at 96.05%, it's highly volatile, and the max win is capped at 1,700x your bet.

One weird quirk: you can't bet a flat 1.00. Thirty fixed lines at a one-cent coin means the stakes step up in awkward increments of 0.30, so the rungs either side of a round number are 0.90 and 1.20.

As for the base game? It's a grind. Because there are 30 paylines, you'll get three-of-a-kind hits all the time, but they usually pay out less than what your spin cost. I played a bunch of rounds manually, and mostly it was just long dry spells broken up by "wins" that gave me back a fraction of my bet. You also get expanding Dragon Wilds, which look cool, but they don't pay anything on their own. If one lands on the 5th reel with nothing connecting to it, it's just expensive screen decoration.

The dragon wild die on the 3 Coin Towers Dice reels with no winning line
The dragon wild expands to fill its reel and substitutes for everything except the gongs and the gold bonus dice. On the fifth reel with nothing reaching it, that is worth exactly nothing.

The Bonuses (When the Pagodas Finally Wake Up)

Because there's no bonus buy option, you just have to wait for the game to randomly trigger one of the three pagodas. Here is what you get when they finally pop:

The Moonlight Pick'em board of sixteen gold bags with its four award tiers above
Sixteen bags and four prizes, and the round ends the moment any colour reaches three. Green pays twenty times the bet and red pays five hundred, and both end it just as quickly.
  • The Green Pagoda (88 Free Spins): Sounds amazing, right? 88 spins! But here's the catch: there are no multipliers, and you're stuck with the same stingy paytable as the base game. Eighty-eight spins of that takes a while to watch, and mine came out at 38x the stake, which is not what eighty-eight of anything sounds like it should be worth.
  • The Blue Pagoda (The Pick Bonus): You pick from 16 bags to reveal cash prizes or colors. The game ends when you find three of the same color. It's the ultimate tease, and one of my two rounds showed exactly why: eight bags in, every colour sat on two of three, the red 500x among them, and the ninth bag was green. Round over, 20x, the cheapest of the four. The other one closed on purple for 205x. Same bonus, one bag apart.
  • The Red Pagoda (Hold & Win): This is your standard "3 spins that reset when a coin/die lands" game. You're trying to fill the board to win the 1,000x grand prize. This one hurts the most because the big money sits right in your face. Mine filled 13 of the 15 squares, carried none of the four jackpot tiers on any of those thirteen dice, and paid 58x with the 1,000x prize two empty squares away and one attempt left.
The Dice Hold grid with thirteen of fifteen cells filled and the ultra jackpot counter on two
Thirteen dice down, two squares to go, one attempt left. Fifteen is the whole board and the whole board is 1,000x, and none of the thirteen was carrying a jackpot tier anyway.

The Gamble Feature Snitches on Itself

Whenever you win, you can play a card-picking mini-game to try and double your money by beating the dealer. The overall RTP of this feature is a terrible 84%, but what's wild is that the game actually tells you the math on the screen. It openly admits that you have a 162% return if the dealer has a 2, and a brutal 42% return if the dealer has an Ace. I've never seen a slot print its own terrible odds right on the label like that.

There are a lot of Hold & Win games out there right now, and they reach higher. 3 Fat Kings from Amigo Gaming runs the same 96.05% return with the same hold-and-win and pick-bonus pair, and caps at 4,000x. Next to that, 1,700x looks small.

But honestly? I kind of respect it. A 1,000x prize for a full board is a target you actually feel like you can hit, rather than some mathematical ghost you'll never see in your lifetime.

The real challenge with this slot is just having the patience for it. The base game is designed to slowly drain your balance with tiny losses, and the only way out is through three bonus doors you can't force open. You just have to sit, spin, and hope the game randomly decides it's your turn, all while watching gongs fly up into pagodas they are not actually filling.

The session statistics panel of 3 Coin Towers Dice after 455 rounds
The game keeps its own scoreboard, which is unusual and useful. Four hundred and fifty-five rounds to see all three bonuses once each, and the three of them are where nearly all of that 586.00 came from.

Played and reviewed by the SlotsReach editorial team · Published 23 Sept 2026