by ELK StudiosReleased Nov 23, 2023
Toro the bull gladiator enters the Colosseum with walking wilds that double coin values, persistent matadors upgrading coins every spin, and a jackpot for filling the expanded grid.

Game Type
RTP
94%
Volatility
High
Max Win
10,000x
Grid
5x4 (expands to 5x6)
Reels
5
Rows
6
Paylines
178 to 340 Connecting Paylines
Min Bet
$0.2
Max Bet
$100
Hit Freq
24.1%

Gladiatoro sends Toro - ELK's recurring bull character - into a Roman arena for the latest entry in the Toro series. The 5x4 grid starts with 178 connecting paylines and expands to 5x6 (340 paylines) through Level Up coins that add rows. Three character symbols drive the action: Toro walks and doubles, Matador locks and upgrades, Diaz collects everything.
Toro is a Walking Wild. He moves one reel to the left per spin, generating a respin with each step. Every coin he passes over gets its value doubled. If Toro and a Matador appear in view together, Toro Goes Wild triggers - Toro charges toward the Matadors, knocking them off and leaving wild symbols in his path across the grid.
The Matador Respin fires when two or more Matadors land. They stick in place and a respin follows. More Matadors during the respin extend the sequence. In the base game, this creates clusters of sticky blockers that set up Toro Goes Wild interactions on subsequent spins.
Diaz works as the collector. In the base game, Diaz grabs the value from every coin currently on the grid and pays it multiplied by the bet level. A well-timed Diaz appearing after Toro has walked across the grid doubling coins can produce base game hits that feel like bonus payouts.
Three Bonus Coin symbols trigger the Gladiator Bonus with 3 spins. Landing any new symbol on active rows resets the counter back to 3. Regular coins are sticky - they accumulate on the grid, building total value over the bonus duration. At the end, all coin values on active rows get multiplied by the bet level and paid out.
The bonus introduces persistent versions of Matador and Diaz. A Persistent Matador stays on the grid until the bonus ends and upgrades random coin values after every single spin. A Persistent Diaz collects all coin values after every spin too, turning itself into an increasingly valuable coin. Both characters compound the bonus value with each passing spin.
Toro appears in the bonus as well, walking left and doubling coins he crosses. The interaction chain matters: Matadors process first (upgrading coins), then Diaz (collecting values), then Toro (doubling and moving). A spin where all three characters are active produces stacked multiplications.
Filling every position on the fully expanded 5x6 grid (30 sticky symbols) triggers the Gladiator Jackpot. It pays whatever remains to reach the 10,000x maximum win. So if coins on the grid already total 4,000x, the jackpot adds 6,000x. Regular Matadors and Toro don't count toward filling the grid since they're not sticky. Only persistent characters and coins count.
Getting there requires Level Up coins to expand to 5x6, plus enough respins to fill all 30 positions. The reset-to-3 mechanic means each new coin extends the bonus, but the last few positions are always a race against an empty grid section.
RTP is 94.0%. Hit frequency at 24.1% puts roughly one win per four spins. High volatility concentrates value in the bonus round's coin accumulation and the character interaction chains. The 10,000x ceiling is mid-range for ELK - above Ecuador Gold's 2,500x but below the 25,000x offered by Dead Man's Gold or Frogblox.
The X-iter options at 10x and 25x carry over into the bonus as persistent characters if the bonus triggers during that spin. The 500x Super Bonus guarantees one Persistent symbol from the start, giving the bonus a running head start on coin value escalation.