Hop'n'Pop Slot by Hacksaw Gaming
by Hacksaw GamingReleased Jun 22, 2021
Free demo - play instantly in your browser
Hopping multipliers bounce across a 7x7 candy grid, doubling or splitting with each hit. Up to four 64x multipliers stack for a 12,500x max win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.2% |
| Volatility | Very High |
| Max Win | 12,500x |
| Grid | 7x7 |
| Paylines | Cluster Pays (5+ connected symbols) |
| Min Bet | $0.2 |
| Max Bet | $100 |

About Hop'n'Pop Slot
Multiplier orbs float above the 7x7 grid and hop to random positions after every cascade. They don't substitute for anything. They sit there, and if a winning cluster forms underneath one, it multiplies the payout, then evolves. An orange sun doubles the orb's value - 2x to 4x to 8x, scaling up to 64x. A green sun splits the orb into two separate multipliers. Four active orbs is the cap.
The grid-wipe rule is what separates this from standard cluster pays games. When a multiplier overlaps a winning cluster, it doesn't just clear those connected symbols. It removes every instance of that symbol type from all 49 positions. A modest 8-symbol popcorn cluster with a multiplier sitting on it wipes every popcorn symbol off the board. That mass removal dumps dozens of fresh symbols into the grid at once, and the orb hops again. If it lands on another winner, the cycle repeats: multiply, evolve, wipe, cascade.
Multiple orbs overlapping the same cluster add their values together. Two 8x orbs on one cluster means 16x total, not 64x. Additive stacking, not multiplicative. Four maxed-out 64x orbs on a single cluster tops at 256x - still painful if the top symbol pays 80x for a 15+ cluster, but nowhere near what multiplicative math would produce. Three Sun scatters trigger 10 free spins, and the scatter count sets your starting loadout: one 2x multiplier from three Suns, two 2x multipliers from four, or four multipliers already at 4x from five. Buying in at 400x gives you that full four-multiplier 4x loadout immediately. The 100x and 200x tiers start with fewer orbs.
Multiplier values carry between every spin in the bonus. An orb that hits 32x on spin three stays at 32x for spin four. By the end of 10 rounds you might have four high-value orbs bouncing across the grid, and one good cascade chain compounds fast. Outside free spins, most rounds are just face-value cluster hits - all four low symbols pay an identical 0.10x for a five-symbol connection. Then a multiplier catches a cluster at 16x and one cascade pays more than the last fifty spins combined.
Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.