by Hacksaw GamingReleased Jun 22, 2021
Hopping multipliers bounce across a 7x7 candy grid, doubling or splitting with each hit. Up to four 64x multipliers stack for a 12,500x max win.

Game Type
RTP
96.2%
Volatility
Very High
Max Win
12,500x
Grid
7x7
Paylines
Cluster Pays (5+ connected symbols)
Min Bet
$0.2
Max Bet
$100

Hop'n'Pop puts a twist on the 7x7 cluster grid formula. Instead of multipliers attached to symbols or wilds, Hacksaw created floating multiplier orbs that sit on top of the grid and hop to new positions between each cascade. They're not wilds. They don't substitute for anything. They just multiply whatever winning cluster they happen to land on.
When a multiplier overlaps a winning cluster, two things happen. The cluster win gets multiplied, and then the multiplier evolves. An orange sun doubles its value - 2x becomes 4x, then 8x, 16x, 32x, all the way to 64x. A green sun splits it into two separate multipliers. The game caps at four multipliers active at once.
Here's the mechanic that separates Hop'n'Pop from standard cluster games. When a multiplier lands on a winning cluster, it doesn't just clear that cluster. It removes every symbol of that type from the entire 7x7 grid. A 15-symbol cluster of low-pay popcorn? The multiplier wipes all popcorn symbols off all 49 positions.
That mass removal creates huge cascades. Dozens of new symbols drop in at once, and the multiplier hops to a fresh position for the next round. If it lands on another winner, the cycle repeats - multiply, evolve, wipe, cascade.
When two or more multipliers overlap the same winning cluster, their values add together before applying. Two 8x multipliers on the same cluster means 16x total, not 64x. This matters because additive stacking is significantly weaker than multiplicative. Four 64x multipliers on one cluster would be 256x, not the 16,777,216x you'd get from multiplication.
Still, 256x on a large high-pay cluster hits hard. The top symbol pays 80x for a 15+ cluster at base value. Stack some multipliers on that and you're approaching the 12,500x ceiling.
Three or more Sun scatters trigger 10 free spins. The number of scatters determines your starting loadout:
The key detail: multiplier values and count carry over between every spin in the feature. A multiplier that reaches 32x on spin 3 starts spin 4 at 32x. By the end of 10 spins, you might have four multipliers at high values bouncing around the grid. That's where the 12,500x potential lives.
Buy bonus mirrors the scatter tiers: 100x for one 2x multiplier, 200x for two, and 400x for the full four-multiplier 4x loadout. The 400x option is steep, but starting with four multipliers already at 4x gives the progression a massive head start.
Outside of free spins, Hop'n'Pop runs cold. You start with a single multiplier that needs to land on a winning cluster to do anything, and on a 49-position grid, the odds of it sitting on a winner are slim. Most base game spins are just cluster pays at face value - modest returns from connecting five or six low-pay symbols.
The paytable reflects this. All four low symbols pay identically, and a 5-symbol cluster of any of them returns just 0.10x your bet. You need 15+ connected symbols to see 20x from a low pay, and that's before multipliers. The mid-tier symbols are slightly better at 0.20x for five, but the gap between base payouts and the 12,500x cap is enormous.
Dead rounds dissolve into nothing, then two multipliers catch a cluster at 16x each and the grid pays more in one cascade than the last fifty spins combined. The math is streaky by design - 12,500x doesn't come from steady accumulation.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.