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Joker Bombs Slot by Hacksaw Gaming

by Hacksaw GamingReleased Dec 15, 2021

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Three types of multiplier bombs stack on a 6x5 scatter-pay grid. Medium volatility and 96.48% RTP make this one of Hacksaw's most accessible slots.

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Specifications

Game TypeSlots
RTP96.48%
VolatilityMedium
Max Win5,000x
Grid6x5
PaylinesScatter Pays (8+ symbols anywhere)
Min Bet$0.2
Max Bet$100
Hit Freq23.54%
Themes
Features
Joker Bombs slot gameplay screenshot

About Joker Bombs Slot

Three types of bombs, and the order they land in changes everything. Normal Bombs carry a printed value (2x, 3x, or 4x) that gets added to a pending multiplier sitting above the grid. Revealing Bombs hide behind a question mark until detonation, then crack open at 5x, 10x, 25x, or 50x. Both of those build a running total. Epic Bombs do something different - they multiply whatever total already exists by x2, x3, x4, x5, or x10. A Normal 4x plus a Revealing 25x stacks to 29x. Drop an Epic x5 after that and the whole thing jumps to 145x.

But bombs don't just fire whenever they land. They need an active win on the grid first. No winning combination from the scatter-pay system, no detonation - the bombs just sit there and get cleared. Epic Bombs are even pickier: they require a pending multiplier to already exist before they'll trigger. So an Epic landing alongside nothing but dead symbols and no prior bomb activity is a complete blank. The 100x buy skips the base game wait and drops you into 10 free spins where bombs show up more often and at higher values, plus 3 more scatters during the round add another 5 spins.

The paytable pulls more weight than you'd expect for a scatter-pay game. Red gems at the top of the pay scale return 200x for 15+ symbols on the grid, and the next two premium tiers still hit 150x and 100x at full count. Those are base values before any bomb multiplier touches them. Even mid-range symbols pay enough that a clean 13-14 cluster without bombs produces a noticeable result, which keeps the base game from feeling empty between bonus triggers.

Eight or more matching symbols anywhere on the 30-position grid count as a win, cascades clear them, and fresh symbols drop in for another chance. That 23.54% hit rate means roughly one spin in four pays something, and the 5,000x ceiling is low for Hacksaw but it keeps sessions from swinging as hard as something like Chaos Crew. You want bombs to land, but you also need a win to set them off - and those two things don't always line up.

Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.