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Knight Fight Slot by ELK Studios

by ELK StudiosReleased Oct 14, 2024

Free demo - play instantly in your browser

ELK's CollectR mechanic with a medieval twist - four cartoon knights roam a 6x6 grid collecting crests, upgrading payouts across 7 levels, up to 10,000x.

Demo player curtain

Specifications

Game TypeSlots
RTP94%
VolatilityHigh
Max Win10,000x
Grid6x6
PaylinesCluster Pays (CollectR - knights collect same-color crests)
Min Bet$0.2
Max Bet$100
Hit Freq30%
Themes
Features
Knight Fight slot gameplay screenshot

About Knight Fight Slot

Crest symbols start at payout level 1. There are 7 levels. Upgrade symbols bump a color up by 1-3 steps each time a knight collects one, and those upgrades persist through the entire round - base game into Free Drops, no resets. A 9-symbol red cluster at level 1 pays 0.1x. That same cluster at level 7 pays 50x. The gap between a cold board and a stacked one is enormous, and building toward it is the whole point of the CollectR engine that also powers Pirots 2.

Four knights patrol the grid, each matched to a color: Aelred (red, rides a tiny pink horse), Callum (blue, carries a hammer), Gareth (purple, hides behind a pink crystal shield), and Ewan (green, archer with a helmet three sizes too big). They move orthogonally, eating same-color crests until nothing adjacent remains. But crests are only half of what they pick up. Seven feature symbols litter the board - chalices that recolor adjacent crests to match the collecting knight, golden apple baskets that bridge empty spaces, coins with instant payouts, and the two that reshape the round most: dragon eggs and the goat. Dragon eggs trigger a flame strike that blasts nearby symbols away and expands the grid by a row or column, pushing toward the 8x8 maximum. The goat turns evil after collections finish, scaring all four knights to new random positions and forcing a full redrop. Fresh positions, fresh clusters.

The CollectR meter tracks every crest and wild collected. Fill it and random crests on the board convert into feature symbols - up to 3 releases stack at once, so a loaded meter during an active round dumps a pile of upgrades and transforms onto the grid simultaneously. Free Drops trigger when knights collect 3 bonus symbols in a single round: 5 drops, everything carries over. Grid size, meter progress, all crest levels. The 500x Super Bonus through X-iter starts at maximum grid size and converts every upgrade into Upgrade All, hitting all four colors per collection. At 3x, the Bonus Hunt option just quadruples trigger odds without altering the game.

Two knight-to-knight interactions add chaos. Switcheroo swaps adjacent knights when they are stuck, unlocking clusters neither could reach alone. And when three or more knights end up next to each other, a Fight Cloud erupts - a medieval brawl across a random section of the grid that clears crests and auto-collects every coin, goat, and dragon egg in the path. The teal-misted forest behind all of this, with its mossy ground and glowing cyan light filtering through cartoon trees, gives the whole thing a storybook tone that the slapstick knight animations lean into hard.

Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.