SlotsReach

Money Minter Bonus Buy Slot Review

by EvoplayReleased Sep 20, 2022

Free demo - play instantly in your browser

Classic money-themed respin slot with a progressive prize ladder paying up to 5,000x for filling all 15 positions, plus 37x buy bonus option.

Demo player curtain

Specifications

Game TypeSlots
RTP96.08%
VolatilityMedium-High
Max Win5,000x
Grid5x3
Paylines20 Fixed Paylines
Min Bet$0.1
Max Bet$75
Hit Freq17%
Themes
Features

Money Minter Bonus Buy Slot Overview

Money Minter is a coin collector. Land three gold coins anywhere on the reels and the game hands you three respins to stick more of them to the board, with the prize set purely by how many are sitting there when the respins run out. This edition is the same slot with a Bonus Buy button bolted to the side, released two months after the original.

Five reels, three rows, twenty fixed lines, 96.08%, and roughly one paying spin in six. The Wild is the top payer in its own right at 200x for five of them, which gives the base game more to chase than most coin-collectors bother with. Past the respin round there is nothing else at all. No free spins, no ante bet, no second bonus.

The button costs 37x total bet. Evoplay puts no price, no buy RTP and no prize table on its own page for this game, which is unfortunate, because those numbers are exactly where this edition turns out to be interesting. Not in a flattering way.

Theme & Design

Deep green art deco felt behind the reels, a heavy gold cabinet around them, and a bulb-lit marquee across the top that flashes PRESS SPIN like a fairground sign. The whole machine sits against a brown lacquered wall printed with faint fan-shaped arches, the sort of backdrop that suggests a private room rather than a casino floor. Down the left, the prize rungs are stacked as little green plaques with gold numerals, angled slightly so they read as a physical ladder rather than a table.

Symbols are flat, bright and instantly readable: brown drawstring sacks with a coin knotted into the front, three gold bars stacked in a pyramid, banded wads of green notes. Royals are plain colour-coded letters, blue A, green K, red Q, orange J, purple 10, and they do nothing except take up space, which is honest enough for a game this size. The collecting coin is a fat gold disc with a bright rim, and the +1 Spin symbol arrives as a white badge that reads exactly what it does.

It is a money theme that has been made a hundred times, and this is a tidy version of it rather than a clever one. Everything is legible, nothing is memorable, and the animation budget clearly went nowhere. The green and gold combination does look properly expensive though, which is more than most cash-and-vault slots manage.

Symbols & Paytable

SymbolPayout
Wild10x / 50x / 200x for 3/4/5top-paying symbol in the game, and substitutes for everything except the Scatter
Gold Bars3x / 25x / 100x for 3/4/5
Cash Bundle2x / 15x / 60x for 3/4/5
Gold Coin1.5x / 8x / 30x for 3/4/5
A and K1x / 3.5x / 15x for 3/4/5each
Q, J and 100.5x / 1.8x / 10x for 3/4/5each
Scatter coinno cash payout at any count3 or more trigger the respins; the money comes from the prize ladder instead
+1 Spinno payoutrespins only; adds one respin and does not hold a position

Features & How They Work

The Wild carries the base game

The Wild substitutes for every regular symbol except the Scatter, and it pays better than any of them: 10x, 50x and 200x for three, four and five. That is double the top regular symbol at five of a kind. It matters more than it sounds, because in a game whose only feature is a respin round, the base spins need something worth landing, and a 200x line hit is a perfectly good reason to keep spinning between triggers.

Money Minter Respins

Three or more Scatter coins anywhere start the round with three respins. The triggering coins lock where they landed, and from that point the reels only produce coins, +1 Spin badges and blanks. Every new coin holds until the end. Every +1 Spin badge adds a respin and then disappears, since it never holds a position of its own.

It ends when the respins run out, or when all fifteen positions are filled, in which case any respins still owed are simply not played. Standard hold and win shape, with one difference from most of the genre: the coins carry no individual values. Nothing is stamped on them. Only the final tally counts.

The prize ladder

Payouts run by coin count, as a multiple of total bet: 3 coins pays 1x, then 2x, 5x, 10x, 20x, 60x, 100x, 150x, 200x, 350x, 700x, 1,200x, and a full board of fifteen pays 5,000x. One prize only, matching the final count. Nothing accumulates along the way.

Look at the shape of that and the fifteenth coin alone is worth 3,800x, while the middle of the ladder barely moves, which is precisely where most rounds finish. Nine to ten coins is a 1.5x improvement for a square that is genuinely hard to fill.

Small oddity on the ceiling: Evoplay's figures for this build read 5,011x where the earlier build reads a flat 5,000x. The 5,000x is the number that survives checking, since 375,000 at the 75.00 top stake divides into it exactly and 5,011 does not divide into any real bet step. The spare 11x plausibly allows for payline wins landing on the same spin as the ladder prize, though that is a reading of the discrepancy rather than a rule anyone states.

The Bonus Buy at 37x, and what it actually buys

One option, 37x total bet, buy RTP 96.00%. In absolute terms that is cheap. Buy menus running 45x to over 300x are normal across the Evoplay catalogue and everywhere else, so 37x looks like a bargain sitting there on the green plaque in the corner. The price is not the problem.

Every purchased spin delivers a combination with exactly three Scatters. Three. The smallest trigger the game recognises. Now put that beside a rule from the base game that nobody thinks about: three, four and five Scatters all award the same three respins. Extra trigger coins do not buy extra spins. They hold in position, and they start you further up the ladder. So a natural five-coin trigger and a bought one both hand over three respins, except the natural one begins with 5x already banked and ten squares left to fill, while the purchase begins with 1x banked and twelve left. Same spins, two rungs and two board positions worse off.

The button buys the weakest legal entry to the feature at the same price a strong entry would cost, and nothing on the surface of the game connects the trigger count to anything, so that cost is invisible while it is being paid. The prize panel down the left side makes the point without meaning to: it lists rungs from seven coins upward, and a bought round starts four rungs below the bottom of what is displayed.

The floor is stark. Pay 37x, land no further coins across three respins, and the round returns 1x total bet.

Then there is the average, which conceals plenty. At 96.00%, a 37x purchase returns 35.52x in the long run. But the top rung is 5,000x, and prizes that size drag a mean upward while contributing nothing whatsoever to almost every session that will ever be played. The bought rounds most people get finish somewhere in the five to eight coin band, paying 5x to 60x, and more often toward the bottom of that band than the top. The mean and the likely outcome are two different things on this ladder, and the gap between them is wide.

It also compounds. This edition's base game returns 96.08% against 96.13% on the sibling, so choosing it costs 0.05 of a point before the button is even pressed, and pressing it costs another 0.08. Thirteen hundredths of a point below the best available way to play this game, which is the plain version, spun normally.

Screenshots

Money Minter Bonus Buy by Evoplay - Gameplay Screenshot
Money Minter Bonus Buy by Evoplay - Gameplay Screenshot

How Money Minter Bonus Buy Plays

Between triggers this is a quiet game. Twenty fixed lines, a 17% hit rate, and a lot of colour-coded letters landing in patterns that pay back a fraction of the stake. The Wild breaking up that rhythm is the only thing keeping the base game from feeling like a waiting room, and it does the job, but you'll likely find the sessions where no coins line up run long and flat.

The respin round itself is over almost before it registers. Three spins is a short leash, and unless a +1 Spin badge turns up early the whole thing resolves in about fifteen seconds. The tension sits entirely in the first respin, because that one decides whether the round is going anywhere or quietly landing on a low rung. Buying it repeatedly turns the game into something closer to opening boxes than playing a slot: pay 37, watch a fifteen-second animation, collect something in the region of 5x to 20x, repeat. That loop is easy to fall into precisely because 37x sounds small.

One thing worth knowing about the labelling. Evoplay calls this edition's volatility MED HIGH and calls the earlier build's identical maths LOW HIGH. Same reels, same ladder, same paytable, two different descriptions from the same studio, which tells you the labels are marketing copy rather than measurements.

Pros & Cons

Pros

  • 37x is genuinely cheap for a bonus buy, well under the usual 45x to 300x range
  • The Wild pays 200x for five and tops the paytable, so base spins have something worth hitting
  • Coins hold with no individual values, which makes the round easier to read than the stamped-coin versions
  • Green and gold art deco cabinet is clean, legible and properly rendered

Cons

  • Every purchase delivers the minimum three-coin trigger, the worst possible entry to the feature
  • A 37x purchase can pay back 1x total bet, and that is the floor by design
  • 96.08% base here against 96.13% on the non-buy edition, then 96.00% on the buy itself
  • One feature and nothing else, with a ladder that flattens badly through the middle where most rounds end

Is Money Minter Bonus Buy Worth Playing?

4/10

The slot underneath is decent. A clean coin-collect round, a Wild that pays like a premium instead of just substituting, and a 5,000x top rung that a handful of people will ever reach. The earlier build does all of that at 96.13% with no button in the corner.

This one charges 0.05 of a point for the privilege of having the button, and then the button sells the weakest version of the round it is selling. Three coins locked, twelve squares to go, three respins to do it in, for the price of a strong natural trigger. The 37x tag is doing a lot of work in making that look reasonable, and it is the one thing about the deal that genuinely is.

Anyone who hates the waiting will press it anyway, and at 37x the habit forms fast. It just happens to be the most expensive way to play a game that has a cheaper version sitting right beside it.

Frequently Asked Questions

How much does the Bonus Buy cost in Money Minter Bonus Buy?

One option at 37x your total bet, with a stated RTP of 96.00% for purchased rounds. That is lower than the 96.08% the base game returns.

What is the maximum win?

5,000x total bet, which requires filling all fifteen board positions with Scatter coins during the respins. At the 75.00 top stake that works out to 375,000.

How do you trigger Money Minter Respins without buying?

Land three or more Scatter coins anywhere on the reels. Three, four or five all award the same three respins, but the extra coins lock in place and start you higher on the prize ladder.

Is the buy version better than the regular Money Minter?

No. The base RTP here is 96.08% against 96.13% on the standard edition, the buy itself returns 96.00%, and every purchase gives the minimum three-coin trigger rather than an average one.

What is the minimum age to play?

18 or over in most regulated markets, and some require 21. Demo play is for trying the game out only, so set a budget before switching to real money and stop when you hit it.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 2 Aug 2026 · Updated 2 Aug 2026