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Penalty Shoot-out: Street Slot Review

by EvoplayReleased Jul 4, 2023

Free demo - play instantly in your browser

Street soccer penalty shootout with 5 shots and escalating multipliers up to x32. Score consecutive goals or collect your winnings after any successful kick.

Demo player curtain

Specifications

Game TypeInstant Win
RTP96%
Max Win32x
Min Bet$1
Max Bet$75
Themes
Features

Penalty Shoot-out: Street Slot Overview

Five penalty kicks on a walled-off street pitch, a multiplier that steps up with every goal, and a Collect button available the moment the first one goes in. Miss at any point and the round dies with everything on it. That is the entire game.

What lifts it above the usual cash-out filler is a paragraph Evoplay left in the in-game help, under a heading marked BEST STRATEGY. It lists the return for collecting after one shot, after two, after three, four and five. Every single line reads 96.00%. Then it states the conclusion outright: so any possible strategy would lead to exactly 96.00% rtp. Studios essentially never say that in public.

And the value of it reaches past this title. On October Pub and on Penalty Shoot Out: Cup Mania the studio publishes one RTP figure and no per-rung odds at all, so the only route to the probabilities is to assume the ladder is expected-value-neutral and work backwards from the multipliers. Here Evoplay confirms that assumption in its own words. The method used on the siblings is not an educated guess, then. It is the studio's own stated design principle, written into this game and left out of the others.

Theme & Design

The pitch is a fenced strip of red clay in a hillside Brazilian town, and the art team had fun with it. Peach, lilac and terracotta houses crowd in from both sides with washing strung between the shutters, a palm tree pokes up behind the crossbar, and the roofs of the town carry on up the slope into a hazy blue-green ridge. The barrier wall behind the goal is one long mural: a huge yellow grinning face on the left, a spray-painted portrait beside the tag PLAY on the right, loops of blue and lime scrawl filling the gaps. Bunting of national flags sags across the top of the frame. It is bright without being garish, and the detail holds up at full size, which is more than most instant games bother with.

The keeper is a teenager in a green and red shirt and blue shorts, knees bent, arms out, and he is the only thing that moves until the ball does. A 3D football sits at the bottom centre inside a thin ring of directional arrows, and the aiming crosshair drifts over faint circular targets inside the net. Across the top, a slim progress bar carries the two football nations at either end with their flags and the X2, X4, X12, X20 and X32 markers strung between them. One flat criticism: the scene never changes. Same street, same keeper, same camera, round after round.

Symbols & Paytable

SymbolPayout
Shot 1 scored2x total betReached in 48.00% of rounds
Shot 2 scored4x total betReached in 24.00% of rounds; 50.00% of those who arrive here convert it
Shot 3 scored12x total betReached in 8.00% of rounds; the hardest kick in the game at 33.33%
Shot 4 scored20x total betReached in 4.80% of rounds; converts at 60.00%
Shot 5 scored32x total betReached in 3.00% of rounds, about one in 33; the maximum win

Features & How They Work

The five-shot ladder

Pick a country, set a stake between 1 and 75, and take up to five penalties. A goal moves the multiplier up the rungs: 2x, then 4x, 12x, 20x and 32x for a clean five. A miss ends the round instantly and forfeits the lot, so the ladder only ever pays if the player stops it themselves. Collect is live after every goal.

32x on the 75.00 top stake is 2,400, which is the maximum the game can pay under any circumstances. No bonus round sits behind it, no buy button, no ante, no jackpot. The ladder is not part of the game, it is the game.

What each rung is actually worth

Because the return is flat at 96.00% no matter where a player stops, the probability of reaching any rung is simply 0.96 divided by that rung's multiplier. So: 48.00% of rounds reach the 2x, 24.00% reach 4x, 8.00% reach 12x, 4.80% reach 20x, and 3.00% survive all five for the 32x. Roughly one perfect round in every 33.

Turn those into per-shot conversion rates, which is what a player at the ball actually faces, and the picture gets odd. Shot one lands 48.00% of the time and shot two 50.00%, both near coin flips. Shot three drops to 33.33%. Then shot four converts at 60.00% and shot five at 62.50%, the two friendliest kicks in the round sitting directly behind the hardest one.

That curve is backwards compared to every other ladder game in this family, which get steadily meaner the higher they go. This one puts a wall in the middle and then eases off. The honest caveat: since the expected value is identical everywhere, none of that makes pushing on the correct play. It changes the shape of the risk, not the price of it. Still useful to know, and nobody has published it.

Fifteen zones and a free aim

The goalmouth is split into fifteen target zones and the ball goes wherever it is pointed, which is the one thing Evoplay does call out about this version: unlike the classic Penalty Shoot-out, aiming is free rather than picked from a short list of corners. Fifteen zones across five shots is the full shape of a round. The game's own strategy note covers every possible line of play at the same 96.00%, so nothing suggests one corner beats another, but the input still gives it more agency than the original had.

Before each round comes a country carousel with more than two dozen national sides, Brazil through to Uruguay. It swaps the flags at the ends of the progress bar and does nothing else. Pure decoration.

Provably fair, kept quiet

Every round is hashed with SHA-256 and the validation string and salt are both exposed, so a result can be checked after the fact rather than taken on trust. That is more than any Evoplay slot gives a player.

It also goes unmentioned on the studio's own page for the game, which lists an RTP and a cash ceiling and stops there. Fourth Evoplay instant game running with that pattern, after Penalty Roulette, October Pub and Cup Mania. Building verifiable fairness and then declining to advertise it is a strange habit.

Against the other Evoplay ladders

Three of these now sit side by side, and the comparison says more than any single spec does. Street runs five rungs from 2x to 32x, and its top prize arrives about once in 33 rounds. October Pub also has five rungs but stretches them to 100x, which lands roughly once in 104. Cup Mania goes to fifteen rungs and 1,000x, and a clean sweep there turns up about once in 1,042.

So Street has by far the most reachable ceiling of the three, and the trade is right there in plain sight: 32x is small money. Street and October Pub both open on 2x and therefore share the identical 48.00% first step, while Cup Mania's gentler 1.1x opener converts at 87.27% and then grinds down over its long climb. Low ceiling, high attainability. That is a position, not a flaw.

Screenshots

Penalty Shoot-out: Street gameplay screenshot
Penalty Shoot-out: Street gameplay screenshot

How Penalty Shoot-out: Street Plays

A round takes seconds. There is no reel spin to sit through, no anticipation animation, no near-miss theatre; the ball goes, the keeper guesses, and the answer arrives before a player has finished thinking about it. The pace is closer to a coin toss app than to a casino game, and that cuts both ways. Nothing gets in the way, and nothing builds either.

All the tension lives in one button. Collect or kick again is the only decision the game ever asks, and with the return flat across every answer, the choice is really about temperament rather than tactics. Most rounds end early and cheaply. The ones that get past the middle kick feel different, partly because the money on the table has grown and partly because, oddly, the pressure eases exactly when instinct says it should tighten.

For my money the biggest thing it has over its siblings is that the top of the ladder is somewhere a normal session can plausibly go. Cup Mania's 1,000x is a lottery ticket that most players will never see resolve. A 32x sweep here shows up often enough to stay in mind, and that keeps the loop alive longer than a 32x ceiling has any business doing. It still wears thin, though. Once the novelty of aiming goes, it is one click and a result, repeated.

Pros & Cons

Pros

  • The in-game help states outright that every collect point returns exactly 96.00%, a level of honesty almost no studio offers
  • Top prize lands roughly once in 33 rounds, the most attainable ceiling of Evoplay's three ladder games
  • Free aiming across fifteen goal zones gives more input than the original Penalty Shoot-out
  • SHA-256 provably fair with validation string and salt exposed

Cons

  • 32x is a tiny maximum by any standard
  • No bonus round, no buy feature, nothing to unlock; the ladder is all there is
  • Country selection is decoration and swaps two flags
  • Evoplay's own page for the game publishes neither the ladder nor the odds

Is Penalty Shoot-out: Street Worth Playing?

5/10

A small, well-drawn, brutally simple game that happens to be carrying the most useful piece of documentation Evoplay has ever shipped with an instant title. The street art is specific and nicely made, the aiming gives the player something to do with their hands, and the 32x ceiling is close enough to touch that chasing it does not feel silly. Set against that: 32x is small, the round is one decision long, and the loop runs out of new things to show after twenty minutes.

The transparency deserves credit that the studio will never claim for itself. Telling players in the help text that no cash-out point beats another removes the false skill that these ladder games usually sell, and it retroactively validates the odds anyone has derived for the rest of the family. Odd that the marketing page mentions none of it, and odder still that the SHA-256 verification goes unadvertised for the fourth title running.

Frequently Asked Questions

What is the max win in Penalty Shoot-out: Street?

32x the total bet, which is 2,400 at the 75.00 top stake. It requires scoring all five penalties in one round and happens in about 3.00% of rounds, roughly one in 33.

Is there a best time to collect?

No. The game's own help text lists the return for collecting after each of the five shots and every figure is 96.00%, then states that any possible strategy leads to exactly that RTP. Where a player stops changes the risk profile, never the expected return.

Which penalty is the hardest?

The third. It converts at 33.33%, against 48.00% for the opener and 50.00% for the second. The fourth and fifth kicks are the easiest in the round at 60.00% and 62.50%.

Does the country you choose change anything?

No. More than two dozen national sides are selectable before each round and the choice is cosmetic, changing the flags on the progress bar and nothing about the odds or payouts.

Is there a bonus round or buy feature?

Neither. There is no bonus, no buy option, no ante bet and no jackpot. The five-shot multiplier ladder is the whole game.

Can it be played for free, and what age is required?

A free demo runs with play money and no registration, useful for seeing how the ladder behaves before staking anything. Real-money play is restricted to players aged 18 or over, or the legal minimum in their jurisdiction, and stake limits should be set before starting a session.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 2 Aug 2026 · Updated 2 Aug 2026