Penalty Shoot-out: Super Cup Slot Review
by EvoplayReleased Feb 4, 2025
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Third entry in Evoplay's penalty series. Pick your country, aim 5 shots, and collect at x2, x4, x12, x20, or ride it to x32 for Super Win status.

Specifications
| Game Type | Instant Win |
|---|---|
| RTP | 96% |
| Max Win | 32x |
| Min Bet | $1 |
| Max Bet | $75 |
| Hit Freq | 3.48% |
Penalty Shoot-out: Super Cup Slot Overview
Five penalties, one keeper, and a cash ladder that climbs with every goal. That is the whole of Penalty Shoot-out: Super Cup, an instant game rather than a slot, so there are no reels, no paylines and nothing spinning. Pick a country, pick a bet, then aim at one of fifteen spots in the net. A goal moves the multiplier up a rung. A miss ends the round and takes everything with it.
The ladder runs 2x, 4x, 12x, 20x and 32x, and 32x is the ceiling. Collect is live after any goal, the stake locks for the whole round, and the return sits at 96.00% wherever a player chooses to stop. Bets start at 1 and top out at 75.
And the game's own rules pages tell a player something else entirely. They list the ladder as x1.92, x3.84, x7.68, x15.36 and x30.72, which is not what Super Cup pays. Those are the numbers from the 2020 original, still sitting inside a 2025 release.
Theme & Design
Night match, floodlights, and a crowd reduced to a purple and blue smear behind the goal. The pitch is lit hard green, brightest right around the penalty spot where the ball waits inside a glowing ring. The keeper is the only character with any personality: navy and yellow stripes, teal-tipped hair, gloves up, and a full-length sprawl across the six-yard box when the shot beats him. Hoarding boards along the goal line carry the game's crest, a ball inside a shield, in the same blue as the stands.
The ladder sits across the top as a plain strip, x2 through x32, filling in as goals go in, with the chosen country's shield facing an opponent's in the corner. Aim marks land as a red target ring in the netting. Country selection is a smoked glass panel of 24 flag shields over a green Confirm button, and it looks better than it does anything. Sharp art, low on clutter, and about as much atmosphere as a one-click football game can carry.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Shot 1, Goal | 2x total bet48.00% of rounds reach this rung |
| Shot 2, Goal | 4x24.00% reach it; the second kick converts at 50.00% |
| Shot 3, Goal | 12x8.00% reach it, and this is the hardest kick at 33.33% |
| Shot 4, Goal | 20x4.80% reach it, conversion easing to 60.00% |
| Shot 5, Goal | 32x, the Super Win3.00% of rounds finish here; the game's ceiling |
| Miss | nothing, the round endsa miss at any point forfeits everything on the ladder |
Features & How They Work
Five shots, fifteen corners, no way back
A round is five kicks. The net splits into fifteen aim zones, and the ball goes wherever the player clicks, or wherever the Random button decides. The answer comes straight back: Goal or No goal. A goal steps the ladder up and arms Collect, which pays the current rung and ends the round on the spot. A miss ends it too, with nothing.
The stake locks for the full round and only changes once the round is over, so the only decision that matters is when to stop, never how much to risk mid-run. Country choice happens before all of that and changes nothing except the flag in the corner.
The rules pages are showing another game's ladder
Directly under the line In the picture above you can see all the possible win multipliers, Super Cup's help lists x1.92, x3.84, x7.68, x15.36 and x30.72. The game does not pay those. It pays 2x, 4x, 12x, 20x and 32x.
Three things settle it. The ladder the engine actually runs is the 2, 4, 12, 20, 32 one. The progress strip above the pitch reads x2 x4 x12 x20 x32 through every round. And Evoplay publishes a EUR 2,400 max win for this title, which against the 75.00 top stake is exactly 32x, while the help's 30.72 would cap it at 2,304.
2,304 is where those numbers come from. It is the published max win of the original Penalty Shoot-out from May 2020, and 2,304 divided by 75 is exactly 30.72. So the help text is the 2020 game's ladder, left untouched when the ladder was rebuilt five years later. A player reading it is told the third goal pays 7.68x when it pays 12x, and the fourth 15.36x when it pays 20x, understating the game by 36% and 23% on those two rungs. Wrong in the harmless direction, but wrong. It is also the third documentation error found in this studio's rules files lately, after the ante price that contradicts itself in both Mystic Totems and Patrick's Club: Three Pots. That is a pattern now, not an accident.
What the old numbers give away
Line up 1.92, 3.84, 7.68, 15.36 and 30.72. Each doubles the last, and each is 0.96 times 2, 4, 8, 16 and 32. The 2020 game was a pure doubling ladder at 96%: five kicks, each a flat coin flip, every rung worth the same in expectation.
Super Cup abandoned that, and so did Penalty Shoot-out: Street. Both run 2, 4, 12, 20, 32, which doubles nowhere, and the difference lands in the odds rather than the price.
The odds, and the wall at shot three
Reach probability is 0.96 divided by the rung. That gives 48.00% for 2x, 24.00% for 4x, 8.00% for 12x, 4.80% for 20x and 3.00% for the full five-goal round. Broken into single kicks: 48.00% on the first, 50.00% on the second, 33.33% on the third, then 60.00% and 62.50% on the last two.
Set that against the original's five flat 50/50s and the rebuild reads clearly. Same 96%, same five shots, difficulty shuffled: the third kick got much harder, the fourth and fifth noticeably easier. The shape changed, the price did not. Expected value stays flat across every rung, so no stopping point beats any other. It moves the risk around without making it cheaper.
One figure refuses to fit. Published data for this game records a hit frequency of 3.48%, which corresponds to no rung on the ladder; the derived chance of a perfect round is 3.00%. The 3.48% goes unexplained.
The strategy note that went missing
Penalty Shoot-out: Street, from July 2023, says it outright in its own help: collecting after any of the five shots returns exactly 96.00%, and any possible strategy leads to the same 96.00%. That is a useful line, and one most studios never print. Super Cup, from February 2025, does not carry it. The block is simply gone from the newer game.
Provably fair, and unadvertised
Every round is verifiable after the fact through SHA-256 hashing, so an outcome can be checked rather than taken on trust. Evoplay's page for the game mentions none of this, which now makes five instant games in a row where the studio leaves its strongest technical argument out of its own marketing.
Screenshots

How Penalty Shoot-out: Super Cup Plays
The loop is one click and an answer. Pick a corner, watch the keeper guess, and either the ladder ticks along or the round is dead and the next bet starts from zero. There is no build, no slow reveal, and rounds end far more often than they climb.
What gives it any shape at all is the third kick. Two goals in, the money on the table has become worth protecting, and that is precisely the moment the game turns hardest, so most sessions stop right there with a modest collect instead of pushing on. Get past it and the last two feel like the game has stopped fighting back, which is an odd sensation for a ladder and probably the most interesting thing about playing it.
The rest is texture. Choosing a country before a session is a ritual with no consequence (and yes, most players will still pick their own flag). Fifteen aim spots give the superstitious something to do, and the Random button lets everyone else drop the pretence. Rounds resolve fast, and a bad five minutes here burns through a balance quicker than a bad five minutes on reels.
Pros & Cons
Pros
- Redistributed difficulty gives the round a shape the flat coin-flip original never had, with a hard wall at the third kick and relief behind it
- Fifteen aim zones for players who want a ritual, plus a Random button for those who do not
- Provably fair verification on every round, which the studio's slots do not offer
- Certified in nine markets including Ontario, Brazil and Peru, far broader than most of this catalogue
Cons
- The in-game help lists the 2020 original's ladder, understating two rungs by 36% and 23%
- The plain-English strategy note present in the 2023 sibling has been dropped from this one
- Evoplay's own page publishes neither the ladder nor the odds
- Identical ladder to Penalty Shoot-out: Street, so there is no mechanical reason to choose between them
Is Penalty Shoot-out: Super Cup Worth Playing?
Thin as a game, which is the format doing its job: five kicks, a ladder, a Collect button, done. The reshuffled odds do give it a spine the 2020 original lacked, the stadium art is sharper than instant games usually bother with, and round-by-round verification counts for something from a studio whose slots offer nothing similar.
The paperwork is what sits badly. A 2025 release still printing the 2020 game's multipliers in its own help is careless, the public page publishes neither the ladder nor the odds, and the honest strategy note from the 2023 sibling has quietly vanished. The nine-market certification is a practical win for players in Ontario, Brazil or Peru, where fewer of these titles clear. But anyone who has played Street has played this one already, right down to the last decimal.
Frequently Asked Questions
What is the maximum win in Penalty Shoot-out: Super Cup?
Why does the game's help show different multipliers?
What are the odds of scoring all five penalties?
Is there a bonus round or buy feature?
Is Penalty Shoot-out: Super Cup suitable for under-18s?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 2 Aug 2026 · Updated 2 Aug 2026