by ELK StudiosReleased Jul 5, 2016
Military formations march across the 5x4 grid via sequential respins. Cavalry, Artillery, and Infantry compete for dominance. Flames of War bonus turns Lion symbols into sticky wilds with no retrigger cap.

Game Type
RTP
96.4%
Volatility
Medium
Max Win
1,800x
Grid
5x4
Reels
5
Rows
4
Paylines
40 Paylines
Min Bet
$0.2
Max Bet
$100
Hit Freq
24%

Poltava's signature feature is Marching Reels. Fill an entire reel (all 4 rows) with one combat arm type and the formation starts moving. The game triggers a respin with reinforcements on rows 2 and 3 across all reels to the left of the formation. Then the troops advance one reel right.
If new matching combat arm symbols land on the advancing reel, the march continues with another respin. The formation keeps pushing right until it either fails to recruit new symbols or reaches reel 5. Higher-value combat arms override lower formations during the march: Cavalry replaces Artillery, Artillery replaces Infantry. So a march that starts with Infantry can upgrade to Cavalry mid-advance if stronger symbols appear in the path.
Wilds don't count for triggering the formation. You need actual matching combat symbols on all 4 rows. That's the bottleneck. But when it fires, the respins chain and matched reels lock while the army advances across the grid.
Three Lion symbols trigger the Flames of War bonus. Simple rule set: you get 3 free spins, all triggering Lions become sticky wilds, and every new Lion that lands adds another sticky wild plus one more free spin. Lions appear on all 5 reels during the bonus (vs only reels 2-4 in normal play), so the grid can fill with sticky wilds faster than you'd expect from a 3-spin starting point.
There's no mentioned retrigger cap. Each Lion extends the round and adds wild coverage. A good bonus fills the grid gradually, and by the final spins you're playing with half the positions locked as wilds.
Poltava came out in 2016. No X-iter buy bonus, no avalanche chains, no expanding grids. The math is straightforward: 40 paylines, 24% hit frequency, 1,800x max win. ELK's older games ran at higher RTPs, and 96.4% is the highest in their current catalog.
The Battle of Poltava (1709, Sweden vs Russia) gives the game a historical framework unusual for slots. Cavalry, Artillery, and Infantry aren't just symbol names. They correspond to actual combat formations, and the marching mechanic mirrors troop movement. The art commits to the period.
It's simpler than anything ELK makes now. But the Marching Reels mechanic still offers something that doesn't exist in their newer catalog. When that full-reel formation triggers and the army starts advancing across the grid with sequential respins, the animation and gameplay merge in a way that feels distinct even a decade later.