Safari Shoot! Slot Review
by GeniiReleased Jun 22, 2026
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A 5x3, 10-line safari where a bullet wild and two shooting features stand out: a three-level Buffalo pick bonus and a hold-and-win round that reveals cash or Springbok, Wildebeest, Kudu and Buffalo jackpots. Want to try Safari Shoot!

Specifications
| Game Type | Slots |
|---|---|
| Volatility | Medium |
| Grid | 5x3 |
| Paylines | 10 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $25 |
Safari Shoot! Slot Overview
Big-game hunting on a red steel cabinet parked out in the savannah, with a hold-and-win round doing nearly all the heavy lifting. Five reels, three rows, ten fixed lines. Two bonus rounds sit on top of that, one a pick game and one a lock-and-respin, and both are set off by symbols that only ever land on reels 1, 3 and 5.
The hold-and-win is the good one, and it's the only proper one in Genii's recent run. Three spins to start, feature symbols lock where they drop, extra spins keep arriving if the right symbol lands, and when the round finally stops each locked symbol turns over either a cash amount or one of four animal-named jackpots. The ceiling across the whole game is 7,875 coins, which comes out at roughly 788x the stake.
Worth knowing before loading it: nothing has ever been written about this game anywhere outside the game itself. No RTP published by the studio or by anybody else. No volatility rating, no release date, no player reports, not even a symbol list. For a slot advertising four jackpot tiers, that silence is a fact in its own right.
Theme & Design
The animals turn up as mounted trophy heads, each one framed inside a gold-edged shield plaque, colour-coded by species: warthog on teal, wildebeest on deep blue, kudu on tan, springbok on green. Under them sit the kit and the oddity. Blue binoculars, a canvas cartridge belt stuffed with brass rounds, a green canteen, and a dung beetle rolling its ball across the reels, which is the one symbol with nothing to do with hunting at all. The wild is a burning gold bullet. Behind the grid, acacia trees bracket a run of yellow grassland with rock outcrops and a wide, clean sky, and the reels themselves are set into a red painted metal frame with tail-light strips along the bottom edge and six bullet-shaped lamps along the top rail. The key art puts a charging buffalo square in a rifle scope.
The theme is trophy hunting and the game makes no attempt to soften it. The symbols are kills on plaques, the wild is ammunition, both bonus rounds are about shooting animals, and the four jackpot tiers are named after the species being shot. That's the design, stated plainly, and players can decide what they think of it.
The art itself is fine. Painted rather than rendered, warm, a bit static between spins, with a sun-bleached palette that suits the setting better than the usual neon safari treatment.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Top premium | 300 / 150 / 40 coins for 5/4/3the four trophy heads (warthog, wildebeest, kudu, springbok) hold the premium ranks, but the game never pins a specific head to a specific rung |
| Second premium | 200 / 75 / 25 coins for 5/4/3 |
| Third premium | 150 / 60 / 20 coins for 5/4/3 |
| Fourth premium | 100 / 30 / 15 coins for 5/4/3 |
| Fifth symbol | 50 / 30 / 5 coins for 5/4/3binoculars, the cartridge belt, the canteen and the dung beetle fill out the lower ranks |
| Sixth symbol | 50 / 30 / 5 coins for 5/4/3 |
| Seventh symbol | 40 / 20 / 5 coins for 5/4/3 |
| Lowest symbol | 30 / 10 / 5 coins for 5/4/3 |
| Bullet Wild | no pay of its ownsubstitutes every symbol except the two scatters; no multiplier and no self-pay |
| Safari Shoot feature symbol | no line payreels 1, 3 and 5 only; three of them start the hold-and-win |
| Buffalo Bonus scatter | no line payreels 1, 3 and 5 only; three of them start the pick round |
Features & How They Work
Safari Shoot Hold-and-Win
Three feature symbols, one each on reels 1, 3 and 5, and the reels clear for a lock-and-respin round. The player starts with three spins. Only the feature symbol is live from then on, everything else is dead weight, and every feature symbol that lands is held in place for the rest of the round. An Extra Spins symbol tops the counter back up whenever it drops, so a board that keeps filling can run a long way past the opening three.
When the spins finally run out, each held symbol flips to reveal what it was holding: either a cash value or one of the four jackpot tiers. Prizes scale to the bet that triggered the round, so the stake in play at the moment of the trigger sets the size of everything revealed at the end.
The four animal jackpots
The tiers aren't called mini, minor, major and mega. They're Springbok, Wildebeest, Kudu and Buffalo, ascending in the same order the animals ascend in size, which is a small piece of design work nobody has ever given the game credit for. Springbok is the bottom rung. Buffalo is the top one, and the buffalo is the only one of the four that doesn't appear as a paying symbol on the reels.
What the game doesn't do is price them. No cash figure, no bet multiple, nothing shown anywhere for any of the four tiers. A jackpot you can't price is a jackpot you can't judge, and with four of them that's a lot of the game left unquantified.
Buffalo Bonus
The second round runs on a completely separate trigger: the buffalo head landing on reels 1, 3 and 5. It's a three-level pick round. Each level puts three buffalo in front of the player, one gets shot, and whatever it was hiding gets collected. Three levels, three shots, totals added up at the finish.
No twist, no multiplier ladder, no path branching. Two distinct bonus rounds on two distinct triggers is more than this studio usually bothers with, though this is clearly the lesser of the pair.
Reels 1, 3 and 5, and nothing else
Both scatters exist only on the odd reels. That has a consequence worth spelling out: neither feature can ever be triggered by four symbols or five, because a fourth one can't physically land. There's no scaling trigger tier, no bigger reward for a heavier hit, no fourth-scatter version of either round. Three exactly, or nothing.
It also makes the condition stricter than a plain three-anywhere trigger, since the three have to fall on three specified reels rather than any three of the five.
The bullet wild
A gold rifle round wrapped in flame, and it does exactly one job: substitute for every paying symbol, with the two scatters excluded. No multiplier attached, no pay of its own, no expanding or sticky behaviour on the base reels. Plain substitution, and the game doesn't claim otherwise.
Screenshots

How Safari Shoot! Plays
Everything here points toward the bonus rounds. Five of the best-paying symbol returns 300 coins, and across ten lines that's 30x the stake, against a game ceiling near 788x. So the top line win in the whole paytable is worth about a twenty-fifth of the maximum. The base game isn't where the money is and it isn't pretending to be.
What that produces is a long holding pattern. Small line hits, mostly trimming the loss rather than building anything, spin after spin of trophy heads that don't quite line up. Sessions run flat until a feature lands, and then they don't.
The other thing missing is the tease. Most slots wring tension out of the fourth scatter, the two-out-of-three, the reel that stops one position short. This game can't do that. The symbols only live on three reels, so the trigger either completes or it doesn't, and a player knows which within about half a second of reel three stopping. The tension has to come from somewhere else, and it does, but only once you're already inside the respin round watching the spin counter and hoping for another lock. Three spins is a short leash. That stretch is the best thing in the game, and probably the reason the base reels were left as thin as they are.
Pros & Cons
Pros
- A proper hold-and-win with locked symbols and refillable spins, which is rare in this studio's catalogue
- Two separate bonus rounds on two separate triggers, not one round wearing two hats
- Jackpot tiers named Springbok, Wildebeest, Kudu and Buffalo instead of the usual mini-to-mega ladder
- Ten cent floor and a 25.00 ceiling, with five chip sizes and one to five coins per line to climb between them
Cons
- No RTP published anywhere, by the studio, in the game, or by any third party
- None of the four jackpot tiers has a stated value, so there is no way to judge what the round is actually chasing
- Both scatters land only on reels 1, 3 and 5, which kills any four-symbol trigger and any near-miss tension
- Base game pays are thin: five of the top symbol is 30x, and lines wins rarely change a session
Is Safari Shoot! Worth Playing?
The hold-and-win is what makes this one worth a look. Locked symbols, a refilling spin counter and a set of reveals at the end is a modern structure, and it lands in a catalogue that's mostly still running plain free spins and one-click pick rounds from a decade ago. Set beside something like Great Golden Buffalo, Safari Shoot! is the more current machine of the two.
The catch is how much stays hidden. No return figure, no volatility tier, no values on four separate jackpot tiers, and a paytable so shallow that the base game can't fill the gap while a player waits. The trophy-hunting framing will put some people off before any of that matters, and it should be said out loud rather than discovered on the reels.
Good round, hidden math.
Frequently Asked Questions
What is the maximum win on Safari Shoot!?
How do you trigger the Safari Shoot hold-and-win round?
What is the RTP of Safari Shoot!?
Is there a buy feature or a gamble round?
Can Safari Shoot! be played for free, and what age is it for?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 7 Aug 2026 · Updated 7 Aug 2026