Wild Hot 40 Blow Dice Slot Review
by FaziReleased Oct 25, 2023
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Wild Hot 40 Blow Dice fills a 5x4, 40-line board entirely with coloured casino dice, then drops a dynamite WILD that blows up to cover more of its reel. A gold star scatter pays from anywhere, with a red-or-black gamble and three mystery jackpots behind it. 96.27%, medium volatility.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.27% |
| Volatility | Medium |
| Grid | 5x4 |
| Paylines | 40 fixed |
| Min Bet | $0.4 |
Wild Hot 40 Blow Dice Slot Overview
Every paying symbol on this board is a coloured casino die, and the wild is a bundle of lit dynamite. That is the whole pitch. Fazi took its 40-line cabinet, threw out the fruit and sevens, and packed the 5x4 grid with glossy red, pink, blue, cyan, green and yellow dice instead.
The Blow half of the title is the dynamite. It goes off when it lands, stretching across its reel rather than paying from one position, and with 40 lines locked on that touches a lot of combinations at once. It is also the only mechanic in the game. The gold star scatter pays, but nothing opens up behind it.
What fills the gap is money on the meter. Three mystery progressives tick along under the grid, and any win can be pushed through a red-or-black gamble. RTP is 96.27%, volatility medium, and the cheapest spin costs 0.40.
Theme & Design
The reels sit inside a furnace: orange burning into red, embers drifting across the back, and a pile of red dynamite sticks in each lower corner with the fuses already sparking. Gold 40 numerals flank the grid at eye level so the line count is never in doubt. The dice are the best-drawn thing here, tilted a few degrees off square, glossy, each with a highlight running across the top face, and the six colours separate cleanly at a glance, which matters when colour is the only thing you are matching. The pip counts change from spin to spin and mean nothing at all. The logo runs gold flame for WILD HOT 40, red for BLOW, then swerves into a purple gradient for DICE that has no business next to all that orange. Motion and sound are thin: reels drop, the jackpot meter cycles between Gold, Diamond and Platinum, and that is the whole show.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Dynamite Wild | substitutes every die on the gridexpands across its reel when it lands; the star is the one symbol it will not stand in for |
| Gold Star Scatter | pays from any position, no line neededpaid on top of line wins, five of them is where the scatter money sits |
| Red die | top regular symbolcolour sets the value, the pips on each face are decoration |
| Pink die | second tier |
| Blue die | mid tier |
| Cyan die | lower mid tier |
| Green die | low tier |
| Yellow die | low tier |
Features & How They Work
The Dynamite Wild
The TNT bundle stands in for any die and does not stay in the cell it landed in. It blows outward across its reel, so a single stick can carry several of the 40 fixed lines on the same spin. That expanding behaviour is where the bigger returns come from, and it is the reason the base game is worth sitting through at all. It arrives with no fanfare, no announcement, no pause for effect, so the first couple of times it goes off you end up reading the win lines to work out what just happened.
The Star Scatter
A gold star on an orange tile, and the only symbol that ignores the paylines completely. Land them anywhere in view and they pay on top of whatever the lines produced. That payment is the end of it, though. No round starts, no spins are awarded, the reels just carry on.
Red or Black Gamble
After any win the GAMBLE button lights up and puts a face-down card in front of you. Call the colour right and the win doubles, call it wrong and the whole thing is gone with the round closed out. The ceiling is 50,000, which on a 0.40 spin is more headroom than most sessions will ever need. It interrupts autoplay too, so this is not a game to leave running while you walk off.
Three Mystery Jackpots
Gold, Diamond and Platinum share one cycling meter above the bottom bar, each fed by a slice of every bet placed across the network. They drop at a hidden random point, and staking more improves the chance of being the player holding the spin when one goes. Platinum drops in the low hundreds, Gold somewhere between 400 and 500, Diamond in the thousands. Between them they account for 0.14% of the 96.27% return, so the pools are being paid for out of the line wins whether a jackpot ever lands or not.
Screenshots

How Wild Hot 40 Blow Dice Plays
Pacing is flat by design. No meter fills, nothing builds, no anticipation animation warns that something is coming, so the loop is spin, small return, spin again at whatever speed you can hit the button. Wins arrive often enough across 40 lines to keep the balance ticking over, and most of them are too small to cover the spin that produced them. Medium volatility here means exactly what it sounds like. Shallow swings, few brutal dry runs, and a session that drifts rather than lurches.
Which leaves the gamble button as the most interesting thing on the bottom bar, at least for my money. It is the one decision the game hands you, and taking a 0.30 win to red or black three times running is as tense as this gets. The other pull is that jackpot meter, and whether it pulls at all depends entirely on what a number climbing on its own does for you. For some players that is the reason to sit down. For plenty of others it is wallpaper.
Pros & Cons
Pros
- An all-dice symbol set that looks nothing like the usual fruit-and-sevens board
- The dynamite wild expands across a reel, so one landing can carry several of the 40 lines
- Three network progressives plus a 50,000-cap gamble give a plain base game somewhere to go
- Spins start at 0.40
Cons
- No free spins, no bonus round, nothing to work toward
- Old-build presentation: almost no animation and a bottom bar that looks a decade behind
- The pips on the dice are cosmetic, which wastes the one idea the theme had
- The progressives skim 0.14% off the return whether you care about them or not
Is Wild Hot 40 Blow Dice Worth Playing?
This is Fazi recombining its own parts. The dice symbol set comes from one branch of the Wild Hot 40 line, the expanding dynamite from another, both bolted onto the 40-line engine that has been running under a dozen of the studio's games. The dice look sharp and the wild does something, which puts it a step above a straight repaint of the fruit-symbol original. Dice symbol sets are a Balkan-market habit rather than a design idea, mind you, and that explains the game more than it excuses it.
At 0.40 a spin with three progressives climbing, it earns a short sitting and probably not a long one. The missing max win is the part that grates: the game never puts a number on its ceiling anywhere, so there is no way to size up a best-case spin before committing to it.
Frequently Asked Questions
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Is there a free demo of Wild Hot 40 Blow Dice, and what is the minimum age?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026