100 Zombies Dice Slot by Endorphina
by Endorphina
Free demo - play instantly in your browser
100 Zombies Dice is a post-apocalyptic 5x4 slot from Endorphina across 100 lines, rendered in colourful dice, where three biohazard scatters open 10 free games with stacked wilds filling reels toward a 10,000x ceiling. Hit "Free Play" below to launch the 100 Zombies Dice demo in your browser. No download, no signup.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.03% |
| Volatility | High |
| Max Win | 10,000x |
| Grid | 5x4 |
| Paylines | 100 paylines |
| Min Bet | $1 |

About 100 Zombies Dice Slot
The whole low-pay set is dice. Glossy 3D cubes in blue, pink, orange, green and purple sit where you'd normally find royals, which is the giveaway that this is a re-skin of plain 100 Zombies rather than a ground-up build. The mechanics underneath are untouched. Above the dice sit the survivors and the dead: a blonde woman, an armed man, a zombie cop in a torn uniform and a snarling green walker, all painted in that survival-horror style, with the 5x4 board bolted into a battered metal-and-hazard-tape surround. Behind it, a ruined neon-green skyline glows under a toxic sky, its broken towers reflected in black water.
The Wild is a dice marked with a Chinese character, and it lands stacked, whole columns or partial runs depending on where the reel stops. It subs for everything but the Scatter, and it shows up stacked in both the base game and the bonus, so the same column-filling behaviour carries through the whole session rather than being held back for the feature. That matters here because the bonus is just more of the same wilds, not a new mechanic.
The Scatter is a green biohazard disc, and it only turns up on reels two, three and four. It pays from any position and its win gets added on top of any line wins, so it never wastes a spin. Three of them award 10 free games, played at the same bet and lines, with the stacked wilds doing exactly what they do in the base game. The round retriggers from inside itself, so a fresh trio of discs buys another ten while you're already in.
If you don't want to chase three discs across three reels, the Bonus Pop button to the left of the grid buys the 10 free games outright, opening with a base spin that lands the Scatters for you. Anything Bonus Pop pays can't be sent to the card gamble afterward. That gamble is the usual Endorphina draw: pick a face-down card to beat the dealer, double up to ten times, joker beats all and the dealer never draws one. Sitting over the top are the network mystery progressives (Grand, Major, Minor), drawn at random with bigger bets nudging the odds. No pick game, no second feature. The dice gimmick is cosmetic, and the game lives entirely on whether those wild stacks land deep.
Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.