Belfry Bliss Hold and Win Slot Review
by EvoplayReleased Jul 8, 2025
Free demo - play instantly in your browser
Gothic bell tower slot with a straightforward hold-and-win bonus. Three jackpot tiers up to the 1,000x Ultra, triggered by filling all 15 positions.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 95.95% |
| Volatility | Medium-High |
| Max Win | 1,268x |
| Grid | 5x3 |
| Paylines | 10 Fixed Paylines |
| Min Bet | $0.1 |
| Max Bet | $300 |
| Hit Freq | 14% |
Belfry Bliss Hold and Win Slot Overview
A grinning cartoon devil runs the bell tower, and the bells he rings are the whole game. Each one lands stamped with a cash value, and six of them anywhere on the grid opens a hold and win round where those values finally pay out. Everything around that is a fruit machine: flaming sevens, cherries, bars, ten fixed lines across 5x3.
Worth getting straight before loading it, because aggregators still mangle this one. It is not the 2024 Belfry Bliss, which ran a variable-ways engine and the Hell's Bells feature. Evoplay kept the tower, the imp and the burning gold, then rebuilt the maths from scratch around sticky bells and three fixed jackpots. Same universe, completely different machine.
Bell values run from 1x the total bet up to 15x, with the MINOR and SUPER jackpots hiding among them. Fill all fifteen positions and ULTRA pays 1,000x.
Theme & Design
The tower sits under a sickly green-yellow sky, a castle silhouette just about visible through the fog, the horizon burning orange behind it. Two cracked stone columns bracket the reels. The ledge underneath is buried in gold coins with rubies and amethysts scattered through the pile, and small bowls of fire burn at the corners of the frame.
The symbols split between classic and infernal and never quite reconcile. The seven has flames licking up its face, the BAR is a plain silver plaque, cherries and a blue horseshoe fill the middle rungs, and the card royals are done in candy colours (green J, gold Q, pink K, red A) that look like they wandered in from another game. The bell is the best-drawn thing here: gold, topped with a tiny pentagram finial and two little horns, its value printed across the belly. The imp is bald, orange and standing on a glowing sigil, extremely pleased with himself. Jackpot plates stack down the left in red, green and blue.
The green backdrop is the odd call. It reads more swamp than inferno, and nothing in the scene moves much once the reels start turning.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Flaming Seven | 2x / 5x / 100x for 3/4/5top regular symbol |
| Cherries | 1.5x / 4x / 50x for 3/4/5 |
| Horseshoe | 1x / 2.5x / 25x for 3/4/5 |
| BAR | 1x / 2.5x / 25x for 3/4/5 |
| A, K, Q, J | 0.5x / 1.5x / 10x for 3/4/5all four royals pay identically |
| Devil Wild | substitutes every symbol except the bonus bellreels 2-5 only in the base game |
| Bonus Bell | carries 1x to 15x total bet, or MINOR / SUPERvalues pay only inside the Bonus Game |
Features & How They Work
The Bonus Game
Six or more bells anywhere on the reels start it. The regular symbols are stripped out entirely and the grid switches to bells and blanks, with three respins on the clock. Every fresh bell sticks where it lands and resets the counter back to three. The round ends when the respins run out or when all fifteen positions are occupied, and only then does the game add up every value on the board and pay the lot in one go.
What the Bells Are Worth
Each bell carries a random amount: 1x, 2x, 3x, 4x, 5x, 6x, 7x, 8x, 10x, 14x or 15x the total bet, or a MINOR or SUPER jackpot badge instead of a number. Those numbers are inert during normal spins. A bell showing 15x that lands on a non-triggering spin pays nothing at all, which takes some getting used to if you have come from games where scatters pay on the way in.
Three Jackpots
MINOR is 25x, SUPER is 100x, ULTRA is 1,000x, all fixed multiples of the bet rather than a pooled progressive. MINOR and SUPER arrive printed on individual bells, so they can turn up in an otherwise ordinary bonus. ULTRA has only one route: cover all fifteen positions before the respins expire.
The Devil Wild
The imp substitutes for every regular symbol and never for a bell. He also never appears on reel one, so a line win still needs a natural hit on the leftmost reel before the wild can help finish it. That single restriction quietly removes a lot of the near-misses other 10-line games hand out.
Bonus Buy
One purchase option, priced at 32x the total bet, dropping you straight into the hold and win. Taking the buy nudges the return to 96.00% against 95.95% on regular spins, so the maths marginally favours skipping the base game. Bets run from 0.10 up to 300 per spin.
Screenshots

How Belfry Bliss Hold and Win Plays
The base game is a waiting room and makes no attempt to disguise it. Roughly one spin in seven returns anything, and most of those returns are loose change: three royals give back half a stake. Ten lines on a 5x3 grid leaves very little to watch between events, which is exactly why the bells carry all the emotional weight.
They drip in. One lands, two more turn up four spins later, and you find yourself counting without deciding to. Stalling on four or five happens far more often than reaching six, and that slow accumulation is easily the most interesting thing about normal play (also the most irritating).
The round itself is over fast. Three respins is a short leash, and a bonus that opens with six bells and manages to add another two feels like a win in itself. Plenty of them end on a modest pile of small numbers and a shrug. The 1,268x ceiling sits so close to the ULTRA prize that the shape of your best possible session is visible from the very first spin, which is refreshingly honest and also caps the daydream at a fairly low altitude.
Pros & Cons
Pros
- Bells accumulating one at a time create tension the ten-line base game could never manage alone
- Jackpots are fixed and legible: 25x, 100x, 1,000x, no pooled progressive maths to decode
- 32x buy-in is cheap and comes with slightly better returns than grinding for the trigger
- The bell and the imp are properly drawn, a cut above the usual devil-themed fruit reskin
Cons
- 1,268x maximum is modest, and line wins contribute almost nothing towards it
- 95.95% RTP falls under the 96% line a lot of players treat as a floor
- No base-game modifier whatsoever, so dry stretches are long and featureless
- Sharing a name with the 2024 original guarantees people load the wrong game
Is Belfry Bliss Hold and Win Worth Playing?
What Evoplay has put together is a small, plainspoken hold and win with a devil painted on the front. The bonus does its job, the jackpot ladder is easy to read, and the buy is priced so that nobody has to sit through the base game unless they want to. Nothing here is reaching for clever.
Two things hold it back. A sub-96% return on a game with no base-game modifier puts every scrap of value inside one short round, and at that hit rate you will probably spend more time watching bells fail to arrive than watching them stick. For my money the 2024 original has the better base game and this one has the better bonus, so which you prefer comes down to whether you would rather be entertained between features or during them.
Frequently Asked Questions
What is the maximum win in Belfry Bliss Hold and Win?
How do you trigger the Bonus Game?
Is there a bonus buy, and what does it cost?
Is this the same game as Belfry Bliss?
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 1 Aug 2026 · Updated 1 Aug 2026