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Burning Coins 100 Slot Review

by EndorphinaReleased Jun 25, 2026

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Burning Coins 100 is the biggest entry in Endorphina's fiery fruit series: a 5x4, 100-line slot with three colour-coded HOT HOLD bonuses, column and Ultra jackpots, and a 3,050x max win.

Demo player curtain

Specifications

Game TypeSlots
VolatilityVery High
Max Win3,050x
Grid5x4
Paylines100 fixed paylines
Min Bet$0.2
Max Bet$160

Burning Coins Series

Themes
Features

Burning Coins 100 Slot Overview

Fruit symbols, three coins burning above the reels, and a hold-and-win bonus that arrives in three different flavours. That is Burning Coins 100 in a sentence.

Endorphina keeps stretching this series a line at a time: 20, then 40, now 100 fixed paylines over a 5x4 grid. The line count is what the name sells and it is the least interesting thing about the game. What decides a session is the coloured Token symbols that drop in the base game, each one feeding the blue, red or green coin mounted overhead. Light a coin and the reels hand over to a hold-and-win round.

Three coins, three separate bonus rounds, and they combine. Two Tokens at once merges two variants, three merges all of them, and that is where the 3,050x ceiling actually lives.

Theme & Design

Everything glows. The five reels sit in a molten orange frame that throws sparks out into a black-to-crimson background, and the fruit inside is the glossy cartoon kind: yellow lemons with a curl of green leaf, fat purple plums, blue grape bunches, split watermelons, cherries on a stem. The Seven is deep red with flame licking up its face. Scatter duty goes to a plain gold star, which lands with less ceremony than you would expect from a game this loud.

The coins are the bit worth looking at. Each is a heavy gold disc stamped with a curling flame, propped on a spilled heap of gold, and each burns in its own colour: cold blue on the left, orange-red in the middle, green on the right. They are the only thing on screen that changes state, so your eye goes there instead of the reels. And the fruit set itself is stock Endorphina, recycled from half their catalogue, so the art is doing a job rather than making an impression.

Symbols & Paytable

SymbolPayout
Star Scatter5x / 20x / 250x for 3/4/5pays from any position, and scatter wins are added to line wins
Flaming Wild1x / 5x / 50x for 3/4/5substitutes standard symbols only, never Tokens or Scatter
Red Seven0.50x / 1x / 10x for 3/4/5top standard symbol
Watermelon and Grapes0.20x / 0.50x / 2.50x for 3/4/5
Lemon, Plum and Cherries0.10x / 0.20x / 1x for 3/4/5the four low fruits share one pay tier
Token (blue, red, green)no line paylands over other symbols in the base game and can light the coin of its colour
Bonus coin (HOT HOLD only)x1, x2, x3, x5, x10, x15, x20 or x25 of total bet
Boost coin (HOT HOLD only)x2 to x20 added to every Bonus coin on the gridthen turns into a Bonus coin of that value
Collector coin (HOT HOLD only)collects the value of every Bonus coin on screenthe Bonus coins keep their own values as well

Features & How They Work

The Three Burning Coins

Blue, red and green coins sit above the reels, and each one pulls in Tokens of its own colour from the base game. A Token landing does not guarantee anything: it may or may not fire its coin. When one does ignite, the base game stops and a HOT HOLD round starts. Fire two or three coins on the same spin and the rounds merge into one, so a triple hit runs Extended, Collector and Boost together on a single grid.

HOT HOLD bonus round

The reels clear to a grid of empty cells. You get three attempts; every spin costs one, and any new special symbol that lands resets the count back to three. Landed symbols lock in place and the empties keep respinning. The round ends when the attempts run out or the grid fills completely, and everything on the board pays at that point rather than spin by spin.

Collector, Extended and Boost

Each coin colour changes the round in a different way. Blue brings the Collector, which sweeps up the value of every Bonus coin on the grid each time a fresh one lands. Green brings Boost: its value gets added to every Bonus coin already showing, then it converts into a Bonus coin itself, so an early Boost lifts the whole board. Red opens the Extended grid, a pyramid running 4-5-6-5-4, and that shape brings column jackpots with it. Fill a column of four for 50x, a column of five for 200x, a column of six for 500x total bet, with every filled column paying.

Ultra Jackpot

A counter above the reels tracks how many special symbols are still needed. Collect 20 during any HOT HOLD round for 1,000x total bet, 24 for 2,000x. This is the only route to the top of the game, and it demands a grid that keeps refusing to end.

Bonus POP

The buy option skips the wait. It pays for a single spin that drops one to three Tokens, which then trigger the matching variant or combination, so what you are buying is a chance at the merged rounds rather than a fixed one. The purchase tiers run at a lower return than normal play, which is standard for a buy but worth knowing before the button gets pressed repeatedly.

Risk Game

Endorphina's card gamble is bolted on as usual: guess the colour to double, up to ten times in a row. It does not accept wins that came from a Bonus POP purchase.

Screenshots

Burning Coins 100 slot gameplay showing the 5x4 fruit reels with lemons, plums and flaming Sevens under three burning coins
Burning Coins 100 slot gameplay showing the 5x4 fruit reels with lemons, plums and flaming Sevens under three burning coins

How Burning Coins 100 Plays

The base game is filler and it does not pretend otherwise. A hundred lines across four rows produces a steady drip of small returns on lemons and cherries that mostly do not cover the spin, and at very high volatility the gap between anything meaningful is long. What keeps it watchable is that the game gives you something to stare at other than the reels. The coins overhead act as three visible progress bars, and a blue Token dropping in means something even when the spin itself pays nothing.

Then the tone flips hard. The hold-and-win rounds are slow, deliberate, and tense in a way the base game never is, because the reset-to-three rule turns every respin into a countdown that one lucky symbol can undo. A round that starts on the Extended grid with a Boost in the corner feels completely different from a bare Collector round, and that variety is the best thing here.

Bankroll matters more than usual. Most of what this game holds is locked behind bonuses that appear on their own schedule, so short sessions will probably just be fruit spinning past. The buy button exists for exactly that reason, and it is hard to ignore once you have watched the coins sit half dark for two hundred spins.

Pros & Cons

Pros

  • Three bonus variants that combine, so the hold-and-win round rarely plays out the same way twice
  • Column jackpots on the Extended grid give the round structure beyond just filling cells
  • Buy option covers all the variants, including the merged ones
  • Clear visual read on how close each coin is to firing

Cons

  • Base game is thin filler between bonuses, and 100 lines does not change that
  • Stock fruit symbols recycled across the provider's catalogue
  • 3,050x is a modest ceiling for volatility this high
  • No published RTP figure for this title, and the buy tiers return less than base play

Is Burning Coins 100 Worth Playing?

6/10

The interesting design decision here was splitting the hold-and-win into three coins instead of one bonus, and it works. Collector, Extended and Boost each change the round enough to matter, the merges are what push the game to its ceiling, and the Ultra Jackpot gives long rounds a second thing to chase. That is more thought than most fruit hold-and-win releases get.

What it cannot fix is the other 95% of the session. The base game is a flat 100-line fruit grind with nothing happening except Tokens slowly accumulating, and a 3,050x cap means even the merged triple round is not going to pay like a modern high-volatility slot. Anyone coming from Burning Coins 40 is getting more paylines and the same game underneath.

Frequently Asked Questions

What is the maximum win in Burning Coins 100?

3,050x your bet. The realistic route there is a merged HOT HOLD round with the Extended grid filling columns, plus the Ultra Jackpot on top.

How do you trigger the bonus round?

Land Token symbols in the base game. Each Token can light the burning coin of its colour, and a lit coin starts the matching HOT HOLD round. Multiple coins lighting on the same spin merge into one combined round.

What is the RTP of Burning Coins 100?

Endorphina does not publish one fixed figure for this title, and the setting can vary by operator, with the series sitting around 96%. The Bonus POP purchase tiers return less than normal play.

Can you buy the bonus?

Yes, through Bonus POP. It buys a single spin that drops one to three Tokens, so the variant or combination you land is still random. Wins from a purchased bonus cannot be sent to the Risk Game.

What are the Ultra Jackpot amounts?

Collecting 20 special symbols during a HOT HOLD round pays 1,000x total bet, and 24 pays 2,000x. A counter above the reels shows how many are left.

Is Burning Coins 100 suitable for anyone under 18?

No. Real-money play is restricted to players aged 18 or over, or the legal age where you live. Set a budget before you start and treat the demo as entertainment, not practice for a win.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 31 Jul 2026 · Updated 31 Jul 2026