Burning Coins 40 Slot Review
by EndorphinaReleased Dec 15, 2025
Free demo - play instantly in your browser
Burning Coins 40 is a fiery classic-fruit slot from Endorphina, a 5x4, 40-line game where three colour-coded Burning Coins unlock seven Hot Hold bonus combinations, with column and Ultra jackpots feeding a 3,100x max win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.12% |
| Volatility | High |
| Max Win | 3,100x |
| Grid | 5x4 |
| Paylines | 40 fixed paylines |
| Min Bet | $0.4 |
| Max Bet | $80 |
Burning Coins 40 Slot Overview
A fruit machine on the surface, a coin-collect game underneath. Cherries, lemons and flaming sevens spin across five reels and 40 fixed lines, and three coins burn away above the grid in blue, red and green.
Those coins are the whole point. Coloured Token symbols drop onto the reels during normal play, and a Token can light the coin that matches it, which hands the screen over to a hold and win round. Blue gives the Collector version, green the Payer version, red the Extended one with the taller grid. Land more than one colour and the versions stack, so the bonus arrives in seven possible shapes instead of one fixed round.
High volatility, 96.12% RTP, and a base game that mostly exists to get you to the coins.
Theme & Design
Deep maroon reel panels sit inside thin gold frames, glowing against a smouldering red and black background with sparks drifting up the edges. The fruit symbols are big glossy cartoon renders: paired cherries with a green leaf, a fat yellow lemon, a purple plum, blue grapes, a watermelon wedge cut open. Above them a gold star, and a red seven with flames licking up through the digit.
The three burning coins get the best art here. Each is a thick gold medallion stamped with a coloured flame crest, ringed in animated fire, half buried in a heap of loose coins, and each sits on its own coloured backdrop so you always know which one is which. None of it is new and Endorphina is not pretending otherwise, but it is loud, clean and readable at a glance, which is more than a lot of fruit slots manage. Winning lines draw themselves as gold zigzags straight across the reels, the old-fashioned way.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Flaming Seven | top line paythe only non-fruit symbol in the high group |
| Gold Star | high pay, below the Seven |
| Watermelon | mid pay |
| Grapes | mid pay |
| Plum | mid pay |
| Lemon | low pay |
| Cherries | low paythe symbol you see most often |
| Wild | substitutes everything except Tokens and bonus symbolslands stacked |
| Burning Coin Token | no line pay of its owncovers a symbol, may light its matching coin, then flies off and the symbol underneath still counts toward wins |
| Bonus symbol (bonus rounds) | x1, x2, x3, x5, x10, x15, x20 or x25 total betsticks in place once landed |
| Collector | sweeps the value of every Bonus symbol on the gridpays out at the end of each respin |
| Payer | adds its own value (x2 and up) to every Bonus symbol on the gridthen converts into a Bonus symbol carrying that same value |
| Column jackpots (Extended grid) | 50x / 200x / 500x for filling a 4, 5 or 6 position column |
| Ultra Jackpot | 1,000x for 20 special symbols, 2,000x for 24 |
Features & How They Work
The three Burning Coins
Blue, red and green coins sit above the reels, and each one pulls in Tokens of its own colour. A Token landing on the grid covers whatever symbol was there and may then light its coin. May, not will: activation is random, so plenty of Tokens land and simply fly off again. When one does fire, the uncovered symbol still counts toward line wins, which occasionally turns a dead spin into a paying one.
Hot Hold: Collector, Payer, Extended
Whichever coin lights decides which bonus you get. The reels clear into a grid of Bonus symbols and empty cells, special symbols stick where they land, empty cells respin, and the round ends when the attempts run out or the grid fills. Everything on the board is added up and paid at the finish.
Blue brings in a Collector that hoovers up every Bonus value on the grid at the end of a spin. Green brings the Payer, which pumps value into every Bonus symbol on screen and then becomes one itself. Red is the Extended round, where the grid grows to uneven column heights: six positions in the centre, five either side, four on the outsides. Two coins firing together combine their rules, and all three at once gives the full Extended plus Collector plus Payer version.
Column jackpots and the Ultra
The Extended grid is where the fixed prizes live. Fill a four-position column and it pays 50x total bet, five positions pays 200x, and the tall centre column pays 500x. Covering the board is a separate chase: 20 special symbols pays 1,000x, 24 pays 2,000x. That stepped layout is the smartest idea in the game, because a column two cells short of complete is visible from across the room and it changes how every respin feels.
Bonus POP
A round gold buy button sits to the left of the reels and drops you straight into a Hot Hold round, priced against your total bet. The purchase opens with one normal spin that lands one to three Token colours, so the buy decides that you get a bonus, not which bonus. Two catches: winnings from a bought round cannot be taken to the gamble, and some casinos switch the button off entirely.
Lucky Time and the Risk Game
Lucky Time is a random helper that can drop symbols in to force a bonus trigger, unannounced and rare enough that most sessions never show it. The Risk Game is the usual Endorphina card gamble, doubling a win on a correct guess and taking it all on a wrong one, up to ten rounds deep.
Screenshots

How Burning Coins 40 Plays
The base game is thin. Forty fixed lines on a 5x4 grid keeps small wins arriving, but most of them are cherries paying back a fraction of the stake, and flat runs are normal at this volatility. What you actually watch for is colour. A Token dropping in is a small jolt, a Token lighting its coin is the spin that matters, and the distance between those two things is where most of a session sits.
Then the tone flips. The bonus is slower and much tenser, because every respin either sticks something or spends an attempt, and you can see exactly how close the board is to paying. Two coins firing at once probably gives the best few minutes this game has.
Sessions come out lopsided. Long quiet stretches, then a round that either fizzles on a handful of x1 and x2 coins or actually fills, without a lot of middle ground.
Pros & Cons
Pros
- Seven different Hot Hold combinations instead of one repeated bonus round
- Extended grid column jackpots give the respins something to aim at beyond coin values
- Bonus POP buy-in for players who do not want to wait for a Token
- Loud and readable presentation that never leaves you guessing what just happened
Cons
- Base game is filler: fruit symbols, small line wins, not much else
- Coin activation is random, so Tokens regularly land and do nothing
- Bought bonuses cannot be gambled, and some casinos hide the buy button
- The 3,100x ceiling is modest for a game this volatile
Is Burning Coins 40 Worth Playing?
Endorphina has built a good hold and win game and dressed it in the cheapest skin available, which is either a waste or exactly the point depending on how you feel about fruit slots. The seven bonus permutations give it more variety than most coin-collect titles, and the uneven Extended grid with its column prizes is the part worth talking about.
What holds it back is everything outside the bonus. The reels themselves do nothing an old three-liner would not do, and a 3,100x top end asks a lot of patience for a fairly ordinary payoff. Load it for the coins, not the fruit.
Frequently Asked Questions
What is the maximum win in Burning Coins 40?
How do you trigger the Hot Hold bonus games?
What is the RTP and volatility?
Is there a bonus buy?
Can you play Burning Coins 40 for free, and what is the age limit?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026