Clover Flames Slot Review
by EndorphinaReleased Mar 25, 2025
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Clover Flames is an Irish-luck 5x5 scatter-pays slot from Endorphina where cascading fruit reels chain wins and golden clovers feed a Clover Time hold-and-win chasing the 1,000x ULTRA jackpot.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.1% |
| Volatility | Medium |
| Max Win | 1,000x |
| Grid | 5x5 |
| Paylines | Scatter pays (same-kind symbols anywhere, count only) |
| Min Bet | $1 |
| Max Bet | $180 |
Clover Flames Slot Overview
Clover Flames is a fruit machine wrapped in Irish luck, and the reason to load it is the clover bonus rather than the fruit. Endorphina put it on a 5x5 grid that pays by count instead of by line, so a handful of cherries scattered anywhere on the board still adds up to a win.
Winning symbols clear out and new ones drop into the gaps, which turns single spins into short chains. The part that matters is the golden clover: collect six or more of them and the game switches into a hold-and-win round where every clover carries its own cash value, climbing to a 1,000x ceiling if all 25 cells fill.
RTP is 96.10%, stakes run from 1 to 180, and there is no bonus buy. For a game that leans this hard on one feature, that absence is felt.
Theme & Design
The setting is a green Irish valley at dusk. A moss-covered tree trunk wrapped in vines fills the left edge, pine hills roll back toward a river that snakes into the distance, and a waterfall spills down a cliff on the right. Four-leaf clovers sit in the grass along the bottom corners, lit just enough to catch the eye.
The reels themselves sit in a chunky gold frame with a heap of gold clovers piled over the top of the logo, against a deep bottle-green backdrop that makes the symbols pop. Everything on the reels is glossy and gold-outlined: lemons, oranges, purple plums, red cherries, blue grape bunches, halved watermelons, gold handbells, and a red seven with flames licking up its face. The Irish luck dressing is familiar territory, and Endorphina did not try to reinvent it, but the art is clean and the colour separation between fruits is better than most fruit grids manage at five rows deep.
Audio is light and jaunty, the sort of thing that fades into the background after ten minutes. Golden clovers arrive with fire and sparks, which is the one moment the presentation raises its voice.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Golden Clover | 1x to 15x each, or a 20x / 50x / 150x jackpot6 or more anywhere trigger the Clover Time bonus; each one carries its own prize |
| BONUS (pot of gold) | 3 / 4 / 5 award 10 / 15 / 20 free gamesalso lands during free games to retrigger |
| Flaming Seven | top of the standard pay scalepays purely on how many land, in any positions |
| Gold Bell | second tier, just under the seventhe only non-fruit regular symbol |
| Watermelon | upper mid tierone of the two better fruits |
| Blue Grapes | upper mid tierpairs with the watermelon on the pay scale |
| Plum | lower tierneeds a big count to matter |
| Orange | lower tier |
| Lemon | lower tier |
| Cherries | bottom of the scalethe most common symbol on the grid |
Features & How They Work
Scatter Pays and Cascading Reels
There are no paylines. Only the number of matching symbols on the 5x5 grid counts, wherever they land, and each symbol type pays once per spin at its highest qualifying count. Winners then burn away and the symbols above them fall into the holes, with fresh ones dropping in from the top. That cascade repeats until a drop produces nothing new, so one lucky arrangement of grapes can pay two or three times before the reels settle.
Free Games
Three pot-of-gold BONUS symbols award 10 free games, four award 15, and five award 20. The bet stays locked to whatever triggered the round, and BONUS symbols landing inside the feature retrigger more spins. When the free games run out the game drops you back into the spin that started them. Golden clovers land during free games too, which is where the two features overlap and where the better sessions come from.
Clover Time Bonus Game
Six or more golden clovers anywhere on the grid launch Clover Time, a hold and win round on its own 5x5 board. The clovers that triggered it carry their prize values across and lock in place, and the empty cells respin for a set number of attempts. Each new clover sticks and resets the attempts. Values run from 1x up to 15x for regular prizes, with MIN at 20x, MID at 50x and MAX at 150x mixed in. Fill all 25 cells and the ULTRA jackpot pays 1,000x the total bet, which is also this game's ceiling. Everything on the board is totalled and paid when the round ends.
Clover Blessing
When golden clovers show up on only one or two reels, short of the six needed, the Clover Blessing can fire at random and add enough extra clovers to force Clover Time open. It is a near-miss rescue, and a smart one, because a scatter-pay grid throws up four or five clovers often enough that watching those spins die would get old fast.
Risk Game
Endorphina's usual card gamble sits on top of wins: guess the colour of the next card to double, back out at any point. It doubles or wipes the win, nothing more elaborate than that.
Screenshots

How Clover Flames Plays
The base game is quiet. Fruit wins arrive at a steady clip on a board this size, cascades stretch them out a little, and most of them barely move the balance. Session rhythm is less about the spins and more about counting clovers.
That is the tension the whole game runs on. Two clovers is nothing, four is a heartbeat, five with the Blessing still in play is properly nervy. Endorphina lists the volatility as medium and the swings do stay reasonable by modern standards, though the shape of the game skews harder than that: long flat stretches punctuated by one bonus that decides how the session went.
Clover Time itself plays fast, and it is honest about where you stand. Prizes are visible the moment a clover locks, so you can read your total climbing rather than waiting for a reveal. Most rounds die at eight or ten clovers with a pile of 1x and 2x values, which is a modest payday. The 1,000x needs a full board, and that will probably never happen to you, but chasing it is the point.
Pros & Cons
Pros
- Clover Time locks visible prize values, so you always know what the round is worth
- Clover Blessing rescues near-miss spins instead of wasting them
- Scatter pays plus cascades keep small wins ticking over on a big grid
- Clean, readable art with strong colour separation between the fruit symbols
Cons
- No bonus buy, which hurts in a game where one feature carries everything
- The base game has nothing going on beyond cascades and fruit
- 1,000x is a low ceiling by 2025 standards, and it needs a perfect board to reach
- Yet another Irish luck fruit slot in a crowded field
Is Clover Flames Worth Playing?
Endorphina took the plainest possible base game and hung one good bonus off it. Clover Time works: the locked values, the resetting attempts, the four jackpot tiers stacked on a small grid all give the round a proper shape, and the Clover Blessing keeps hope alive on spins that would otherwise mean nothing. That is a real design decision, not filler.
What surrounds it is thin. Fruit and bells on a 5x5 with cascades is as basic as scatter pays gets, and without a buy option you are grinding through it at whatever rate the maths allows. The 1,000x cap also sets a hard limit on what any session can become, so nobody is walking away with a win worth bragging about.
Good, then, in the narrow way that hold-and-win fruit machines are good. The bonus earns its keep and the rest is wallpaper.
Frequently Asked Questions
What is the max win in Clover Flames?
How do you trigger the free games?
What triggers the Clover Time bonus?
What is the RTP and volatility of Clover Flames?
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Can you play Clover Flames for free, and who is allowed to play?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026