Cycle of Luck Bonus Buy Slot Review
by EvoplayReleased Oct 5, 2021
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Fruit-themed Hold & Win slot with 4 jackpots up to 5,510x. Grid expands from 5x4 to 5x8 during the Bonus Game. Buy bonus at 36x bet.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.03% |
| Volatility | Medium |
| Max Win | 5,510x |
| Grid | 5x4-8 |
| Paylines | 20 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 46% |
Cycle of Luck Bonus Buy Slot Overview
This is the edition of Evoplay's neon fruit machine where the bonus round is for sale. Everything around it carries over from Cycle of Luck: the same glowing arcade cabinet, the same three coloured sevens and four fruits on a 5x4 grid, the same Hold and Win round where four extra rows unlock above the reels.
What changes is the door. A button on the left rail buys the round for 36x the total bet, dropping five Bonus symbols onto the reels and starting the counter at three spins. That price is the entire argument for this version, because five Bonus symbols in one spin is a rare landing, and there is not much to do in the base game while you wait for it.
The return splits in two, and this is the part to read twice. Normal mode runs at 96.03%. Press the button and the round plays at 95.88%. The original sits at 96.12%, so convenience costs a quarter of a percent at the moment of purchase, and the trade never runs the other way.
Theme & Design
The cabinet is the design. A curved machine body wrapped in a fat orange neon tube sits against a deep red backdrop, with the reel window recessed inside it in dark purple. Down the left edge four jackpot totals glow in dot-matrix LED type, descending from yellow EPIC through orange MAJOR and red MINOR to a dim pink MINI, exactly like the bar-top machines this is aping.
Symbols are standard fruit machine stock, drawn cleanly: cherries on a green stem, a purple plum, an orange, a lemon, plus sevens in red, blue and green with yellow outlines. The Wild is a magenta pinstriped triple seven that looks like it wandered in from a gaudier game. Bonus symbols are the best-looking thing here, burning orange orbs with their cash value printed across the middle, and they read instantly against the purple grid. The frame does take up a lot of room though, and the playing area ends up smaller than it needs to be.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Pinstriped 777 Wild | 10x / 100x / 500x for 3/4/5top payer in the game, and it substitutes for everything except Bonus symbols |
| Red, blue and green Sevens | 2.5x / 10x / 25x for 3/4/5 |
| Cherry, plum, orange, lemon | 1x / 2.5x / 10x for 3/4/5 |
| Bonus orb | 5 or more start the Bonus Gamecarries a random x1 to x16 value on the bet, paid only inside the round |
Features & How They Work
Buying In At 36x
The Bonus Buy button sits permanently on the left rail and costs 36x the total bet, with a confirmation step before it fires. What it delivers is fixed in shape and random in size: five Bonus symbols, each carrying its own multiplier, and three Bonus Spins on the counter. At the 10.00 bet that is 360 spent, and the floor of what comes back is five orbs at x1, which returns 5x. The round plays at the bet it was bought with, and the button locks out once the reels transform.
The Bonus Game And Its Four Locked Rows
Five Bonus symbols transform the reels. Four new rows appear above the 5x4 grid for 40 positions in total, all four start blocked, and the reels now spin nothing but Bonus symbols and blanks. Every Bonus symbol landing on a free position sticks in place and adds a spin. The gates open on a running count: 4 symbols unlock the fifth row, 8 the sixth, 12 the seventh, 16 the eighth. Symbols do land inside the blocked rows, and each one there hands over a Bonus Spin the moment its row opens, but their values only count if that row opens at all. The round ends when the spins run out or all 40 positions are full, and the payout is the sum of every unlocked orb.
Orb Multipliers
Each Bonus symbol carries its own value, drawn from x1, x2, x3, x4, x5, x6, x7, x8, x10, x14 and x16, applied to the bet and printed on the orb itself. Nothing collects, nothing upgrades, nothing recalculates at the end. What lands is what it is worth, so a board of eleven orbs can pay less than a board of six. Reading your position mid-round takes no effort because the amounts show in money rather than multipliers.
Four Jackpots, Three That Matter
MINI x20, MINOR x60 and MAJOR x200 arrive as Bonus symbols with the tier written on them, so they behave like unusually fat orbs rather than a separate event. EPIC pays x5,000 and asks for all 40 positions filled with Bonus symbols, starting from three spins. Treat that one as decoration. The three lower tiers are the ones that actually land, and a MAJOR arriving early is what turns a flat buy into a good one.
The Base Game In Between
Twenty fixed paylines, wins from the left, highest win per line only. The hit rate sits around 46%, so something pays often, but most of it is a lemon line worth a fraction of the stake. Only the Wild has a top end worth noticing at 500x for five of a kind, and it covers every symbol on the reels apart from the Bonus orbs.
Screenshots

How Cycle of Luck Bonus Buy Plays
Left to spin on its own, this plays like a fruit machine on a timer. Wins arrive constantly and mean nothing. A plum line here, three sevens there, the balance drifting down in small increments while the four jackpot totals sit unchanged. Five Bonus symbols in one hit is not something to build a session around, so the button on the left stops being an option and becomes the game, which is a strange thing to say about a slot but an honest one.
Inside the round the rhythm flips completely. Three spins is nothing, every landing is a reprieve, and the first half-minute decides most of it: either symbols stick and the counter keeps refilling itself, or the reels come back empty twice and it is done before the fifth row ever opens. Most buys probably die in that first zone with the sixth row still greyed out.
The cruellest part is the blocked-row rule. Orbs land up top with money printed on them, sitting in plain view, and none of it belongs to the player unless the count below climbs high enough to open the gate. Watching 40.00 hover one row out of reach while the spin counter drops does more for the tension than any of the jackpot lights ever do.
Pros & Cons
Pros
- Bonus entry is priced on the low side for a Hold and Win round
- Blocked rows give the bonus a shape and a target instead of just a spin count
- Orb values displayed in money, so the board is readable at a glance
- Three of the four jackpot tiers land as ordinary Bonus symbols, which keeps them in play
Cons
- Lower return than the original before you buy, and lower still once you do
- Base game is filler, and waiting for a natural five-symbol trigger is a poor plan
- EPIC x5,000 needs all 40 positions from a three-spin start, so it is decoration more than a target
- Fruit and sevens artwork is stock, with only the Bonus orbs showing any character
Is Cycle of Luck Bonus Buy Worth Playing?
Judged on its own, this is a thin fruit slot with one good idea bolted to it, and the good idea is the Hold and Win round rather than the reels around it. The buy option is the reason this edition exists, and at 36x it is priced fairly against a bonus whose floor is five orbs at x1. The trade cuts both ways: cheap entry, and a bad buy hands over 36x for single digits back often enough to sting.
Against the original the case is narrow. Same art, same round, same jackpots, slightly less return, one extra button. That button costs 0.09% of RTP before it is even pressed, which is a small toll for simply having the option sitting there. The blocked-row escalation holds up well enough to be worth buying into a few times, and there is nothing in the base game that rewards sitting through it to reach the same place for free.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 1 Aug 2026 · Updated 1 Aug 2026