Hell Hot Dice 20 Slot Review
by EndorphinaReleased Feb 21, 2023
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Hell Hot Dice 20 is a blazing-hot dice slot from Endorphina, the dice re-skin of Hell Hot 20, a deliberately lean 5x3, 20-line game built entirely on flaming gold stacked wilds and a scatter-pay symbol, topping out at a 1,000x max win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.01% |
| Volatility | Medium-High |
| Max Win | 1,000x |
| Grid | 5x3 |
| Paylines | 20 fixed paylines |
| Min Bet | $0.2 |
Hell Hot Dice 20 Slot Overview
Endorphina rolled dice onto the Hell Hot reels and changed almost nothing else. It is the old fruit machine formula with glossy coloured cubes where the cherries and lemons used to sit: five reels, three rows, 20 fixed dice lines that stay switched on whether you want them or not.
There is no free spins round. No bonus game, no buy feature, nothing to build toward across a session. What the game has instead is a burning gold wild that lands in stacks deep enough to swallow a whole reel, and a scatter that pays from anywhere without unlocking a single thing.
96.01% RTP, medium-high volatility, a ceiling around 1,000x. Modest numbers for a modest game, though the three tier progressive jackpot bolted on top can rewrite that ceiling entirely when a casino leaves it running.
Theme & Design
The reels burn against a black and red furnace wall, embers drifting upward, a band of lava orange light curling along the bottom of the frame. Each reel sits inside its own neon gold rectangle, lit like a sign outside a late night arcade, and the logo above it is red and gold flame lettering with the word DICE wedged into the middle.
The cubes are the entire cast. Red, orange, yellow, green, blue and purple dice in chunky 3D with a soft rim glow, tumbling in at an angle so two faces show at once. The wild is a burning gold die stamped WILD, flame licking around its edges as it lands. The scatter is a darker red and gold cube carrying a Chinese character on its face with a starburst flaring behind it. Winning dice flash white gold while a thin orange line traces the payline through them.
It looks sharp and it reads instantly, which matters when the reels move this fast. It is also six versions of the same object. Nothing here has a face or a personality, and after a couple of hundred spins the colour coding is doing all the work that artwork usually does.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Flaming gold Wild die | Substitutes for every symbol except the ScatterArrives stacked and sometimes covers a full reel |
| Gold and red Scatter die | Pays from any position; the scatter win is added on top of line winsNo free spins or bonus round behind it |
| Coloured dice (red, orange, yellow, green, blue, purple) | Line pays left to right across the 20 fixed linesValues scale with the chosen bet and are listed in the game info panel |
Features & How They Work
Stacked flaming Wilds
The gold wild replaces everything except the scatter, and it never arrives alone. It sits on the reel strips in stacks, so where a reel stops decides how much of that stack you actually see: one spin drops a lone wild in the middle row, the next drops a burning column of them. A fully wild reel touches all 20 paylines at once, and that is where the bigger hits on this game come from.
The Scatter pays and nothing else happens
Scatters count from any position, no payline needed, and the scatter award is added to whatever the lines pay on the same spin. It unlocks nothing at all. Three of them start no free spins, five of them start no bonus round, so the held breath that usually follows two early scatters has nowhere to go here.
Risk Game
Any win can be pushed into the gamble round, a card duel against the dealer. Four cards face down, pick one, beat the dealer's card and the win doubles. Equal values are a draw and the joker beats everything, though the dealer never draws one. The chain runs up to ten times, which on paper turns pocket change into a serious number. It also runs at roughly 84% RTP, far below the base game, so each pass through it quietly costs expected value. Autoplay switches it off, and jackpot money cannot be gambled.
Progressive Mystery Jackpots
Three network progressives sit above the reels: MINOR, MAJOR and GRAND. They are drawn at random with no trigger to hit and no decision to make, and betting more improves the chance of being drawn. Whether they exist in your session is the casino's call, since operators can disable the jackpot layer completely.
Screenshots

How Hell Hot Dice 20 Plays
Fast, and relentlessly so. Nothing interrupts the rhythm because there is nothing to interrupt it with: no round to load into, no meter filling up. Press, resolve, press again. Turbo and autoplay both sit on the bar, and the game is plainly built for people who want a few hundred spins inside ten minutes.
That gives sessions an odd, flat shape. Medium-high variance with no bonus to store it in means the swings all play out in front of you in small increments, and the balance drifts down through long runs of change-sized returns until a wild column lands and drags a chunk of it back. The tension lives entirely in whether reel four or five stops gold. Thin tension, sure, but the game is honest about being what it is, and there are nights when not waiting twenty minutes for a bonus is exactly the appeal.
The card round is the only decision the game ever asks for, and it can feel like the whole game once you start taking it. Doubling a four euro win three times running produces more excitement than the reels will manage in an hour, which probably says more about the reels than the cards.
Pros & Cons
Pros
- Wild stacks land often enough to keep the base game from feeling dead
- Quick, clean and readable at speed, with turbo and autoplay for volume play
- Progressive jackpot layer gives a lean classic an outsized top end
- No bonus round means no long waits between anything worth watching
Cons
- No free spins, no bonus game, no buy feature at all
- A cosmetic swap of Hell Hot 20 rather than a new game
- Six identical cubes in different colours give the reels no visual variety
- The 84% risk game is a poor place to send wins, and casinos can turn the jackpots off
Is Hell Hot Dice 20 Worth Playing?
The dice suit this series better than they should. Cubes read faster than fruit, the colours pop against all that furnace red, and as a stripped back classic the thing works: 20 lines, quick spins, wild stacks doing the heavy lifting.
The problem is how little sits underneath. One mechanic carries every single spin, and once the burning stacks stop being novel there is nothing else the game can show you. It fits a short session squeezed between bigger games, and not much beyond that. The jackpot layer is the wildcard, and whether it is even switched on is the casino's decision rather than the game's.
Frequently Asked Questions
What is the maximum win in Hell Hot Dice 20?
Does Hell Hot Dice 20 have free spins?
What is the RTP of Hell Hot Dice 20?
Is there a buy feature in Hell Hot Dice 20?
Can under 18s play Hell Hot Dice 20?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026