Hockey Shootout Slot Review
by EvoplayReleased Feb 22, 2024
Free demo - play instantly in your browser
Ice hockey penalty shootout with 5 shots and escalating multipliers from x2 to x32. Choose your target, score goals, and collect winnings at any point.

Specifications
| Game Type | Instant Win |
|---|---|
| RTP | 96% |
| Volatility | Medium |
| Max Win | 32x |
| Min Bet | $1 |
| Max Bet | $75 |
| Hit Freq | 3.48% |
Hockey Shootout Slot Overview
Hockey Shootout hands you a puck, puts one goaltender in the way and asks how many times in a row you want to beat him. Five shots per round. Score the first and the ladder pays x2, then x4, x12, x20 and x32 if you take all five, with the game pausing after every goal to let you bank what you have or shoot again. One save and the round is over with nothing.
Take the ice away and what is left is a five-step gamble ladder, the same double-or-nothing structure that hides behind the collect button on plenty of slots, only here it has an arena, a crowd and a goalie who reacts. Nothing wrong with that. Better to say it up front though, because anyone arriving from Evoplay's slot catalogue will go looking for a bonus round that isn't there.
Theme & Design
Arena night, and the goaltender is the whole show. Floodlights burn across the top of the frame, a blue haze of crowd sits behind the glass, and the red-framed net is planted on pale blue ice with the boards running a red, black and white HOCKEY SHOOTOUT livery. The keeper himself is a chunky semi-realistic 3D figure in white and red pads with a beaver crest on his chest, crouched low with the blocker up and the stick flat on the ice, twitching and shuffling while you make up your mind. Above him the five rungs of the ladder run in a slim bar with your flag at one end and the opponent's at the other, so a round reads as Belgium against Estonia rather than as a wager.
The seams show a little. That crowd is a soft-focus photograph and the goalie is cartoon-shaded, so the two never quite occupy the same world. The net comes off better: when it is your turn to pick a spot it fills with faint puck-shaped target markers, which is the one moment the art does something functional. Everything else is small cyan icons down the left, a bet stepper, and a fat black puck at the bottom that doubles as the shoot button.
Features & How They Work
Five shots, one locked bet
You set the stake before the round starts, anywhere from 1 to 75, and it stays locked until the round ends. From there it is five shots at most. The bar above the net lights rung by rung: x2, x4, x12, x20, x32. Watch the middle of that ladder, because going from the second goal to the third triples what is sitting on the table, and that gap is where most people's nerve gets tested. At the top stake the x32 returns 2,400, and that is the ceiling on the entire game.
Collect, or shoot again
Every goal puts the same question up: take the money, or go again. It is the only input you have that changes anything, and what it changes is variance, not value.
Evoplay prints a strategy table inside the game itself, listing the return for collecting after one, two, three, four or five shots. All five lines read 96.00%. Cashing out at x2 every single time and pushing for the x32 every single time pay identically over the long run, and the studio says so in plain text where any player can find it. Credit where it is due, since most studios would leave you to work that out or not bother. It also means the decision this whole game is built around cannot be played well or badly, only bravely or not.
Aiming, and the Random button
Before each shot you click a spot on the net to aim, or press Random and let the game choose for you. The keeper dives, the crowd noise swells, and for a second it plays like a duel.
It isn't one. The outcome is settled by a random number generator before the puck moves, and the round's hash is committed at the start so you can verify it afterwards. A result fixed in advance and a shot you can genuinely place cannot both be true. The Random button gives it away, too: if aiming carried any skill, handing that choice to the machine would be strictly worse, and no designer puts a strictly worse button in the interface. The animation is well made and the illusion is enjoyable. Nobody should walk away thinking they are learning to read a goaltender.
Country select and provably fair
Before the first puck you pick one of 26 countries to represent, from Canada and Sweden through to Brunei and the UAE, and the game pairs you against a rotating opponent flag. It is decoration. Your flag has no bearing on how often the goalie makes the save.
The provably fair side is more useful. Each round carries a hash, and the history log stores the validation string, round ID, stake and result, so you can paste the string into any SHA-256 generator and confirm the hash matches what the game showed you before play started.
Screenshots

How Hockey Shootout Plays
Rounds are fast. Stake, click, save or goal, and you are either collecting or back at the puck within seconds. There is no autoplay rhythm to fall into here, nothing to let run while you look away, because every step needs a decision out of you and the decisions arrive quickly.
What you notice after a while is how little accumulates. Nothing carries between rounds. No meter fills, no side game unlocks, no state survives the collect button, so a session ends up as a string of unrelated twenty-second episodes rather than anything with a shape. The tension is real at the x12 rung and probably peaks there, since x4 is small enough to shrug off and x20 sits close enough to the end that you may as well finish. But it is the same tension every round, and it never builds on itself.
Full five-goal runs are rare. The one hit-frequency figure attached to this game is 3.48%, and given how a round is structured that most plausibly counts complete clears rather than telling you anything about a single shot, though Evoplay publishes no breakdown to settle it. Either way, the great bulk of rounds finish on the low rungs or on nothing at all.
Pros & Cons
Pros
- The game states outright that collecting after one goal and chasing all five return the same 96%, which almost no studio does
- Rounds last seconds and the collect button is always one click away
- Every round carries a SHA-256 hash you can verify yourself from the history log
- The goalie animation sells the moment better than most instant games manage
Cons
- 32x is a low ceiling even for an instant game, and it needs five goals in a row
- Aiming looks like agency but the result is decided before you click
- Nothing carries between rounds: no progression, no unlockables, no bonus of any kind
- The 26 country flags change the badge on the jersey and nothing else
Is Hockey Shootout Worth Playing?
The build is sound. The keeper animates well, the arena has some life in it, the interface stays out of the way, and the rules are unusually candid about what you are actually doing. For something that takes twenty seconds to learn, that covers most of what matters.
The thinness shows at the top end. A 32x ceiling is low even measured against other sports instant games, and reaching it means five clean goals with no save anywhere in the run, which is not something to plan a session around. The same studio's Penalty Shoot-out: Super Cup works from a near-identical premise and gives you more to hold onto. Hockey Shootout keeps the ladder and skips the rest. It is well made, and there just isn't much of it.
Frequently Asked Questions
What is the maximum win in Hockey Shootout?
Is there a best strategy for when to collect?
Does choosing where to aim affect whether you score?
What is the RTP and volatility of Hockey Shootout?
Is there a free demo of Hockey Shootout, and what is the age limit?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 1 Aug 2026 · Updated 1 Aug 2026