Ivanhoe Slot Review
by ELK StudiosReleased Jun 10, 2017
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ELK Studios' 3x3 retro fruit machine with a medieval twist - 5 progressive bonus levels push multipliers up to x6 for a 3,000x max win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.3% |
| Volatility | High |
| Max Win | 3,000x |
| Grid | 3x3 |
| Paylines | 17 Connecting Paylines |
| Min Bet | $0.2 |
| Max Bet | $100 |
| Hit Freq | 16% |
Ivanhoe Slot Overview
A knight's tale dressed up as an old pub fruit machine. Three reels, cherries and BAR plates, a red seven at the top of the paytable, and a dot-matrix board above the reels spelling out IVANHOE in blocky red and yellow pixels while a ticker underneath scrolls Wilfred of Ivanhoe rules the land.
The maths underneath is not retro at all. Seventeen connecting paylines run across the 3x3 grid, something lands about once every six spins, and the crown that sits on the middle reel pays nothing at all in normal play. Everything is aimed at the shield.
Three shields on a line open a five-level free spins ladder, and that ladder is the whole game. The 3,000x ceiling exists only at the top of it.
Theme & Design
The cabinet is the star. Reels sit in a cream-and-chrome housing with an LED marquee above them, the letters burning red into orange like a fairground sign, and a matching scrolling ticker below. Behind all that, a sepia stone relief of two heralds raising long trumpets, with banners and a hanging sword, dimmed almost to wallpaper so the bright reels stay the focus.
Symbols are the standard bar-room set, drawn clean and glossy: paired cherries, lemons with a single green leaf, watermelon wedges cut to show the seeds, black-on-white BAR plates. Only three things say medieval at all. A gold crown with a cross and blue jewels, a red-and-white shield tower stamped Ivanhoe Bonus, and an ELK Studios flourish in the artwork: a straw archery dummy wearing a bucket for a helmet, three arrows buried in the target painted on its chest. That dummy has more character than anything on the reels, which is either the joke or the problem.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Red 7 | 30x bet for threethe only symbol that pays real money in the base game |
| BAR (high) | 10x bet for three |
| BAR | 5x bet for three |
| Watermelon | 1.6x bet for three |
| Lemon | 1.2x bet for three |
| Cherries | 0.8x bet for threea three-of-a-kind that still loses money at full stake |
| Crown | no payoutmiddle reel only, blocks lines in normal play, turns Wild in the bonus |
| Ivanhoe Bonus shield | no payoutthree on a payline start the bonus with 5 free spins |
Features & How They Work
Seventeen lines on three reels
Three reels, three rows, and the paylines connect in every direction the grid allows rather than the flat three or five a classic cabinet would give you. Only three of a kind pays, left to right, and only the best win on each line counts. That line count is why a 3x3 grid does not feel completely dead, though with a 16% hit rate and no two-symbol payouts, most spins land on nothing.
The Crown that does nothing
The crown lands on the middle reel and nowhere else, and in normal play it is a blocker: no payout, and it kills any line running through it. Seeing it drop into the centre is quietly annoying, which is clearly the intent. In the bonus it flips completely and works as a Wild, substituting for everything except the shield. Same symbol, opposite job, depending on which mode you are in.
The five-level bonus ladder
Three shields on a payline start the bonus with 5 free spins at a x2 multiplier applied to every win as it lands. Each level has a coin goal, and hitting it moves you up immediately rather than at the end of the round: 2,500 coins clears level 1, then 8,000, 20,000, 81,000 and finally 300,000. Each promotion adds 3 free spins and raises the multiplier a step, to x3, x4, x5 and x6 at the top. Wins and unused spins carry over, so nothing resets when you climb. Any shield landing during the bonus adds another spin. It ends when the spins run out or the 300,000 coin cap is hit, and everything pays out together at the end.
The goals scale far faster than the multipliers do. Getting from level 1 to level 2 asks for 2,500 coins with x2 running; the last step asks for 300,000 with x6. Level 3 is a decent session. Level 5 is the 3,000x headline, and you will likely never see it.
Screenshots

How Ivanhoe Plays
Quiet, then briefly loud. The base game gives you almost nothing to hold onto: no wilds, no respin tease, no meter filling in the corner, just three reels turning and a crown occasionally parking itself in the middle to remind you it is not helping. Fruit hits land often enough to register but the lower ones pay under your stake, so a run of small wins still bleeds the balance down.
What saves it is that the shields are visible. Two of them showing while the third reel is still turning is the only moment of tension the game has, and it earns that moment by being so bare the rest of the time.
Then the bonus starts and the pace changes hard. Climbing a level mid-round, with the spin counter jumping and the multiplier ticking up while the previous wins stay banked, feels good in a way nothing before it did. It can also end four spins in on a x2 with 400 coins collected, and often does. Short sessions on this will mostly be flat. That is the trade you make for a game with one idea and no filler around it.
Pros & Cons
Pros
- The five-level ladder with carried-over spins and wins is a properly designed bonus, not a bolt-on
- Crown flipping from blocker to Wild between modes is a neat bit of design economy
- Clean retro cabinet art, with a well-made LED marquee and scrolling ticker
- 17 connecting lines squeeze more out of a 3x3 grid than the format usually allows
Cons
- The base game is close to empty, with no wild and no small features between bonus triggers
- 16% hit frequency plus fruit that pays under stake means long, dull stretches
- No bonus buy and no X-iter, so the bonus can only be waited for
- Level 5 and the 3,000x max win sit so far up the ladder they are effectively decoration
Is Ivanhoe Worth Playing?
ELK put a modern progression system inside a fruit machine shell and mostly got away with it. The bonus ladder does everything here, and it is well built: the coin goals, the carried-over spins, the multiplier stepping up mid-round rather than at the start of a fresh set. That is worth playing.
The cost is a base game with nothing in it. No wild, no near-miss mechanic, no small feature to break up dead spins, and a crown symbol whose entire job in normal play is to spoil lines. At 96.3% RTP the numbers are fair, but fair numbers do not fix boredom between triggers. Anyone who values a game that keeps something happening on every spin will find this one thin, and the 3,000x max is small next to what modern high-volatility slots put on the box.
Frequently Asked Questions
What is the maximum win in Ivanhoe?
How do you trigger the free spins in Ivanhoe?
What is the RTP and volatility of Ivanhoe?
Can you buy the bonus in Ivanhoe?
Is the crown a wild in Ivanhoe?
Is Ivanhoe suitable for players under 18?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026