Joker Stoker Dice Slot Review
by EndorphinaReleased May 17, 2024
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Joker Stoker Dice is a fiery classic slot from Endorphina rendered entirely in dice, a 5x4, 40-line game where stacked Joker wilds run through the base game and 10 to 30 free spins alike, topping out at a 2,000x max win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.07% |
| Volatility | Medium |
| Max Win | 2,000x |
| Grid | 5x4 |
| Paylines | 40 fixed paylines |
| Min Bet | $0.4 |
| Max Bet | $100 |
Joker Stoker Dice Slot Overview
Endorphina rolled its flaming joker slot into dice form: same fiery board, same grinning jester, every symbol now a glossy cube. Fruits and bars are out, pips are in.
The setup is plain enough. Five reels, four rows, 40 fixed lines paying from the left, and one thing that matters more than all of it: the joker wild arrives in stacks tall enough to blanket a whole reel. Three or more gold Free Games dice hand over 10, 20 or 30 free games, and the stacks come with them.
Around that sit a card gamble, three network progressives that drop at random, and a Bonus Pop button for anyone who would rather not wait.
Theme & Design
Purple sinks into deep red behind the reels, and the black playfield is ringed with an orange glow that looks about ready to catch. The flame-lettered logo sits up top with a small DICE badge bolted on beside it, which tells you plainly how this version came about.
The art itself is sharp. Low symbols are plain gloss cubes in green, red, orange, yellow, purple and turquoise, lit so the pips stand out against the black. The premiums are the good ones: orange dice painted with licking flames and stamped with a gold star, a lightning bolt or a red 7. The joker die is white, lands on a magenta tile, and carries a jester's face under a blue-and-red cap with bells.
Legibility is the weak point. Six low cubes separated only by colour take a beat longer to read than fruits and bars did, and at turbo speed the dice board blurs into one orange mass.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Joker die (Wild) | substitutes every symbol except the scatterlands stacked, often filling a full reel, in the base game and free games |
| Free Games die (Scatter) | 3 / 4 / 5 award 10 / 20 / 30 free gamescounts from any position and retriggers inside the round |
| Flaming red 7 die | top line symbolpays 3 or more from the leftmost reel across the 40 fixed lines |
| Flaming star die | high line symbolgold star stamped on an orange flame cube |
| Flaming lightning die | high line symbolthe most frequent of the three premium cubes |
| Number dice (green, red, orange, yellow, purple, turquoise) | low line symbolssix colours, ranked by colour rather than pip count |
Features & How They Work
Stacked Joker Wilds
The joker die substitutes everything except the Free Games scatter, and it rarely turns up alone. It arrives in stacks that regularly fill a reel top to bottom, which is why one joker column can light several of the 40 lines at once. Same behaviour in the free games. The whole game is built around waiting for that column to land.
Free Games
Three, four or five gold Free Games dice anywhere on the reels award 10, 20 or 30 free games. They run at the bet that triggered them, and scatters landing inside the round retrigger it, so a good start stretches well past 30 spins. Mechanically the round is the base game with the joker stacks doing the work: no added multiplier, no expanded reel set, no counter building across the spins.
Bonus Pop (buy feature)
The star-shaped Bonus Pop badge to the left of the reels buys the same round in 10, 20 or 30 spin packages, priced off the total bet. At the 0.40 minimum the entry option reads 22.00, around 55 times the stake. The purchase plays out as a single main-game spin that lands the scatters, and winnings from a bought round cannot be taken to the gamble. Operators can switch the button off entirely.
Risk Game (card gamble)
Any win can be pushed into the card gamble. Four face-down cards, pick one, beat the Dealer's card and the win doubles, up to ten times in a row. The Joker beats everything, the Dealer never draws one, and equal values are a draw. Average return on the gamble is about 84%, and it swings hard with the Dealer's card: against a 2 it runs in the player's favour at 162%, against an Ace it collapses to 42%. Autoplay disables it, and jackpot or Bonus Pop winnings cannot be gambled.
Progressive Mystery Jackpots
Three network progressives sit on top of the game: GRAND, MAJOR and MINOR. They drop at random with no player input, no symbols to collect and nothing to trigger. A bigger bet buys better odds in the draw, and the stake has to fall inside the allowed range to qualify at all. Plenty of casinos run the game with the jackpots switched off, so they are worth checking for before betting up to chase them.
Screenshots

How Joker Stoker Dice Plays
Sessions move at two speeds. Most of the time the 40 lines feed back small change, enough to keep a balance ticking down slowly rather than falling off a cliff, which is what medium volatility buys. Then a joker column drops, four or five lines pay together, and that number is the only thing in the base game that ever feels big.
So it is a patient game dressed as a fast one. Turbo sits right there, the cubes spin quickly, but the event worth waiting for is rare enough that autoplay is the honest way to play it. The free games compress the rhythm rather than change it.
The gamble is where a session actually gets decided, oddly enough. A ten-step card ladder bolted onto a game whose wins are mostly modest is a standing temptation, and for my money it moves more balances than the reels do. (Most players either never touch it or cannot leave it alone.)
Pros & Cons
Pros
- Joker stacks can fill a whole reel and light several of the 40 lines in one hit
- Free games retrigger, and the entry Bonus Pop package is cheap at the low end of the bet range
- Flaming premium cubes are well drawn and easy to pick out against the black playfield
- Ten-step card gamble for anyone who wants to add their own variance
Cons
- Nothing beyond stacked wilds: no multipliers, no modifiers, no second bonus
- 2,000x ceiling is low for a modern release
- Six low symbols separated only by colour are slow to read at speed
- Jackpots and the buy button are both operator-optional, so the version you load may have neither
Is Joker Stoker Dice Worth Playing?
A cosmetic swap done well. The dice skin puts a fresh face on Endorphina's most recognisable slot without disturbing anything underneath, and the flaming premium cubes are better drawn than the fruit set they replaced. The maths is untouched: 96.07% RTP, medium swings, a 2,000x roof a full joker column can approach and rarely will.
Ambition is what holds it back. Free games with no multiplier and no collecting meter is a thin round by current standards, and there is no second idea anywhere to pick up the slack. It is cheap to sit with at 0.40 a spin, the buy price is fair, and the joker stacks do land often enough to keep it moving. Just nothing here will surprise anyone who has played the original.
Frequently Asked Questions
What is the maximum win on Joker Stoker Dice?
How do you trigger the free games?
What are the RTP and volatility?
Can you buy the bonus round?
Is Joker Stoker Dice suitable for players under 18?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026