by ELK StudiosReleased Feb 20, 2025
Nitropolis TV strips the formula back. No avalanche, no expanding grid. Instead: a vulture that triggers features and becomes wild, upgrading stars that grow Nitro Reels, and 22.1% hit frequency.

Game Type
RTP
94%
Volatility
High
Max Win
10,000x
Grid
6x4 (+ Nitro Reel row above)
Reels
6
Rows
4
Paylines
4,096 Ways (plus Nitro Reels)
Min Bet
$0.2
Max Bet
$100
Hit Freq
22.1%

Nitropolis TV is the tenth game in the franchise, and it plays nothing like the numbered entries. No avalanche. No expanding grid. No Nitro Multipliers. The 6x4 layout is fixed, with a Nitro Reel row sitting above the main grid. At 22.1% hit frequency, it's the most generous base game in the series, and the 10,000x cap signals a less volatile ride than Nitropolis 4 or 5.
The story follows Wally, a character who dreamed of TV stardom after watching his uncle's news broadcasts from Nitropolis. It's lighter in tone than the gang warfare narrative of recent entries. The game plays lighter too.
The vulture symbol is the central mechanic. When it lands, it triggers one of four features before turning into a wild. Match Up replaces low-value symbols with high-value or wild types. Nitro Shift rearranges Nitro Reel positions to create wins. Nitro Upgrade activates inactive Nitro Reels or increases active ones (and if a Nitro Reel is already at max size 12, it fills with wilds instead). Both Ways enables wins from both directions for the rest of the round.
Getting a vulture that triggers Nitro Upgrade on a board with multiple active Nitro Reels is the best base game scenario. The vulture then becomes a wild on top of whatever feature it just triggered, so it contributes to wins twice.
Stars randomly appear on payout symbols, collected reel by reel. Collecting enough stars on a reel activates or increases the Nitro Reel above that column. It's a persistent build system - your Nitro Reels grow throughout the game round rather than appearing randomly. Max-size Nitro Reels that receive another upgrade fill with wilds, which is the strongest outcome the system produces.
This collection mechanic gives the game a progression loop the numbered entries lack. Each spin potentially advances your Nitro Reel state, so even non-winning spins feel like they contribute to something. That changes how the game feels during long base game stretches.
Three bonus symbols give 8 free spins (up to 14 with six triggers). Each bonus symbol during the round adds +1 free spin. Nitro Reels persist through the entire bonus, and they respin at the beginning of every free spin plus whenever they're part of a win.
The Super Bonus triggers when at least one bonus symbol is a Super type. It adds a wild-filled Nitro Reel each spin plus permanent Both Ways. That combo turns every free spin into a high-probability win event.
X-iter runs from 3x (Bonus Hunt) to 500x (Super Bonus), with 10x for a guaranteed vulture and 25x for a wild Nitro Reel + vulture + Both Ways. The 25x tier is the interesting mid-range option - it simulates a Super Bonus spin without committing to the full 500x buy.
Nitropolis TV won't satisfy players who want the 50,000x ceiling and avalanche chaos of Nitropolis 4 and 5. It trades that for a game that hits more often and plays more simply. After nine increasingly complex entries, the franchise reset feels intentional. Sometimes more features make a worse game, and ELK seems to have noticed.