Northern Temple Slot Review
by EvoplayReleased Jun 29, 2023
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Nordic tumble slot with growing reels that expand from 5x3 to 5x6 (7,776 ways). Uncapped win multiplier persists through free spins. Coin symbols pay their values scaled by the current multiplier.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.06% |
| Volatility | Medium-High |
| Max Win | 6,258x |
| Grid | 5x3-6 |
| Paylines | 243-7776 Ways to Win |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 19% |
Northern Temple Slot Overview
Evoplay built this one on a simple promise: keep winning and the reels keep getting taller. Northern Temple is a Nordic drop slot where every fall of new symbols stacks another row on top of the grid, so a board that starts at five reels of three can finish a chain at five reels of six, with the ways count climbing from 243 to 7,776 along the way.
Evoplay refuses to pick a volatility label for it and gives a range instead, low to high, which is only the second time the studio has spanned the whole scale in this run of releases (Money Minter is the other). That is an honest bit of labelling rather than a cop-out. The two halves of this game have genuinely different temperaments, and one word could not cover both.
96.06% RTP, a hit rate around 19%, stakes from 0.10 to 75.00, and a ceiling of 6,258x. No buy button in this edition. Evoplay sells that separately.
Theme & Design
The reels sit inside a stone gateway carved into a Nordic hillside, pillars wrapped in leafy vines and twisted roots, with a polished blue gemstone set into the lintel that doubles as the multiplier readout. Behind it: pale cliffs, a turquoise fjord, bright grass under a clean blue sky. Warmer and friendlier than most Viking-themed slots, which usually reach for storm clouds and firelight.
The symbols are animal masks cut into stone tiles and colour-coded so they read fast: an orange tusked boar, a blue wolf, a green reptile, a purple bull, a teal bird of prey, and a silver warrior helm ringed in metal. Royals are 10, J, Q and K chiselled into the same grey blocks with coloured runic inlay, which is more care than most studios spend on card symbols. Trigger the bonus and the sky turns amber and violet behind an orange banner hung from a silver rune wheel with feathered wings above it. None of it is new, but it is cleanly made, and clarity matters when the grid is six rows deep and packed with near-identical stone squares.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Top mask | 0.5x / 2x / 10x for 3/4/5worth more than three times the next symbol down; all payouts are multiples of total bet |
| Two second-tier masks | 0.4x / 1x / 3x for 3/4/5each |
| Two third-tier masks | 0.3x / 0.6x / 2x for 3/4/5each |
| Two low symbols | 0.2x / 0.3x / 0.6x for 3/4/5each |
| Three lowest royals | 0.1x / 0.2x / 0.4x for 3/4/5each; the bottom of this table is decoration |
| Wild | no payout of its ownsubstitutes everything but Scatter and Coin; reels 2 to 5 only, never reel 1 |
| Coin | no line payoutcarries a hidden value paid at the current win multiplier |
| Scatter | no cash payout at any countreels 2, 3 and 4 only; three or more award 15 free spins |
Features & How They Work
Drops, growing reels, and why 243 turns into 7,776
Every win destroys the symbols that made it, fresh ones fall into the gaps, and each of those falls adds a row across the top. Three rows becomes four, four becomes five, five becomes six, and the chain runs until a drop lands with nothing. Ways are rows to the power of five, so the count steps 243, 1,024, 3,125, 7,776. Survive three drops and the number of ways has been multiplied by thirty-two.
Which is why the payouts look worse than they play. The best symbol pays 10x for five of a kind, feeble on paper. On the opening 243-way board, covering every position with it pays 2,430x. Do the same on a six-row board and it is 7,776 x 10x, or 77,760x, more than twelve times what this game will actually hand over, and that is before the win multiplier has touched a thing. The 6,258x cap is not a distant theoretical figure here. It is a wall the mechanic can run into, and it is doing far more work than the shallow table of payouts suggests.
Worth keeping straight: the whole grid is cleared and refilled at the start of each spin, so the height drops back to three rows every time.
The multiplier that only remembers during free spins
A win multiplier sits in the blue stone above the reels and rises by 1 with every drop, from x1, with no ceiling written into it. In the main game it is erased at the start of each spin. In free spins it is kept, spin after spin, for the entire round.
Follow that through and the shape of the game appears. A good base-game chain of three drops peaks at x4 and then it is gone. Fifteen free spins averaging a couple of drops apiece finish somewhere near x30, and every win and every Coin value late in that round is being multiplied by whatever has piled up. The last few spins of a bonus are worth several times what the first few were. It also means a retrigger is worth far more than the original trigger was, because the extra fifteen spins arrive on top of the accumulated figure instead of restarting at x1.
Coins that ride the chain
Coins land on any reel in both modes and behave unlike anything else on the board: once one shows up mid-chain it sticks there until the wins stop. If three or more are still sitting on the reels when the drops end, each turns over a hidden value, those values are multiplied by the current win multiplier and added together, and the total is paid.
The wiring is the clever part. One long chain does two jobs at once, growing the grid so more coins can fit on it and raising the number those coins are about to be multiplied by. A four-drop chain that ends with four coins on a six-row board is where this game's best moments live. Evoplay does not publish the range the coin values are drawn from and the game does not show it either, so the size of that payout stays unknown until it lands.
Free spins, and a Scatter count that means nothing
Three Scatters award 15 free spins. So do four. So do five. The count makes no difference at all, which turns a five-Scatter landing into a piece of luck the game quietly throws away. Scatters only appear on reels 2, 3 and 4, so a trigger always builds from the middle of the board outward. Land three more inside the round and another 15 spins are added.
The Wild's blind spot
The Wild substitutes for everything except Scatters and Coins, and it never lands on reel 1. Since wins have to start on the leftmost reel and run rightward, reel 1 has to produce the paying symbol itself every single time, which strips away a large part of what a Wild is normally for. It can keep a combination going. It cannot start one.
The Bonus Buy edition
Evoplay shipped Northern Temple Bonus Buy four weeks after this one: same grid, same symbols, same features, same 6,258x cap. The pricing is the unusual part. Both editions run a 96.06% base RTP, so nothing at all is taken away for having the button, which is not how this studio's pairs normally work (Lucky Porker sheds 0.02 of a point for its buy, The Greatest Catch gives up 0.11). The buy is a single option, 54x total bet for 15 free spins at 96.00%, costing 0.06 of a point and working out to 3.6x per free spin.
Screenshots

How Northern Temple Plays
Ordinary spins are quiet. Roughly one in five pays anything, most chains die after a drop or two, and because the board is swept clean when the next spin starts there is no sense of accumulating toward something. Base play is a hunt for Scatters with small change along the way.
Free spins flip that on its head. The round has a slope to it. Early spins feel ordinary, the middle stretch starts paying properly, and by the back end a modest three-of-a-kind is being multiplied by a figure that took ten spins of patience to build. The tension is not in whether any single spin hits, it is in whether the round lasts long enough to reach the part where it matters, which makes the counter above the reels more interesting to watch than the reels themselves. Judging this one on its first hundred base spins would probably be a mistake.
Pros & Cons
Pros
- Growing reels and the rising multiplier are the same event, so one long chain pays off in two directions at once
- The free spins multiplier persists across the whole round, giving the bonus real escalation instead of 15 flat spins
- Coin values are cashed at the current multiplier, which ties the coin feature straight into the cascade rather than bolting it on
- Clean, well-drawn Nordic stonework and carved animal masks that stay readable on a six-row grid
Cons
- The base game throws away its multiplier and its extra rows every single spin, so ordinary play feels like it is going nowhere
- Steep cliff from the 10x top symbol to the 3x second, and everything below the top three is essentially decoration
- Three, four or five Scatters all award the same 15 free spins, so a big Scatter landing is wasted luck
- The Wild is locked off reel 1, the one reel where every win has to begin
Is Northern Temple Worth Playing?
One idea, executed properly. The growing grid and the climbing multiplier are the same event, so a single good chain does two things at once, and paying the coins at the accumulated figure is a smart bit of design rather than a bolted-on extra. The art is careful work too.
The complaints are real. The paytable is a cliff instead of a ladder, the Scatter count is decoration, and the Wild is shut out of the reel where it would matter most. Everything of consequence in this game happens inside the bonus, which is fine when the bonus arrives and flat when it does not. That, more than anything, is why the version with a button exists.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 2 Aug 2026 · Updated 2 Aug 2026