Pyro Joker Slot Review
by EvoplayReleased Jan 2, 2025
Free demo - play instantly in your browser
Expanding Wild Jokers fill entire reels and trigger up to 3 consecutive Respins, with wins paying both ways across 10 paylines.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 95.99% |
| Volatility | Medium |
| Max Win | 923x |
| Grid | 5x3 |
| Paylines | 10 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 24.03% |
Pyro Joker Slot Overview
Evoplay dropped a classic fruit machine onto a bed of molten rock and gave it exactly one trick. A Joker lands on one of the three middle reels, swells to fill the whole column, locks there, and hands back a respin. Do that three times and you have three fully wild reels, three respins, and the end of the game's ideas.
Two things keep it from being just another burning-sevens slot. Wins count from both ends of the reels, so all 10 fixed lines score in two directions at once. And the Joker only lands on reels 2, 3 and 4, never the outside ones, which sounds like a restriction until you notice the paytable has been built around exactly that placement.
The headline number is less kind. 95.99% RTP sits at the bottom of what Evoplay has been shipping lately, and this is a January 2025 release with no bonus round waiting behind the respins.
Theme & Design
The reels sit in a thin gold frame that bleeds an orange glow into a deep red background, and a crust of molten rock runs along the bottom of the play area, cracking white-hot under the bet controls. Behind the symbols the panel goes near-black with slow wisps of smoke drifting across it, which does more for legibility than the fire theme suggests it would.
The fruit is glossy 3D work and better than it needs to be: oranges served whole with a cut wedge leaning against them, plums beaded with water under a green leaf, magenta grape bunches, twin cherries sharing one stem, watermelon halves with the rind still on. Red triple sevens in gold trim take the top slot. The Joker is a grinning green-eyed jester in a blue-and-red belled cap and a striped ruff, drawn with more personality than the fruit around him. Winning lines trace in bright yellow straight across the panel, so on a both-ways hit you can see immediately which end the win came from.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Joker Wild | no payout of its ownreels 2, 3 and 4 only; expands to fill the reel and sticks |
| Red 7 | 5x / 20x / 25x for 3/4/5the only symbol loaded into the fourth position |
| Watermelon | 2.5x / 6x / 12x for 3/4/5 |
| Grapes | 1x / 2.5x / 6x for 3/4/5 |
| Orange | 0.8x / 2x / 5x for 3/4/5 |
| Lemon | 0.7x / 1.5x / 4x for 3/4/5 |
| Cherry | 0.5x / 1x / 2.5x for 3/4/5 |
| Plum | 0.5x / 1x / 2.5x for 3/4/5shares its values with the cherry |
Features & How They Work
The Joker Wild expands, every time
The Joker pays nothing on its own and it never lands on reel 1 or reel 5. What it does instead: the moment it appears anywhere on reels 2, 3 or 4, it stretches to cover that reel top to bottom and substitutes for everything. There is no partial version, no stacked-wild tease, no one-in-three chance of expanding. It lands, it fills the column, and it stays put for what follows.
Respins, up to three of them
An expanded Joker pays out the winning combinations first, then awards a respin with itself locked in place and the other reels spinning again. Another Joker during that respin does the same thing: expands, sticks, triggers another. Two additional Jokers is the limit, so three respins is the hard ceiling and three fully wild middle reels is the best board this game is capable of building. Respins run at the triggering bet and everything adds up into one total. That is the whole feature list. No free spins, no bonus game, no buy, no ante, no jackpot.
Both directions count
Combinations read from the leftmost reel rightwards and from the rightmost reel leftwards, with only the highest win per line per direction paid. That means a three-of-a-kind sitting on reels 3, 4 and 5 pays, where in a normal left-to-right game it would be dead. It also means every line does double duty, and pairing that with wilds that only live in the middle is smart design: an expanded Joker on reel 3 is adjacent to both edges of the board at once. Oddly, Evoplay's own listing for the game never mentions win both ways at all, despite it being one of the game's two mechanics.
Why the fifth red seven is worth almost nothing, and why that is deliberate
Run down the paytable and every symbol behaves normally. Four of a kind pays roughly double the three, five pays roughly double the four: watermelon 6x to 12x, grapes 2.5x to 6x, lemon 1.5x to 4x. Then the red seven goes 20x to 25x. A fifth seven instead of a fourth adds a bare 5x, a step of 1.25x where nothing else in the game steps less than 2x. The seven's money has been moved down a position instead. Three to four is a 4.0x jump for the seven, and no other symbol manages better than 2.67x anywhere on its curve.
Look at where the wild lives and it makes sense. Reels 2, 3 and 4, always expanding to the full column. Once all three middle reels are wild, whatever sits on reel 1 is already four of a kind on that line, from that direction, guaranteed. Four of a kind is not a lucky outcome in this game, it is the default state of the feature once it is running. So the top symbol has been priced to pay properly for the four you will reliably collect, and to add nearly nothing for the fifth, which needs reel 5 to land a seven of its own. That is careful tuning rather than a slip, and it is the most interesting thing about the game's math.
What the ceiling actually looks like
The dream board is easy to picture: three middle reels fully wild, red sevens filling reels 1 and 5. All 10 paylines are then five red sevens at 25x, which is 250x reading one way. Since only the highest win per payline per direction is paid, a completed line should count once from each end, taking that board to 500x. Should, because the double count is implied by the per-direction wording rather than stated outright, so treat the 500x as the likely reading rather than a certainty.
Take it at face value and the game's entire 923x maximum is under two perfect boards, spread across a triggering spin plus up to three respins. Read it the conservative way and it is under four. Either way that is a tight lid on a feature capable of turning three of five reels completely wild.
Screenshots

How Pyro Joker Plays
A 24.03% hit rate means something pays roughly once every four spins, and thanks to both-way scoring most of those are small returns that shave the loss rather than build anything. So the base game ticks along quietly and the entire tension sits on one question: is a Joker landing. Nothing else on the board carries any weight.
When one does land, the escalation is legible in a way a lot of modern features are not. One wild reel is a decent hit. Two locked columns and you can feel the third coming. But it resolves fast, and it resolves without ceremony, which is either refreshing or thin depending on what you came for. The whole arc from trigger to done is four spins at the outside.
Worth flagging on volatility, because the labelling is a mess. Evoplay calls it high. The figures circulating with the game span low and high at the same time, which averages out to medium, and this is the same wide pair that showed up on Money Minter and Northern Temple, where the studio presented the span as a genuine range rather than an error. Take the official high and you get an awkward pairing: high volatility is supposed to be a trade, dry stretches bought with the promise of a big number at the end, and here the dry stretches arrive without much of a prize behind them.
Pros & Cons
Pros
- Expanding sticky Jokers are instantly readable and escalate cleanly across three respins
- Win both ways makes all 10 fixed lines score twice, which pairs neatly with wilds confined to the middle reels
- The top-symbol payouts are tuned around what the feature actually delivers rather than a generic curve
- 24.03% hit frequency keeps the base game from going silent, and the fruit art is well drawn
Cons
- 923x is a very low ceiling for a 2025 release, and it sits under a High volatility label
- 95.99% RTP is at the bottom of Evoplay's recent range
- No free spins, no bonus game and no buy feature, so the respin is the entire game
- A fifth red seven adds only 5x over a fourth, and Evoplay's own page omits half the mechanics
Is Pyro Joker Worth Playing?
What Evoplay built here is small and made with some care. The expanding Joker needs no explanation, the climb to three locked columns has proper shape to it, and someone clearly sat down and priced the top symbol around the four-of-a-kind the feature hands out for free rather than pasting in a standard payout curve. The lava-and-gold presentation is a cut above the usual burning-fruit template too.
The trouble is what is behind the door, which is nothing. There is no round to reach, no collection between respins, no second gear. The moment the game opens up is the respin itself, and the respin arrives early, resolves in four spins and drops you back into a fruit machine returning 95.99%. Play it at low stakes in short bursts and it holds up fine. Sit with it for an hour and you will probably have seen everything it has by the twenty-minute mark.
Frequently Asked Questions
What is the maximum win in Pyro Joker?
How does the Respin feature trigger?
Does Pyro Joker have free spins or a bonus buy?
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 2 Aug 2026 · Updated 2 Aug 2026