Sunny Coin 2: Hold The Spin Slot Review
by GamzixReleased Feb 16, 2023
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Egyptian Hold The Spin sequel with 3 progressive free spin levels, 4 jackpot tiers up to 5,000x, and Mystery Coins that reveal Bronze, Silver, or Gold prizes.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96% |
| RTP Range | 94.03% - 96.00% |
| Volatility | Medium-High |
| Max Win | 5,200x |
| Grid | 5x3 |
| Paylines | 20 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $25 |
Sunny Coin 2: Hold The Spin Slot Overview
An Egyptian slot built around one round: land six flaming coin symbols and the reels clear out for a hold-and-win. Everything else here is arranged around getting to that.
This is the second Sunny Coin, and the Mystery Coin is what separates it from the original. Four jackpots hang above the reels on colour-coded plaques, Bronze through Platinum, and all four are fixed multiples of total bet rather than pooled progressives. Nothing up there climbs while you play.
The free spins run on a three-level cycle that carries over between visits, so which bonus you get depends on how many you have already had. Stakes run 0.10 to 25 a spin, and RTP is 96.00% at the top setting, with 95.02% and 94.03% builds operators can run instead.
Theme & Design
The Egyptian setting is a burnt-orange desert sunset, pyramids fading into haze behind the reels, palm fronds and blue lotus crowding the corners with a clay pot parked on the right. Bold, saturated, cartoon-flat. The four deities are the best of the art: Ra as a falcon head in a blue-and-gold nemes on red, Bastet a golden cat with a green banded collar, Osiris blue-skinned with crook and flail crossed at his chest, and a purple-haired priestess with ankh earrings and a starred headband. Royals are thick metallic letters, each in its own colour, which at least keeps them legible against the dark reel panels.
Then there is the coin. It is a flaming gold disc with its value stamped across the middle and a rearing horse underneath, which has nothing to do with Egypt and everything to do with this art being shared across the studio's other coin games. Small thing. But once you spot it you cannot unsee it, and it tells you how much of this game was built fresh.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Ra | highest standard symbolfalcon head in a striped nemes; tops the regular set |
| Bastet | second high paygolden cat goddess on a green panel |
| Osiris | third high pay |
| Isis | fourth high paythe purple-haired priestess, lowest of the four deities |
| A / K / Q / J | low pays, bunched close togetherthe game draws its payout table at your current stake rather than in fixed multipliers, so the ranking is what matters here |
| Wild | substitutes for everything except Scatter and Coinlands on all five reels |
| Scatter (Pyramid) | 3 trigger the free spinsreels 2, 3 and 4 only, and only in the main game |
| Coin | 1x to 16x total bet eachvalues run 1x through 10x, then 12x, 14x and 16x; six or more anywhere start Hold The Spin |
Features & How They Work
Hold The Spin
Six or more Coins landing anywhere stop the game and hand over a separate round. The board strips to empty positions, every Coin already down locks where it sits, and from then on nothing but Coins can land. Three respins, and each new Coin resets the counter back to three. When the respins finally run out the values on the board are summed and paid.
It fires from the base game or from inside free spins. Triggered during free spins, it settles at the bet that started the free spins rather than whatever was showing when it hit, which matters if you changed stake mid-session.
The Four Jackpots and the Mystery Coin
Bronze pays 20x total bet, Silver 50x, Gold 150x, Platinum 5,000x. The first three arrive as special Coins that turn up at random inside the bonus round, so they are not something you build toward, they simply appear or they do not. Platinum has exactly one route: fill all 15 positions with Coins of any type.
That also explains the 5,200x headline. Platinum is 5,000x of it, and the rest is the coin values that filled the board plus whatever the triggering spin itself paid, with the round capped at 5,200x. Top jackpot and max win sit within 4% of each other, and both need the same full board.
The Mystery Coin is the sequel's own addition. It appears only inside the bonus round, carries no value while the respins are running, and opens one at a time once the round is finished, each revealing a Bronze, Silver or Gold Coin. Theatre more than mechanic, but it works: the round does not go quiet when the respins stop.
Free Spins, Three Levels
Three Pyramid Scatters on reels 2, 3 and 4 trigger free spins, and which set you get depends on your history with the game rather than the trigger. Level 1 is 8 spins with the royals removed entirely, leaving the four deities, Wilds and Coins. Level 2 is 15 spins with the full board back except Scatters. Level 3 is 8 spins where one random symbol type, Wild and Coin excluded, converts to Wild on each spin. Finish Level 3 and the cycle loops to Level 1.
Scatters exist only in the main game, so there is no retriggering from inside free spins or the bonus round. Level 1 reads as the generous one on paper, though 8 spins on a thinner symbol set does less work than Level 2's 15 spins with everything active.
Buying the Bonus
The buy button triggers free spins at whichever level is currently queued, at roughly 30x the bet. The price moves with the level, so this is not a flat purchase, and there is no option to jump straight to the level you would rather have. Buying Level 1 purely to queue up Level 2 works, and also means spending around 60x to reach a 15-spin bonus.
Gamble
Any win can be put through a card gamble: pick one of the face-down cards, beat the dealer's, and the win doubles. Ties leave the amount untouched and deal again, the Joker beats everything and the dealer never draws it, and you can double up to ten times before it locks. Average return is 86%, but that average buries the useful part. Against a dealer 2 the gamble returns 163%, against a 6 or 7 it is level, against an Ace it returns 43%. Reading the dealer's card decides whether pressing on is defensible at all.
Screenshots

How Sunny Coin 2: Hold The Spin Plays
Base play is quiet. Twenty fixed lines on 5x3, royals paying next to nothing, and a Scatter confined to three reels: most spins land somewhere between zero and a fraction of the stake. The game knows it, which is why the jackpot plaques sit exactly where your eyes go and why every single coin drops with a burst of fire even when it is alone on the board.
Coins are the whole session. Four on the reels and the tempo changes, five and you are counting positions. Most of those runs die right there, and the fall from nearly-triggered to a spin that pays back a fifth of the stake is abrupt in a way that wears thin faster than the studio probably intended.
When it does go, the bonus is short. Three respins is a tight leash and a round that fails to chain a reset early is over in about fifteen seconds with maybe 20x sitting on the board. The rounds that keep resetting are the reason to be here, and the medium-high tag is honest about how much of the return is parked in them.
Pros & Cons
Pros
- Coin values reach 16x total bet each, so a bonus round that chains resets pays properly rather than in scraps
- The three free spins levels carry over between visits, giving the base game something to track besides the coin count
- The gamble publishes its return per dealer card, which almost no card gamble bothers to do
- Jackpots are fixed multiples of total bet, so a 0.10 stake chases the same 5,000x as a 25 stake
Cons
- 5,200x is thin for a game that funnels everything into a jackpot round, and 5,000x of it needs all 15 positions filled
- Only Coins land during the bonus, so a round that stalls on the first respin has nothing else to offer
- The base game is threadbare between features, with the royals barely registering
- Egyptian coin-hold slots are not exactly scarce, and some of this one's art is visibly borrowed from its siblings
Is Sunny Coin 2: Hold The Spin Worth Playing?
What Sunny Coin 2 gets right is the level cycle. Knowing the next free spins will be the 15-spin one changes how a session feels, and very few hold-and-win games give the base game anything to follow except a coin counter. The Mystery Coin reveal is the smaller idea, a bit of held tension bolted to the end of the bonus, and it earns its place.
The ceiling is where it falls short. A structure this heavily weighted toward one round deserves more than 5,200x at the end of it, and the Platinum board most players will never assemble accounts for nearly all of that. Sunny Coin 10,000: Hold The Spin is the same engine with the top jackpot doubled, and the fact that it exists at all says something about how this one landed. Sunny Coin 2 still plays fine. It just plays like the draft.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 6 Aug 2026 · Updated 6 Aug 2026