Super Stampede Slot Review
by BetsoftReleased Aug 13, 2026
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Betsoft's savanna sequel deletes the original's free spins and hands everything to one Hold & Win board. A flaming gold elephant collects every orb on screen, wipes the grid clean, and steps a multiplier up by 1x each time. Reach 5x, fill all 15 positions, and the 10,000x Grand lands.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.04% |
| Volatility | High |
| Max Win | 10,000x |
| Grid | 5x3 |
| Paylines | 243 ways to win |
| Min Bet | $0.25 |
| Max Bet | $100 |
| Hit Freq | 33.85% |
Super Stampede Slot Overview
Betsoft went back to the savanna it used for the original Stampede, then threw the free spins out. What replaced them is a single hold-and-win board presided over by a flaming gold elephant head that keeps wiping the grid clean, and every wipe buys a bigger multiplier on whatever lands next.
That elephant is the RESET symbol and it is the reason this game is worth loading. Everything else around it is deliberately plain: a 5x3 grid, 243 ways, a wild pinned to the middle three reels, and a four-tier jackpot ladder sitting on carved plaques above the reels from the first spin onward.
The numbers are decent. 96.04% RTP, well up from the original's 95.27%, high volatility, a hit rate a shade under 34%, and a 10,000x ceiling. The bonus buy costs 83x if the base game wears thin, which it will.
Theme & Design
The reels hang from a lashed wooden frame edged in woven red, white and teal banding, staged in front of a savanna at sunset: burnt orange sky, violet cloud, an acacia leaning in from the left with its canopy spilling over the top corner. Dry ochre grass and boulders line the bottom. A small elephant plods along the horizon on the right, which is a nice touch on a game named after a stampede that never actually happens.
Animals sit inside circular tribal medallions, each with its own little backdrop, so the meerkat gets a deep blue night sky and the zebra a red-gold sunset. The lion, cheetah and elephant break that pattern and get square framed panels instead, which quietly separates the top payers from the filler without a word of UI text. Royals are chunky carved-stone letters with tiny gold crowns. Best drawn thing on the reels is the wild: a blazing acacia against a white-hot sun with elephant silhouettes trudging underneath it.
When a win lands, everything outside it drains to grey. Small idea, and it reads beautifully on a board this busy.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Lion | 40x / 8x / 4x for 5/4/3top animal, one of the three in square panels |
| Second animal tier (two symbols) | 20x / 4x / 2x for 5/4/3elephant, cheetah, giraffe, zebra, meerkat and tortoise fill the six animal slots below the lion |
| Third animal tier (two symbols) | 6x / 2x / 1x for 5/4/3 |
| Fourth animal tier (two symbols) | 2x / 1x / 0.4x for 5/4/3 |
| A | 1.6x / 0.8x / 0.4x for 5/4/3 |
| K and Q | 1.2x / 0.6x / 0.4x for 5/4/3 |
| J and 10 | 0.8x / 0.4x / 0.2x for 5/4/3the only symbols paying for two of a kind, at 0.08x |
| Wild (blazing acacia) | no payout of its ownsubstitutes for everything except BONUS and RESET, reels 2, 3 and 4 only |
| BONUS orb | 0.6x to 12x, or a MINI / MINOR / MAJOR labelsix or more on one spin start Hold and Win |
| RESET (flaming gold elephant) | collects every visible BONUS valueHold and Win only, steps the multiplier up by 1x |
Features & How They Work
Hold and Win, and That Is the Lot
Six or more BONUS orbs on one spin lock in place and start the round with three respins. Every new orb or RESET symbol that lands locks too and pushes the counter back to three, so a hot patch can keep the round alive well past its opening allowance. It ends when the respins finally run out or all 15 positions are full, and then every locked value is added up and paid.
Worth being blunt about: this is the entire bonus structure. There are no free spins in Super Stampede, no second feature, nothing hiding behind a scatter count. The original had a free spins round and this sequel deleted it.
The RESET Multiplier Ladder
The flaming gold elephant head is where the design gets interesting. When it lands during the round it collects the value of every visible BONUS orb, then clears the board completely. In exchange the multiplier climbs one step, and it applies to every orb that lands from that point on.
The ladder runs 1x, 2x, 3x, 4x, 5x and stops there, so reaching the top takes four separate RESET landings. Each one is a trade: the board you have already built gets cashed and swept away in return for a better rate on the board you build next. That is a genuinely different shape from the usual fill-the-grid crawl, and it means a round that looks like it collapsed twice can end up worth more than one that quietly filled.
Orb Values and the Four Jackpots
Orbs carry cash values from 0.6x up to 12x of your bet, or one of the three lower jackpot labels: MINI at 15x, MINOR at 30x, MAJOR at 200x. Those three land as ordinary locked symbols and simply join the total.
GRAND is different. The 10,000x top prize is not printed on any orb; it is awarded for filling all 15 positions while the multiplier already sits at 5x. Two conditions stacked, not one. A clean blackout at 3x pays well and pays nothing extra, which is a harsher gate than most hold-and-win games put on their headline number.
Wild on Reels 2, 3 and 4
The acacia wild substitutes for every paying symbol and stands in for nothing else, meaning it will not help you reach the bonus. It also only appears on the middle three reels, so five-of-a-kind lines always need the real symbol on both ends. On a 243-ways game with no free spins to fall back on, clipping the wild like this takes a noticeable bite out of the base game.
Buy Bonus at 83x
The yellow badge at the bottom left opens the bonus buy at 83x total bet, and it drops you straight into Hold and Win with three respins. The purchase seeds the board with exactly six orbs, the bare minimum trigger, so you are paying full price for the weakest possible starting position. There is no second, cheaper tier and no premium version either.
Screenshots

How It Plays
The base game is thin, and there is no polite way around it. A third of spins return something, but with the royals paying 0.2x to 0.4x for three of a kind, that something is usually less than the spin cost. Long stretches go by where the only thing moving is the balance ticking down. You are not playing toward anything except six orbs.
Then the round starts and the tension arrives from an unexpected direction. In most hold-and-win games you sit on a board and hope it fills (that is more or less the whole genre). Here you sit on a board and half hope it gets destroyed, because the thing that destroys it is also the only thing that moves the multiplier. A grid stacked with small orbs wants the elephant badly. A grid carrying a MAJOR absolutely does not.
You get no say either way. The elephant lands when it lands, and the round makes the call for you, which can feel a little like watching someone else play the good part. That is probably where Betsoft left something on the table: a mechanic built entirely around a trade-off, with no way for the player to touch it.
High volatility, and it plays that way. Nothing much, nothing much, then a round that decides the session.
Pros & Cons
Pros
- The RESET ladder gives the hold-and-win round a build-and-burn rhythm most of them do not have
- Sharp art with real detail work: per-symbol medallion backdrops, square panels for the premiums, a standout wild
- 96.04% RTP is a clear improvement on the original Stampede
- Four fixed jackpots are live from the base game, topping out at 10,000x
Cons
- No free spins anywhere in the game, so the base game has nothing to work toward but orbs
- The wild only lands on reels 2, 3 and 4 and never helps trigger the bonus
- GRAND demands a full 15-position board with the multiplier already at 5x, stricter than a normal blackout
- Low symbols pay so little that most base-game hits are barely worth the animation
Verdict
Cutting the free spins out of a sequel takes some nerve, and it mostly pays off here, because the round Betsoft built in their place has more going on than the one it replaced. Build, harvest, wipe, build again at a better rate. That loop is the game, and it holds up.
What it costs is everything outside the bonus. Fifteen positions, 243 ways, a wild on three reels, and no second gear anywhere between spins. The base game is a waiting room with lovely wallpaper, and high volatility plus a sub-34% hit rate means plenty of sitting in it.
So Betsoft has made a sharper game than the original on nearly every measure and then rested the whole thing on one feature. Fans of the first Stampede who came for those calmer free spins will find nothing here that resembles them.
Frequently Asked Questions
Does Super Stampede have free spins?
How do you trigger the Hold and Win feature in Super Stampede?
What is the maximum win in Super Stampede?
Can you buy the bonus in Super Stampede?
Is there an age limit for playing Super Stampede?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026