The Belt of Champion Bonus Buy Slot Review
by EvoplayReleased Dec 26, 2023
Free demo - play instantly in your browser
MMA-themed slot with Wild Time random wilds carrying x2-x5 multipliers. Hit It pick bonus awards 20-200 random wilds for 10 free spins.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.2% |
| Volatility | Medium-High |
| Max Win | 3,213x |
| Grid | 5x4 |
| Paylines | 30 Fixed Paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 33% |
The Belt of Champion Bonus Buy Slot Overview
An MMA night in a floodlit cage, and the whole game is built around burying the reels in wilds. Everything else is deliberately plain: a 5x4 grid, 30 fixed lines, fighters and metal card royals. The Wild Time event is the reason to load it.
It fires at random on any spin and throws between 5 and 20 wilds onto the grid before the reels settle. Where two or more land on the same cell they fuse into a single wild carrying a multiplier equal to the stack, up to x5. Those multipliers add rather than multiply across a line, which keeps a lid on things.
This is the buy edition of The Belt of Champion, same math with three purchase prices bolted on. RTP is 96.20% on the spin, slightly lower on anything bought.
Theme & Design
The cage is the whole set. Purple padded posts, teal chain-link panels, a lighting rig hanging directly overhead throwing four cold beams down onto the reels, and a crowd rendered as amber blur in the stands behind. WILD TIME runs vertically down both inner posts, mirrored, which is the game telling you what it thinks matters.
The fighters fill the premium slots and they have some character: a red-haired brawler with sleeve tattoos on green, a shaven-headed veteran with a gold chain against a wall of flame, a lean dark-haired contender on blue, an old cornerman in a flat cap and green jacket, and a promoter in a sharp suit with long grey dreadlocks who looks like he owns everyone in the room. Low pays are 10 through A in brushed steel. The wild is a gold crowned shield reading Highlight FC, the fictional promotion this is all branded to.
What the presentation never does is fight. The octagon is a painted backdrop, the crowd never reacts, and nobody throws a punch on a win. For a game named after a championship belt, that is a missed round.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Highlight FC shield (Wild) | no line pay of its ownsubstitutes everything except the Scatter and can carry an x2, x3, x4 or x5 multiplier |
| Scatter | no coin pay3, 4 or 5 anywhere open the Hit It round plus 10 free spins; appears in the main game only |
| Top fighter | 1.5x / 3x / 7x for 3/4/5 |
| Second fighter | 1x / 2x / 5x for 3/4/5 |
| Third and fourth character symbols | 0.7x / 1.5x / 3x for 3/4/5 |
| Fifth and sixth character symbols | 0.5x / 1x / 2x for 3/4/5 |
| 10, J, Q, K and A in brushed steel | 0.2x / 0.5x / 1x for 3/4/5 |
Features & How They Work
Wild Time
The random event that carries the game. At the start of any round, base game or free spins, 5 to 20 wilds are dealt onto the grid, with the count shown above the reels before the reels come to rest. No trigger to chase, no meter filling up. That is either refreshing or frustrating depending on how much you like seeing something coming.
Wilds that stack into multipliers
The Highlight FC shield substitutes every regular symbol. When two or more Wild Time wilds are dealt to the same cell they collapse into one wild holding a multiplier equal to how many landed there, so a triple stack is x3 and the cap is x5. If a winning line runs through more than one multiplier wild, those multipliers are added together, not multiplied. One small rule, and it is what keeps the ceiling grounded.
Hit It picks
Three or more Scatters stop the reels and flip all twenty positions into Hit It tiles. Three picks, or press Random and let the game choose. Each tile hides a number of wilds banked for the free spins, and the Scatter count sets the scale: three Scatters give 5, 10, 15 or 25 wilds per pick, four Scatters 10 to 50, five Scatters 20 to 100. Totals land between 20 and 200. It is a pick bonus with no bust and no ladder, purely a size roll.
Ten free spins, one pool
The banked wilds are spread across exactly 10 spins, dealt out by Wild Time the same way as in the base game. Scatters do not appear inside the round, so nothing retriggers and nothing extends. A full 200 wild pool across 10 spins averages twenty wilds per spin on a twenty cell grid, which is where the heavy multiplier stacking comes from.
Three buy prices
The button sits in the bottom left corner and opens three tiers. 40x total bet for the three Scatter round and its 20 to 50 wild pool, 171x for the four Scatter version at 40 to 100, and 730x for the five Scatter round with 80 to 200. Each bought round runs a touch under the base return, between 95.78% and 95.84%. The buy works only from the main game, and some markets will not show it at all.
Screenshots

How The Belt of Champion Bonus Buy Plays
Roughly a third of spins pay something, and most of those payments are small enough to disappear into the next bet. That is the rhythm here: a steady drip that never moves the balance, waiting on the moment the reels fill up. The base game builds to nothing on its own, and it is not pretending otherwise.
The bonus has an odd shape. Its outcome is mostly settled during the picks, before a reel has turned, so the ten spins afterwards are spending a number you already know rather than discovering one. A big pool is a loud, chaotic round with the grid half wild. A minimum pool is ten quiet spins with a handful of wilds and nothing to rescue them. For my money that front-loading is the weakest design choice in the game, though it does make the top buy tier easy to reason about.
Pros & Cons
Pros
- Wild Time can hit on any spin, so even a flat base game keeps a live threat of 20 wilds landing at once
- Merging wilds into summed multipliers is a clean idea that reads instantly mid-spin
- Three buy prices instead of one take-it-or-leave-it button
Cons
- Base symbol pays are tiny - five of the top fighter is 7x, so quiet stretches feel completely flat
- Free spins are locked at 10 with no retrigger, and the size of the round is decided before it starts
- The 730x top buy is chasing a 3,213x ceiling, which is a thin ratio
- Every bought round returns less than the base game (95.78-95.84% against 96.20%)
Is The Belt of Champion Bonus Buy Worth Playing?
Evoplay put one idea in this game and executed it cleanly: wilds arriving by the handful, merging where they overlap, adding up where they cross a line. It reads instantly, and it is genuinely satisfying when twenty of them land at once. The MMA dressing is decent work and completely inert, and the base symbols pay so little that the whole thing lives or dies on Wild Time.
As a buy product it is straightforward. Three prices, three clearly different pools, and the 171x middle tier is the one that most resembles a fair trade. What it will not do is surprise anyone: the picks tell you how the round ends before it begins, and the ceiling is modest by current standards. The base edition plays identically and costs nothing to wait for, so this version earns its place on the strength of that button in the corner and little else.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026