SlotsReach

The Belt of Champion Slot Review

by EvoplayReleased Dec 5, 2023

Free demo - play instantly in your browser

MMA-themed slot where Wild Time drops 5-20 random wilds with stacking multipliers. Hit It pick bonus feeds 20-200 wilds into 10 free spins.

Demo player curtain

Specifications

Game TypeSlots
RTP96.2%
VolatilityMedium-High
Max Win3,213x
Grid5x4
Paylines30 Fixed Paylines
Min Bet$0.1
Max Bet$75
Hit Freq33%
Themes
Features

The Belt of Champion Slot Overview

A cage-fighting slot where wilds turn up by the handful instead of one at a time. Evoplay built the 5x4 grid inside an MMA octagon, and the words WILD TIME run vertically down the padded posts on both sides of the reels, which tells you where the game's weight sits before you press spin once.

The paying side of it is plain. Thirty fixed lines, and five of the top fighter returns 7x your bet. Thin, on paper. Then Wild Time fires without warning and drops 5 to 20 wilds across the grid, and any position that catches more than one wild fuses them into a single wild carrying a multiplier up to x5.

Three scatters open Hit It, a pick round that stockpiles as many as 200 random wilds to be spent across 10 free spins. That number is the whole game. Everything before it is waiting.

Theme & Design

The octagon is the set: chain-link fencing, purple padded corner posts, a lighting rig hanging low over the reels and a crowd blurred out behind it. The boxing and MMA art is comic-book styled and holds up well. A bald bruiser with a gold rope chain glowers against a wall of orange flame, a shirtless dark-haired fighter sits on cold blue, a red-haired brawler with sleeve tattoos and taped hands takes green, and there's a grey-bearded cornerman in a flat cap and green polo plus a long-haired promoter in a suit, both looking like they've been in this business too long. The wild is a gold-crowned red shield stamped HIGHLIGHT FC, and when it carries a multiplier the number sits over it in fat orange digits. The scatter is a red octagon badge, which is a nice touch.

Less nice: 10, J, Q, K and A in brushed metal make up five of the eleven paying symbols, so more than half the grid on a typical spin is card ranks. And the cage never changes. No walk-outs, no crowd reaction, no round card. For a sport built entirely on spectacle, the presentation stays oddly still.

Symbols & Paytable

SymbolPayout
Highlight FC Wildno line pay of its ownsubstitutes for everything except the scatter; carries x2 to x5 when random wilds overlap
Free Spins Scatter3, 4 or 5 trigger Hit It plus 10 free spinslands in the base game only
Top fighter1.5x / 3x / 7x for 3/4/5
Second fighter1x / 2x / 5x for 3/4/5
Two mid fighters0.7x / 1.5x / 3x for 3/4/5
Two lower fighters0.5x / 1x / 2x for 3/4/5
10, J, Q, K, A0.2x / 0.5x / 1x for 3/4/5all five card ranks pay the same

Features & How They Work

Wild Time

The random event the whole machine is built around. It activates at the start of a round, base game or free spins, and places 5 to 20 wilds into positions before the reels come to rest. The count appears above the reels first, so you know how many are coming while the reels are still turning. There's no trigger to chase and no meter filling up. It either happens or it doesn't.

Overlapping wilds and summed multipliers

When two or more random wilds are dealt to the same position they merge into one wild, and the multiplier matches how many piled up: two makes x2, three makes x3, and it caps at x5. The rule that shapes the math is what happens next. If a winning line runs through more than one multiplier wild, those multipliers are added together, not multiplied. Two x5 wilds on the same line give x10, not x25. That single decision is why the ceiling sits at 3,213x rather than somewhere absurd.

Hit It bonus round

Three or more scatters flip every position on the grid into a Hit It tile, and you pick three of them in a pick-and-click round before the free spins begin. Each tile reveals a batch of random wilds banked for the bonus, and the scatter count sets the tiers: three scatters pay out 5, 10, 15 or 25 wilds per pick, four scatters run 10 to 50, and five scatters run 20 to 100. The three picks are added up, giving a floor of 20 wilds and a ceiling of 200. A Random button auto-picks for anyone who finds the ritual tedious.

10 free spins

The banked wilds are spread across all ten spins through repeated Wild Time activations, played at the bet that triggered the round. A fat pool means dense coverage and far more chance of wilds landing on top of each other for the bigger multipliers. Scatters don't appear during the bonus, so nothing retriggers. Ten spins is what you get.

No buy button here

This edition has no bonus buy. Scatters are the only route in, which is worth knowing because Evoplay ships an otherwise identical Bonus Buy edition with the same paytable, the same wilds and the same 3,213x cap. This version is licensed in more markets, which is presumably why both exist.

Screenshots

The Belt of Champion by Evoplay - Gameplay Screenshot
The Belt of Champion by Evoplay - Gameplay Screenshot

How The Belt of Champion Plays

Around a third of spins land something, and most of those somethings are small. Five card ranks paying 1x back means you'll see the win counter tick over constantly without your balance moving much. It's a slow bleed with a lot of noise on top.

What breaks the pattern is the wild flurry. The number flashing above the reels before the symbols settle is the best moment in the base game, and a 15 or 20 wild drop across 30 lines can pay properly on its own. Those bursts arrive often enough to keep the session from going flat, though not often enough to fund it.

The bonus is where the tension actually sits, and not in the way you'd expect. It's the pick round, not the spins. Twenty wilds spread over ten free spins is barely two per round and lands like a rounding error; a hundred and eighty is a different game entirely, with the grid half-covered every spin and multipliers stacking on top of each other. Same trigger, same ten spins, outcomes an order of magnitude apart. So the three taps on the Hit It grid carry more weight than anything else you do, which is a strange design choice for a game about earning a title (you are, in effect, rewarded for luck at a coin flip rather than anything resembling a fight).

Medium-high is the right label for the volatility. It won't gut a bankroll the way a 20,000x monster does, but for my money the base game is too quiet to enjoy for its own sake, and you'll likely find yourself spinning purely to reach the octagon badge.

Pros & Cons

Pros

  • Wild Time drops 5 to 20 wilds at random, in the base game as well as the bonus
  • The Hit It pick round scales hard with scatter count, from 20 wilds up to 200
  • 96.20% RTP with a 33% hit rate, and bets start at 0.10
  • Strong comic-book fighter art and a well-drawn octagon setting

Cons

  • Base-game pays are tiny: five of the best fighter returns just 7x
  • Multiplier wilds on the same line are added rather than multiplied, capping the upside
  • Ten free spins with no retrigger, and the bonus result is largely decided by three blind picks
  • Five card ranks all paying the same fills the grid with filler

Is The Belt of Champion Worth Playing?

5/10

A clean idea executed without much fuss. The random wild flood is a mechanic that works because it's visible and instant, no meters and no build-up, and Evoplay resisted the urge to bolt three more systems onto it. The cost of that restraint is a base game with almost nothing to look at between flurries, and a bonus whose outcome is settled in the first four seconds by a pick round.

The 3,213x ceiling is modest for a 2023 release and the additive multiplier rule is why. Anyone hunting a five-figure multiplier should look elsewhere. What's here is a mid-weight slot with one good trick, decent art, and an honest 96.20% behind it. Fine as a change of pace between heavier titles, less convincing as the thing you sit down with for an evening.

Frequently Asked Questions

What is the max win on The Belt of Champion?

3,213x your total bet, which is 240,975 at the 75.00 maximum stake. Reaching it needs a five-scatter trigger, a top-tier Hit It result and heavy wild overlap across the free spins.

How do you trigger the free spins?

Land 3, 4 or 5 scatters anywhere in the base game. That opens the Hit It pick round first, then 10 free spins. There is no way to retrigger, since scatters do not appear during the bonus.

What is the RTP and volatility?

96.20% RTP with medium-high volatility and a 33% hit frequency. That is above the industry average of roughly 96%.

Is there a bonus buy?

Not in this version. Evoplay released The Belt of Champion Bonus Buy as a separate game with identical mechanics and paytable if you want to purchase the feature directly.

How do the wild multipliers work?

When several random wilds are placed on the same position they merge into a single wild with a multiplier equal to how many landed there, up to x5. If one winning line contains two or more multiplier wilds, the multipliers are added together.

Can you play it for real money at 18?

Demo play is free and carries no cash risk, but real-money play requires you to be at least 18, or older depending on your jurisdiction. Set deposit and time limits before you start, and treat any slot as entertainment rather than income.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 4 Aug 2026 · Updated 4 Aug 2026