Tree of Light Slot Review
by EvoplayReleased Dec 3, 2020
Free demo - play instantly in your browser
Enchanted forest slot where Free Spins unlock three cumulative Magic Patterns - synced reels, random wilds, and expanding wilds - topped by a Bonus Game fruit pick worth x2 to x4 on your total win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96% |
| Volatility | High |
| Max Win | 1,861x |
| Grid | 5x3 |
| Paylines | 10 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 41% |
Tree of Light Slot Overview
A cloaked woodland creature keeps watch beside a glowing tree, and almost everything this game has to give sits behind its free spins. The base game is a plain ten-line, win both ways setup with no wilds in the reel set at all. Evoplay put its energy into the bonus instead, and that bonus builds itself up in three stages rather than just handing over a spin count.
The trigger is unusually kind. One Scroll starts seven free spins, and it does not even land on the grid, it drifts in beside it. Once inside, the game asks for something more specific than luck on a payline: wins have to cover marked cells, and each completed Magic Pattern both extends the round and bolts another mechanic onto it.
The ceiling is 1,861x, which the game itself advertises as over 1,800x. Getting there means finishing all three patterns and then pulling the best fruit in the pick round. RTP is 96% with high volatility and a 41% hit rate, so something lands often enough, it just rarely lands big until the Scroll shows up.
Theme & Design
The art is storybook fantasy, and it is charming. Left of the reels stands a guide who is part mouse and part fawn, wrapped in a rust-red cloak, clutching a rolled chart marked with a glowing blue spiral, a tiny winged sprite bobbing at their shoulder like a pilot light. Behind them a moonlit meadow of moss, boulders and curling branches runs off into mist, and the silhouette of an enormous tree looms in the haze.
Symbols keep the same soft, hand-painted line. A horned purple owl with amber eyes tops the creature tier, joined by a bull with a burning orange mane, a blue-grey lynx with tufted ears, and a green lizard sprouting crystals from its back. The four lows are carved rune stones in red, blue, green and violet, and they read cleanly against the dark sky. The wild is a horned blue orb with a face, more mascot than symbol. There is no reel frame anywhere, the symbols simply hang in the air, and that choice makes the whole board feel weightless. The fantasy presentation is the most accomplished thing here, though the forest ambience wears thin over a long session.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Horned owl | 2.5x / 7.5x / 15x for 3/4/5top symbol, and a full line pays from both directions |
| Bull, lynx and crystal lizard | 5x to 9x for five, 1.2x to 2x for threethe three mid creatures |
| Rune stones (red, blue, green, violet) | 1.5x to 3x for fivethe four lows, and the symbols the wild conversions target |
| Wild orb | substitutes everything except the Scrollappears only in the Random Event or free spins |
| Scroll | no line pays, one awards 7 free spinslands outside the grid rather than on the reels |
Features & How They Work
Ten lines, both directions
Combinations count from the leftmost reel rightward and from the rightmost reel leftward across ten fixed lines. Five of a kind therefore pays twice, once each way, so a full line of owls returns 30x rather than 15x. Only the highest win on each line in each direction is paid, which keeps the doubling from getting out of hand.
The Scroll and seven free spins
The Scroll never lands on the reels. It appears in the space around them, and one is enough to award 7 free spins at the same bet as the spin that found it. No three-scatter hunt, no near-miss teases on reel five. It comes back during the bonus too, arriving each time a Magic Pattern is completed.
Magic Patterns
Before the round starts the game marks out a set of grid cells: that is Pattern 1. Land winning combinations covering those positions before the spins run out and it completes, paying 5 extra spins and revealing Pattern 2, worth another 3 if it also fills. Pattern 3 pays no spins at all, completing it ends the round and opens the Bonus Game. Fifteen spins is the hard maximum, 7 plus 5 plus 3.
Each Pattern also switches on a mechanic, and they stack. Pattern 1 synchronises reels 2, 3 and 4, so all three show the same three symbols on every spin. Pattern 2 adds two random low symbols turning wild after each spin, on top of the synced block. Pattern 3 makes those wilds expand across their reels. A single late spin can run all three at once, and that is where the large numbers live.
Random Event
The only wild source in the base game. A question mark turns up at random and converts two low-paying symbols into wilds. It cannot fire on the same spin as a Scroll, so a base spin brings one or the other, never both.
The Tree of Light bonus
Completing the third Pattern drops three glowing fruits from the tree. Pick one and it applies a multiplier of x2, x3 or x4 to everything the free spins won. No skill, no ladder, one click and it is over. The spread between worst and best is exactly double, which stings after a long bonus lands on the x2.
Screenshots

How Tree of Light Plays
Base game sessions are quiet. Something hits often enough at 41%, but it is usually a rune stone paying back less than the stake, and little can lift a spin above its face value unless the question mark shows up. The rhythm is a slow drip while waiting for a Scroll to drift in from the side.
Free spins change the mood completely, because suddenly there is a goal on the board instead of a counter running down. Watching a pattern sit one cell short with two spins left is properly tense, and that tension is the best thing the game does. It cuts the other way too: plenty of bonuses die on Pattern 1, seven spins gone with a synced middle block and nothing to show for it (the kind of stall you either shrug off or take personally), and those runs feel flatter than an ordinary free spins round that at least paid something on the way down.
Reach Pattern 3 and the board finally turns loud, expanding wilds tearing through synchronised reels. Those runs are rare, and the game is probably a little too willing to let a bonus end early.
Pros & Cons
Pros
- A single Scroll triggers the bonus, a much softer entry than a three-scatter hunt
- Free spins layer three different mechanics instead of repeating one
- Win both ways, so five of a kind pays from each direction
- Warm hand-painted forest art and a likeable guide character
Cons
- Thin base game: low pays and no wild in the reel set
- Bonuses that stall on Pattern 1 burn seven spins with almost nothing happening
- 1,861x ceiling is modest next to what newer releases promise
- The fruit pick is pure chance and can leave a strong bonus paying half of what it might have
Is Tree of Light Worth Playing?
Evoplay took an unremarkable 5x3 chassis and put all the interesting design into the bonus, which pays off when the Scroll appears and leaves a dull grind when it does not. The Pattern system deserves credit: chasing specific cells gives free spins a shape most line slots never bother with, and the three stacked mechanics at the end are worth seeing at least once. Whether you get to see them is another matter, since the round stops at the first stage more often than it should.
The numbers look modest now. 1,861x will not compete with what the same stake chases elsewhere, and 96% is a middling return. The presentation and the pattern chase hold up, the math around them has aged less well.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026