Urartu Slot Review
by EndorphinaReleased Jan 20, 2015
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High-volatility slot set in the ancient kingdom of Urartu. 15 free spins with 3x multiplier, 9,000x max win, and likely the only slot built around Armenian civilization.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.07% |
| Volatility | High |
| Max Win | 9,000x |
| Grid | 5x3 |
| Paylines | 10 Selectable Paylines |
| Min Bet | $0.1 |
| Max Bet | $90 |
Urartu Slot Overview
Urartu is a slot about an ancient Armenian kingdom, built the plain old way: five reels, three rows, ten fixed lines and one bonus round doing all the heavy lifting.
The hook is how the wild behaves. Sunrise over Mount Ararat substitutes for everything except the scatter, and any line it completes pays double. Free games then triple every win on top of that, which is where the 9,000x ceiling actually lives. Ten lines at high volatility is a thin, spiky way to play, and Endorphina knew it, so the bet range runs from 0.10 up to 90 and there is a Bonus Pop button glowing at the edge of the reels for anyone unwilling to wait.
It came out in 2015 and plays like a game from 2015. No cascades, no ways engine, no collection meter. Whether that is a virtue depends entirely on how much patience you brought.
Theme & Design
The reels sit inside a slab of pale limestone with chunky mortar joints, and a band of cuneiform runs across the lintel above them. Behind that: a sunrise over hazy rose-coloured mountain slopes, an orange-cream sky, and a green plain with a few boulders scattered near the base. It is a calm, warm picture, closer to a museum diorama than a casino floor.
The premium art earns its keep. A bearded king in a gold domed helmet with cheek guards and a red robe studded with gold discs. A woman in a deep-red headdress hung with beaded chains and a silver coin band across her brow. Two white stone reliefs, an eagle-headed winged spirit and a winged lion, drawn like genuine Assyrian carvings rather than cartoon beasts. A gold spearhead crossed with two spears over a shield, and a fiery orange rosette spinning like a wheel of flame.
Two problems, though. Those white reliefs are so close in colour and pose that they blur into one symbol mid-spin, and the 9-through-A royals, carved in bronze with pretty filigree, still swallow most of the reel area on a typical spin. Nothing moves much either. The art is handsome and completely static.
Features & How They Work
Sunrise Wild (doubles the win)
The wild is the sun rising behind the twin snowcaps of Ararat, and it stands in for every symbol except the scatter. Any winning line it helps complete pays double. Worth knowing: the doubling is flat. Two wilds on the same line still pay x2, not x4, so there is no point praying for a second one once the first has landed.
15 Free Games with x3 on everything
Three or more scatters anywhere on the reels award 15 free games. Every win during them is multiplied by three, and the round retriggers on more scatters. Bets and lines stay locked to whatever the triggering spin used, so there is no sneaking the stake up before the bonus starts. Land a wild inside a free-games win and the two multipliers combine, which puts a single line at six times its base value.
Bonus Pop
Bonus Pop buys the 15 free games outright, priced as a multiple of the stake, and it works out around 102x: at the 0.10 minimum the button asks for 10.20. The round runs exactly as a natural trigger would, opening on a spin that lands three scatters. One restriction that catches people out: Bonus Pop winnings cannot be sent to the Risk Game afterwards. Not every operator carries the button.
Risk Game
After any win the card double-up is available for up to ten rounds in a row. Beat the dealer's card and the win doubles, match it and the round replays with nothing lost, lose and it is gone. The Joker beats everything and the dealer never draws one. Average return sits at 84%, but the card dealt to you swings that wildly. A 2 puts you above 160%, a 6 through 8 is roughly break-even, and an Ace is a 42% proposition you should simply collect on.
Mystery jackpot tiers
Where the operator runs them, three progressive tiers sit over the game: Minor, Major and Grand. They drop at random with no player input, bigger bets improve the odds, only one can be held at a time, and jackpot money cannot be gambled. It has no bearing on how a spin plays and you will not see it coming.
How Urartu Plays
Ten paylines on a 5x3 grid means the reels are quiet. Most spins return nothing at all, and the ones that do pay tend to hand back a fraction of the stake, so a balance drifts down in a long slow slope rather than in dramatic drops. The rhythm is old-school: press, watch, press again. Turbo helps.
What keeps it interesting is that the wild is worth something every single time it lands, which is rarer than it sounds in a game this simple. A three-of-a-kind that would have been forgettable becomes twice as good just because the sunrise showed up.
The scatters are the problem. They arrive when they feel like it, and a session can run a long way without three of them, which is exactly what high volatility on ten lines buys you. That is probably why the Bonus Pop button sits there pulsing (and at roughly a hundred times the stake, it is not a casual press). Sessions here split cleanly into two moods: the flat grind, and the fifteen spins where the game finally has something to say.
Pros & Cons
Pros
- Wild doubles every win it completes, including in free games where it compounds to x6
- Assyrian art is properly researched, with stone reliefs and cuneiform instead of generic ancient-world filler
- Bonus Pop and the ten-round card gamble both give you a way to force the pace
- Wide 0.10 to 90 stake range for a game this old
Cons
- Ten paylines and no base-game mechanic make long stretches feel empty
- Only one bonus round, and it is a plain 15 free games with a fixed multiplier
- Static presentation with almost no animation on wins or symbol landings
- The two white relief symbols look near-identical mid-spin
Is Urartu Worth Playing?
Urartu is a well-dressed ten-line slot with one bonus and a wild that pulls more weight than most. The setting deserves credit, since the kingdom of Urartu is territory almost nobody in this industry touches, and the art treats it seriously instead of dressing Egypt in a new hat.
The gameplay is where it thins out. Fifteen free games at x3 was standard in 2015 and it is bare now, and there is nothing between spin and bonus to hold attention. High volatility with only ten lines makes the dry runs long. For my money the wild doubling and the Risk Game are the two things worth staying for, and the 9,000x figure is a lottery ticket rather than a target.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 1 Aug 2026 · Updated 1 Aug 2026