Young Wolf Song Slot Review
by EvoplayReleased Jul 23, 2024
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Hold & Win bonus with 4 jackpots up to 3,000x. Extra Spin symbols extend free spins. Part of the Young Animal Song series by Evoplay.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96% |
| Volatility | High |
| Max Win | 3,537x |
| Grid | 5x3 |
| Paylines | 20 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 31% |
Young Wolf Song Slot Overview
A mountain-wilderness slot that saves everything for one round. The wolf is the Wild, the money symbols are glowing full moons, and the whole game is a countdown to getting six of those moons on the reels at once.
Underneath it is ordinary. 5x3, 20 fixed lines, left to right, no tumbles and no expanding grid. The Hold & Win round is the draw, and the four jackpot signs bolted above the reels say plainly where the money lives. Epic pays 3,000x. The game's ceiling is 3,537x. Those two numbers sitting that close together is not an accident.
Fourth in Evoplay's Young Animal Song run, after the eagle, the buffalo and the deer. Same skeleton, new animal, and the studio has never pretended otherwise.
Theme & Design
Dusk in the high country. The reel frame is rough timber strung between two posts, one hung with a dreamcatcher on beaded cords, the other with a spray of feathers, and behind it snow peaks fade from orange into violet while a river catches the last light down near the bet controls.
The animals are properly painted. A red fox against a burning sky, a moose in three-quarter profile, a raccoon with absurdly round eyes on a green card, an owl with turquoise irises set against a starfield. The wolf Wild skips the frame entirely: a grey head ringed in cold blue light, floating over whichever reel it lands on. Bonus moons glow that same blue with their value stamped across the face. Royals run 10 through A, carved into painted wood and colour-coded, and they cover most of the grid most of the time, which flattens the look more than the artwork deserves.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Wolf (Wild) | no payout of its ownsubstitutes everything except Scatter and Bonus, reels 2-5 only |
| Top animal | 0.5x / 2x / 10x / 75x per line for 2/3/4/5the only symbol that pays from two on a line |
| Second animal | 0.5x / 7.5x / 40x per line for 3/4/5 |
| Third and fourth animals | 0.5x / 5x / 30x per line for 3/4/5 |
| Best card royal | 0.5x / 1.5x / 3x per line for 3/4/5 |
| Remaining four royals | 0.5x / 1x / 2.5x per line for 3/4/5 |
| Scatter | 1x / 5x / 20x total bet for 3/4/5also awards 5 free spins, appears in the main game only |
| Bonus moon | 1x to 15x total bet, or a Mini, Mega or Super jackpot labelpays only inside free spins and the Bonus Game |
Features & How They Work
The Wolf Wild
The wolf is the Wild and it turns up on reels 2 through 5 only, in the base game and free spins alike. It covers every symbol except the Scatter and the Bonus moons. Reel 1 never carries it, so the one symbol that pays from two of a kind has to start on its own, and the Wild can only lengthen a line that already began without it.
Free Spins and the Extra Spin symbol
Three or more Scatters anywhere open the round with five free spins, and the Scatters pay 1x, 5x or 20x the total bet for three, four or five of them. Five spins is thin, so the round leans on the Extra Spin symbol, which lands on all five reels and exists only inside the feature. Each one adds a spin. Bonus moons also behave differently here: one to five of them pay their printed values on the spot, which is something they never do in the base game.
Bonus Game (Hold & Win)
Six or more Bonus moons anywhere on the reels start it, and they can arrive in the base game or part-way through free spins. Regular symbols fade out, the triggering moons stay where they are, and the reels are swapped for a set holding nothing but moons and blank spaces. Three respins to begin, reset back to three every time a new moon lands, and every moon that lands sticks. It runs until the respins are gone or all fifteen positions are covered, then pays the sum of everything on the board. Trigger it during free spins and the remaining spins resume once it finishes.
Four jackpot tiers
Three of the four ride on the moons themselves: Mini pays 50x, Mega 150x and Super 500x, awarded when a moon carrying that label lands in free spins or the Bonus Game. Epic works differently. It pays 3,000x the bet and the only way in is covering all fifteen positions during the Bonus Game, which is another way of saying it almost never happens.
Bonus Buy
Two purchases, both priced at 35x the total bet. One drops three Scatters and starts the five free spins, the other drops six moons and goes straight into the Bonus Game. Return shifts a little depending which you take: 96.02% on the free spins buy and 95.96% on the Bonus Game, against 96.00% for ordinary play. Paying the same for five free spins as for direct entry to the collection round is a curious call, though the two returns land within a rounding error of each other. Bonus Buy is main-game only and switched off in some markets.
Screenshots

How Young Wolf Song Plays
Around a third of spins return something, and most of what they return is royals. Three of a kind pays half the line bet. Five in a row pays two and a half. Against a twenty-line stake those wins barely move the balance, and the base game makes no argument that it should be the reason you are here.
What makes the wait stranger than usual is the moons. They land constantly in the base game, one here, two there, values printed right on their faces, and they pay nothing unless six show up together. So you sit watching money appear on the reels and evaporate. Some players find that unbearable. Others find it exactly the hook the game needs, and it probably comes down to how long your patience runs.
Free spins end abruptly. Five spins, and if the Extra Spin symbols stay away it is over before it registers. The Bonus Game is the opposite kind of pacing: sticky moons, the respin counter flicking back to three, a slow creep toward a full board that you can actually watch approaching. That stretch carries the whole game, which is also why a long run without it feels longer here than the numbers say it should.
Pros & Cons
Pros
- Bonus Game builds properly: sticky moons, resetting respins, a visible fifteen-position target
- Animal artwork is a cut above the usual wildlife slot
- Extra Spin symbols land on all five reels, so a short free spins round can stretch
- Two buy options at the same 35x price, with almost identical returns
Cons
- Base game is thin, with royals covering most of the grid and small line pays
- Bonus moons that land outside the features pay nothing at all, which reads as a tease
- Five free spins to start is stingy and often ends before anything develops
- A 3,537x ceiling is modest for a high-volatility game, and it is essentially the Epic jackpot
Is Young Wolf Song Worth Playing?
The collection round justifies the game. Everything before it is filler, but at least it is good-looking filler, and the Hold & Win build tightens the way these rounds should when the respin counter keeps refusing to run out.
Scale is what holds it back. High volatility with a 3,537x cap hands you the punishment of a swingy game without the payoff of one, and the buy options at 35x are priced as though the bonus lands bigger than it usually does. Evoplay has now run this wilderness-and-jackpots idea four times, and the wolf is not the entry that improves it.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026