Age of Glory Slot Review
by EndorphinaReleased Sep 12, 2024
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Age of Glory is a medieval 5x3 slot from Endorphina where golden crown Wilds expand to fill reels 2-5 and five gold coins trigger a Wheel of Fortune hold-and-win round with fixed jackpots up to 300x and a 5,000x ceiling.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96% |
| Volatility | Medium |
| Max Win | 5,000x |
| Grid | 5x3 |
| Paylines | 25 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $100 |
Age of Glory Slot Overview
A crowned queen, a castle on a green hillside and a lot of gold coins. Age of Glory is a medieval kingdom slot whose whole appeal sits in one round: land five or more coins and the reels turn into a hold and win grid where every coin carries a cash value.
The base game is deliberately plain. Five reels, three rows, 25 fixed lines, an expanding crown Wild on reels 2 through 5, and that is the entire toolkit. No tumbles, no ways engine, no buy button. Endorphina spent its ideas on the coin round instead, where three jackpot tiers and a doubling rule at 15 collected coins give the respins some shape.
Medium volatility, 96% RTP, a 5,000x top end. Honest numbers rather than exciting ones, which suits what this is.
Theme & Design
The setting skips the usual grey medieval keep. The reels sit in a carved wooden frame draped with grapevines and clusters of purple grapes, looking out over a sunlit alpine valley: snow still on the peaks behind, a stone church with a terracotta roof on the slope to the right, wildflowers in the grass. Warm and bright, closer to a summer postcard than a war story.
The queen at the top of the pay scale is Tamara, painted with black braids under a white veil and a pearl-drop crown, her gold collar studded with rubies. Below her sit a chestnut horse with a cream mane, a gold coat of arms held up by two lions, a jewelled cross in red and green stones, and a curved sword on purple. Card royals fill the rest and they are just coloured letters, which grates a bit when the rest of the art has this much care in it. The coins are the best detail: each one stamped with Georgian lettering ringing the cash value, which quietly tells you this kingdom is in the Caucasus and not in France.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Tsarina Tamara | 60x bet for five of a kindtop premium, pays left to right from reel 1 |
| Knight's Horse | premium, pays below Tamara on 3, 4 or 5 of a kind |
| Coat of Arms | premium, mid-tier line pay |
| Jewelled Cross | premium, mid-tier line pay |
| Curved Sword | lowest premium, pays above the card royals |
| A, K, Q, J royals | low pays, the bulk of what lands in the base game |
| Golden Crown Wild | substitutes every symbol except Scatter and Bonusreels 2 to 5 only, expands to fill its reel |
| Scatter | 100x bet for fivepays from any position and adds to line wins, but awards no free spins |
| Coin Bonus | total bet x1 up to x10prize only paid out inside the Bonus Game |
| Wheel of Fortune Bonus | 50x / 100x / 300x jackpot, or a 15x / 20x / 30x Surprise Winvalue stays hidden until the round ends |
Features & How They Work
Expanding Crown Wild
The golden crown lands on reels 2, 3, 4 and 5 only, never reel 1, and stretches to fill its whole reel when it arrives. It stands in for everything except the Scatter and the Bonus coins. Leaving reel 1 out matters more than it sounds: a full-reel Wild here finishes combinations the left side already started, so it rescues near-misses rather than creating wins on its own.
Wheel of Fortune Bonus Game
Five or more Bonus coins anywhere on the reels convert the 5x3 grid into a lock and respin round. Coins freeze where they land, empty cells keep spinning, and the attempts counter starts at three. Any new coin resets it back to three. The round ends when the attempts run out or all 15 positions are covered.
Coins land stacked in the base game too, which is why a trigger so often looks one reel away.
Jackpots, Surprise Wins and the Full-Grid Double
Mixed in with the cash coins are Wheel of Fortune symbols that keep their value hidden until the round closes. Each one pays a fixed jackpot of 50x, 100x or 300x the total bet, or a Surprise Win of 15x, 20x or 30x. Cover all 15 positions and the whole bonus total doubles. That doubling is where the headline figure actually comes from, because ten coins at x10 apiece will not get anywhere near it.
Risk Game
Any win can be taken to the card gamble. Four cards face down, pick one, beat the dealer to double, up to ten times in a row. The Joker beats everything and the dealer never draws one, equal values push. Average return runs at 84%, so it bleeds money over time, though a dealer 2 swings it hard the other way at 162%. Autoplay locks it out and jackpot money cannot be gambled.
Progressive Mystery Jackpots
Sitting above all of that are three network progressives: MINOR, MAJOR and GRAND. They drop at random with no player input, bigger bets improve the odds, and the bet has to fall inside an allowed range to qualify. Operators can switch the whole system off, so it will not be running everywhere the game is.
Screenshots

How Age of Glory Plays
Sessions split cleanly in two. Most of the time the reels are quiet, card royals doing the bulk of the landing, small wins keeping the balance ticking rather than moving it. Medium volatility shows up exactly as advertised: the game rarely punishes and rarely surprises.
Then the coins start appearing. Two or three showing and the whole pace changes, because now the player is counting instead of watching. Four is where it gets uncomfortable. That near-miss pressure is the sharpest thing the game does.
Inside the bonus the rhythm slows right down, every respin either resetting the counter or burning one of three, and the grid filling in a little at a time. Most rounds die out at eight or nine coins with a modest total, which makes a full board land like something earned. Players who want a feature every twenty spins will likely lose patience well before they see one.
Pros & Cons
Pros
- Coin round has more moving parts than most: resetting attempts, three jackpot tiers, hidden Surprise Wins and a full-grid double
- Georgian setting and the coin art give it a look nothing else on the shelf is using
- Expanding crown Wild covers four of the five reels and turns up often
- Medium volatility keeps the base game affordable while the bonus is chased
Cons
- No free spins at all, so there is no middle gear between small line wins and the full bonus
- 25 fixed lines and a single Wild mechanic is a thin base game for a 2024 release
- Card royals are plain coloured letters next to genuinely nice premium art
- Risk Game returns 84% on average, worse than the slot itself
Is Age of Glory Worth Playing?
Endorphina has built a lot of coin-collect slots and this is one of the better dressed ones. The Caucasus setting gives it an identity, the bonus stays interesting across a full round instead of resolving in three respins, and 5,000x is a fair ceiling for a game that never pretends to be a monster.
The complaint is the one that hits most hold and win titles (and there are a great many of them now): take the coins out and barely anything remains. Twenty-five fixed lines and one expanding Wild is not enough to hold attention on its own, and with no free spins round the game has only two speeds, slow and bonus. The art and the coin round carry it. The spinning in between does not.
Frequently Asked Questions
What is the maximum win in Age of Glory?
How do you trigger the Wheel of Fortune Bonus Game?
Does Age of Glory have free spins?
Is there a buy bonus feature?
What is the RTP and volatility?
Can under-18s play Age of Glory?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026