Gems of Ra Slot Review
by EvoplayReleased Feb 19, 2026
Free demo - play instantly in your browser
Evoplay's Egyptian Hold & Win entry in the Three Pots series. Three boosters - Extra Wealth, Extra Reels, Extra Spin - plus GRAND jackpot at 3,000x for a full grid.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.02% |
| Volatility | Medium-High |
| Max Win | 6,414x |
| Grid | 5x3 |
| Paylines | 20 Fixed Paylines |
| Min Bet | $0.1 |
| Max Bet | $10000 |
Gems of Ra Slot Overview
Three Egyptian gods perch on a bank of cloud above the reels, each cradling a gem, and those gems run the whole game. Coloured bonus coins drop into the base game carrying a cash value, and any single one of them has a chance to pull you straight into a Hold and Win round. The colours that landed decide which boosters come with it.
No scatter count. No three-of-a-kind requirement. One coin, one chance, every spin.
The frame around that is ordinary Evoplay: 5 reels, 3 rows, 20 fixed lines paying left to right, 96.02% back in the base game and medium-high swings. Max win is 6,414x total bet, which is a number almost nobody prints correctly. The game itself shouts 'MAX WIN OVER 6000x' and most listings round it down to a flat 6,000x, but the official 481,050 euro ceiling divided by the 75 stake that figure assumes comes to 6,414 exactly.
Theme & Design
Golden temple columns bracket the grid, pyramids sit in a lilac and peach dusk behind it, and a potted palm leans in from the stone terrace on the left. The gods above the reels are the best art in the game: a jackal-headed Anubis in blue lacquered armour, a falcon-headed Horus under a gold sun disc, and a green-skinned Isis in a white and gold crown, all three backed by spread golden wings. They rest on cartoon clouds, which is a peculiar thing to float over a desert, but it frames the reels cleanly.
Symbols split into two looks. Card royals are cut into dark sandstone slabs, speckled with tiny coloured gems and small hieroglyph marks, deliberately drab. The premiums get bright backing tiles instead: a gold scarab on red, the Eye of Horus in deep blue, a falcon-headed canopic jar on green, a striped nemes headdress on turquoise. Bonus coins are hieroglyph-rimmed gold discs with the value stamped across the middle and a halo in their booster colour, so a red-ringed 120 and a blue-ringed 20 tell you two different things at a glance. Down the left rail the jackpot plaques stack up, GRAND in red on top, then SUPER in purple, MEGA in green, MINI in blue.
Egyptian slots are a crowded shelf and nothing here moves it. Warm, clean, well lit, completely familiar.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Wild | no pay of its ownsubstitutes every regular symbol except the bonus coins; reels 2-5 only in the main game, as singles or full stacks |
| Top premium | 0.5x / 3x / 20x / 100x for 2/3/4/5the only symbol that pays from two on a line; 100x per line is 5x your total bet across 20 lines |
| Second premium | 2x / 15x / 30x for 3/4/5 |
| Third premium | 2x / 10x / 20x for 3/4/5 |
| Fourth premium | 1x / 7x / 15x for 3/4/5 |
| Fifth premium | 1x / 5x / 10x for 3/4/5 |
| Upper card royals (two of them) | 0.5x / 1.5x / 5x for 3/4/5 |
| Lower card royals (three of them) | 0.5x / 1x / 3x for 3/4/5 |
| Bonus coins (blue, red, green, gold) | 1x to 15x total bet, or MINI 35x / MEGA 80x / SUPER 350xcoin values pay only inside the bonus round, never on the reels |
Features & How They Work
Wilds from reel two onward
The Wild stands in for every regular symbol except the bonus coins, and it never touches reel one in the main game. Reels two to five only. It arrives as a single or as a full stack, and a stacked wild parked in the middle carries lines through the whole grid at once.
The coins do all the work
Four coin types land in play: blue, red, green and gold. Naming is inconsistent across the industry, so you will see the blue one called purple and the gold one called money on other sites; they are the same four coins. Each carries a random value of 1x, 2x, 3x, 5x, 10x, 12x or 15x total bet, or one of three jackpot stamps instead: MINI at 35x, MEGA at 80x, SUPER at 350x.
None of it pays on the reels. Coin values only cash out inside the bonus, so a grid crowded with coins is worth nothing until the round actually opens. Blue, red and green appear only in the main game, gold only in the bonus, and whichever coins triggered the round convert to gold and keep the values they were showing.
Hold and Win, three spins at a time
The reels are replaced with strips of gold coins and blank spaces, and the round starts on three spins. Every new coin that lands resets the counter back to three. Everything collected sticks until the end, and the round closes when the counter runs out or all 15 positions are full.
Fill all 15 and the GRAND pays 3,000x total bet. Two GRANDs at 3,000x each account for nearly the entire 6,414x ceiling, which tells you the top win only exists on the double-field version of the round.
Three boosters, stackable
Extra Wealth (blue) raises the value of one to four random coins each round, by 0.5x, 1x, 2x, 3x, 5x or 10x. It carries one restriction that matters more than it sounds: it never touches coins carrying MINI, MEGA or SUPER. The boost works on the small change and steps politely around the big stamps.
Extra Reels (red) adds a second bonus field. Both fields spin independently, fill independently, and their totals are added together at the finish. Fill both and you collect two GRANDs.
Extra Spin (green) is the plain one: four spins instead of three, and every reset returns to four. Dullest on paper, probably the most useful in the round, because everything here hangs off that counter.
All three stack, and a trigger can arrive with one, two or all three attached.
Bonus Buy, and a pricing quirk nobody prints
Buying in has three tiers: 35x total bet for one booster, 44x for two, 66x for all three. Random is the operative word on the first two. You do not choose, so 35x might hand over Extra Spin or might hand over Extra Reels, and those are not the same purchase.
The returns are where it gets strange. One booster at 35x runs 95.99%, two at 44x runs 96.14%, all three at 66x runs 96.11%. The cheapest entry is the only way to play this game that gives back less than the 96.02% base game, and the middle tier beats every other option including the full set. Nine extra units of stake buys fifteen hundredths of a percent, which makes the upsell the correct move for once.
Screenshots

How Gems of Ra Plays
The base game is quiet by design. Line wins are small, the balance drifts, and you sit there waiting for colour to appear among the sandstone. What stops it going flat is that every coin is live. No counting scatters, no two-out-of-three tease that dies on the last reel. A coin lands, the round either opens or it does not, and you know within the second.
That reshapes the rhythm in a way few hold-and-win games manage. Most build tension across spins; this one builds and resolves it inside every single spin. Some players will find that relentless. Others will find it honest.
The bonus is short and sharp. Three spins go by fast, and the reset rule means a round either dies almost immediately or keeps stretching, each new coin buying back a full counter (the kind of thing you either learn to trust or stop watching). Medium-high is the right volatility read: it does not shred a bankroll the way a 20,000x monster does, and it never pretends the base game is where the money lives. For my money the double-field round is the one to hope for, because two grids filling at the same time is the only moment this game feels big.
Pros & Cons
Pros
- Any single bonus coin can open the round, with no scatter counting
- Coins carry MINI, MEGA and SUPER jackpot values straight from the base game
- Buy-in starts at 35x total bet, cheap for a hold and win
- Extra Reels runs two independent fields and puts two GRANDs on the table
Cons
- Base line pays are thin; five of the top symbol is 5x your total bet
- Extra Wealth skips the MINI, MEGA and SUPER coins, exactly where a boost would count most
- The 35x and 44x buys give random boosters, so you cannot pick the one you want
- Stock Egyptian dressing with nothing new in it
Is Gems of Ra Worth Playing?
Evoplay has run this Three Pots frame across several themes now, and Gems of Ra is one of the better dressed versions, built on its own engine rather than the shared Imperial Relics one. The trigger is what makes it work. Giving every coin a chance to open the bonus removes the dead middle that coin-collect games usually carry, where you watch two of three scatters and wait for nothing.
The limits are honest. Three spins is a short leash, the GRAND demands a perfect 15, and Extra Wealth walks around the jackpot coins it would be most useful on. The base game will bore anyone who wants line wins to matter.
Still, the buy menu is cheap by the standards of the mechanic, the boosters visibly change what a round can do, and the pricing hides a small reward for reading the numbers. More thought went into this than into most coin collectors.
Frequently Asked Questions
What is the maximum win in Gems of Ra?
How do you trigger the bonus game?
How much does the bonus buy cost?
What are the jackpots in Gems of Ra worth?
Can under-18s play the demo?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 1 Aug 2026 · Updated 1 Aug 2026