Imperial Relics: Three Pots Slot Review
by EvoplayReleased Nov 18, 2025
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Three color-coded pots unlock Collector, Double Game, and Extra Spin boosters in a hold-and-win bonus with 7,324x max win and four jackpot tiers.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.31% |
| Volatility | Medium-High |
| Max Win | 7,324x |
| Grid | 5x3 |
| Paylines | 20 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 16.31% |
Imperial Relics: Three Pots Slot Overview
Three golden pots sit on the palace roof above the reels, and the colour of the one you fill decides what the bonus round does. That is the whole idea behind Imperial Relics: Three Pots. Purple hands you a Collector, red splits the board into two grids, green adds a spin, and landing a mix of colours stacks the boosters together for one round.
Everything around that is conventional. Five reels, three rows, 20 fixed lines paying left to right, and a wild that only turns up from reel two onward. RTP is 96.31% with a 16.31% hit rate, so about one spin in six returns anything and plenty of those are card royals handing back half a stake. The hold and win round is the game. The base game is the wait for it.
Two buy buttons sit behind the Bonus Buy panel, at 67x and 121x. The cheap one is the better deal, and not by a small margin.
Theme & Design
Evoplay set this against a Chinese palace at dusk, teal glazed roof tiles layered back into a pale peach sky, and it looks good. The reel panel is deep oxblood inside a red lacquer frame, with the three pots perched on the ridge above it, lids ajar, gold ingots spilling over the rims and each one banded with its booster name. Down the left rail the jackpot plaques stack in descending size, EPIC in gold, SUPER in red, MEGA in purple, MINI in green.
The premium symbols are the strongest part of the art. An emperor with a black beard and a small jade crown in gold-embroidered robes, a green dragon coiled on a gold plinth, a treasure junk under full sail on a blue tile, a gold lion guardian mid-snarl on green, and a blue and white porcelain vase on magenta. The wild is a half-unrolled scroll showing a mountain landscape, framed in violet, and it stacks. Bonus symbols are round coin medallions with the value stamped through the middle and a ring in whichever pot colour they belong to.
Then half the symbol set is A, K, Q, J and 10, drawn as fat red glyphs sitting flat on a red panel with no tile behind them. On a lot of spins the board is just red on red with one picture symbol floating in it, which undercuts how nicely the rest is dressed.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Emperor | 0.5x / 3x / 20x / 100x for 2/3/4/5the only symbol that pays from two of a kind |
| Jade Dragon | 2x / 15x / 30x for 3/4/5 |
| Golden Ship | 2x / 10x / 20x for 3/4/5 |
| Lion Statue | 1x / 7x / 15x for 3/4/5 |
| Blue Vase | 1x / 5x / 10x for 3/4/5 |
| K and Q | 0.5x / 1.5x / 5x for 3/4/5 |
| J, 10 and A | 0.5x / 1x / 3x for 3/4/5 |
| Scroll Wild | substitutes all regular symbolsreels 2-5 in the main game, never covers Bonus symbols |
| Bonus Symbol | 1x, 2x, 3x, 5x, 10x, 12x or 15x, or a MINI, MEGA or SUPER jackpotpurple, red or green in the main game, gold inside the Bonus Game |
Features & How They Work
The Bonus Game
Any Bonus symbol landing in the main game starts it. The normal reels are pulled out and replaced with special ones carrying nothing but Gold Bonus symbols and blanks, and the round opens with three spins. Every new Gold Bonus that lands resets the counter back to three and sticks where it landed. The round ends when the spins run out or all 15 positions are full, and only then are the values added up and paid in one lump.
Fill the whole grid and the EPIC jackpot lands on top. All coefficients here, and in the paytable, run off total bet rather than a coin value.
Collector, Double Game and Extra Spin
The purple pot gives the Collector, and it is the one worth wanting. At the end of any bonus spin a Collector can drop into a random empty position, sweep the values and jackpots off every Bonus symbol on that field, then settle in as a Bonus symbol itself. The first Collector is guaranteed on the opening spin, so the booster always does something.
The red pot gives Double Game, which adds a second field above the first before the round begins. Whatever the bottom field is holding gets duplicated up top, the two fields then spin independently, and both totals are summed at the end. Both can fill, which is the only route to two EPIC jackpots in a single round. The green pot gives Extra Spin: four spins to start instead of three. That is the whole booster.
A round triggers with one, two or all three active, which works out to seven possible shapes for the bonus.
Jackpots and the 7,324x question
All four jackpots are fixed, not progressive. EPIC pays 3,000x and only comes from filling all 15 positions. SUPER 300x, MEGA 90x and MINI 30x ride on Bonus symbols as alternatives to a cash value. The ladder on the left displays these in currency at whatever you are betting rather than as multipliers, so at a 10.00 stake it reads 30000, 3000, 900, 300, which is the same display habit that has had people quoting wrong numbers on other Evoplay titles.
The ceiling is 7,324x. Three other figures circulate: the game advertises 'WIN OVER 6000x' up front, its own help pages quote 6,414x, and a handful of listings state a flat 6,000x. That 6,414x is the exact cap of Gems of Ra, which runs a dedicated variant of this same Three Pots engine, so it looks like copy carried across from the sibling and never updated. The 6,000x figure is just two EPIC jackpots under Double Game at 3,000x each, a subset of the cap rather than the cap.
Buy menu, and why the cheap button wins
Bonus Buy holds two options. 67x total bet buys the round with one to three random boosters. 121x total bet buys it with all three guaranteed. Priced the way you would expect, guaranteed costing nearly double random.
The returns run the other way. The 67x buy plays at 96.54%, above the 96.31% base game. The 121x buy plays at 95.79%, more than half a point below it. That is a 0.75 point spread between two buttons on the same panel, the widest gap across the recent Evoplay buy menus, and it points at the cheap one. Paying almost twice as much gets a materially worse rate.
So the guaranteed-all-three option is the trap and the random one is the buy. Nothing on the panel says so, and the per-option returns are not published anywhere a player would look. Gems of Ra pulled the same trick from the opposite end, where its cheapest button was the worst value on the menu. Price and return do not track each other on these things, in either direction.
Screenshots

How Imperial Relics: Three Pots Plays
Quiet, mostly. At a 16.31% hit rate the base game goes long stretches doing nothing, and the wins that do arrive are usually royals clipping back a fraction of the stake, so the balance drifts down in a fairly straight line between features. There is no ante bet, no near-miss build, no counter filling up. Bonus symbols simply appear or they don't.
The round itself is short and sharp, and that is where the shape of the game sits. Three spins is barely anything, and the reset only holds while gold keeps landing, so a lot of rounds are over in five or six spins with a scattering of small values and a total that barely covers the trigger. What changes the arithmetic is density. The Collector converts a messy half-full field into a single number, which means a middling board can pay like a good one, and that makes it the booster you actually feel arriving. Double Game looks the most dramatic because there is suddenly twice as much board, but it spreads the same value across more surface rather than lifting it, and you'll likely finish plenty of two-field rounds under what a tight single field would have paid. Extra Spin is one more spin, which is exactly as interesting as it sounds.
Where the tension sits is that reset counter. Watching it drop to one with eleven positions open is the honest experience of this game, and the swing between that and a field that keeps refusing to stop is what the medium-high label is describing.
Pros & Cons
Pros
- Three colour-coded boosters that genuinely change the bonus round, with seven possible combinations
- The Collector turns a scattered field into one payout, which is the best idea in the game
- The 67x buy returns 96.54%, better than the base game itself
- Fixed jackpots up to 3,000x, and Double Game allows two of them in one round
Cons
- The 121x guaranteed-all-boosters buy returns 95.79%, well below both the base game and the cheaper button
- A 16.31% hit rate leaves the base game very flat between features
- Half the symbol set is card royals drawn flat on a red panel, so the board reads muddy
- Three pots, a Chinese palace and a hold and win round is territory that has been worked hard already
Is Imperial Relics: Three Pots Worth Playing?
A well-made Asian hold and win with one idea that earns its place. Colour-coding the trigger so it also picks your booster is a clean piece of design, and the Collector is strong enough to carry the round on its own. The art holds up, the pots on the roof are a nice touch, and the seven booster combinations give the bonus more variety than most three-spin respin games manage.
The rest is familiar to the point of being anonymous. The base game does nothing but wait, the royals dominate the reels, and the palace setting brings nothing you have not seen. For my money the thing to actually take away is the buy menu: 67x returns 96.54% and 121x returns 95.79%, so the expensive button is the worse bet and no casino lobby will ever tell you that. Play it for the Collector, skip the premium buy.
Frequently Asked Questions
What is the max win in Imperial Relics: Three Pots?
How do you trigger the Bonus Game?
Is there a buy feature, and which option is better value?
How much are the jackpots worth?
Can you play it for free, and is there an age limit?
What is the RTP and volatility?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 1 Aug 2026 · Updated 1 Aug 2026