Juicy Gems Bonus Buy Slot Review
by EvoplayReleased Jun 7, 2022
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Hold & Win slot with 4-tier jackpots up to 5,000x. Bonus symbols carry 1x-16x values, and filling all 15 positions awards the Grand Jackpot. Buy bonus at 32x bet.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.03% |
| Volatility | High |
| Max Win | 5,578x |
| Grid | 5x3 |
| Paylines | 5 fixed paylines |
| Min Bet | $0.1 |
| Max Bet | $75 |
| Hit Freq | 14% |
Juicy Gems Series
Juicy Gems Bonus Buy Slot Overview
Fruit and gemstones spin inside a flaming arcade cabinet, and everything worth having sits in one hold-and-win round at the end of a long wait. That game already exists, and it was reviewed at Juicy Gems. This edition is the same machine with a purchase button screwed onto the side, so the button is what deserves the scrutiny.
It costs 32x the total bet, which sounds fair and is not. Buying the round returns more than half a point less than spinning for it, and the base game here has already been trimmed to 96.03% from the original's 96.11% purely for carrying the option. Evoplay charges that small toll on most of its buy editions. This one then charges a second, much larger one at the till.
Underneath, nothing has moved. Five reels, three rows, five fixed paylines running left to right with only the highest win per line paid, high volatility, a 14% hit rate, bets from 0.10 to 75. Max win comes in at 5,578x, a hair above the original's 5,555x, and the Grand Jackpot accounts for nearly all of it.
Theme & Design
A gold-framed cabinet stands against a wall of purple low-poly crystal, flames licking up behind the top crest, the Juicy Gems logo rendered in molten orange with a small BONUS BUY tag stamped underneath. That tag is the only visual change from the original. Everything else is carried straight over.
The reels sit on deep maroon with thin orange dividers between them, and the symbol set splits cleanly down the middle: a pale lilac cut diamond and a chunky green emerald on the gem side, then plums, lemons, oranges, grapes and a pair of glossy red cherries. The Scatter is a heart cut from red stone with SCATTER stamped across it in gold, which promises considerably more than it delivers. Down the left edge the four jackpot tiers glow in their own colours, red GRAND above blue SUPER above green MAJOR above purple MINOR, quoted as cash totals that scale with the stake, so GRAND reads 50,000 on a 10.00 bet. It is competent fruit-machine art with no ideas of its own, and the flame trim does most of the heavy lifting.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Diamond | 20x / 200x / 1000x for 3/4/5the only line pay with a serious top end |
| Emerald and plum | 10x / 50x / 100x for 3/4/5 |
| Grapes, lemon and orange | 4x / 10x / 50x for 3/4/5 |
| Cherries | 1x / 4x / 10x / 50x for 2/3/4/5the only symbol that pays from two of a kind |
| Heart Scatter | 2x / 10x / 50x for 3/4/5pays from any position and triggers nothing |
| Bonus symbol | 1x to 16x the bet, paid only inside the Bonus Gamefive or more anywhere start the round |
Features & How They Work
The 32x buy, and why it is the studio's worst
One purchase option, one price: 32x the total bet for immediate entry to the Bonus Game. In cash terms that is genuinely cheap, well under what most studios ask for a hold-and-win round, and it is the only thing about the purchase that flatters it.
The return tells the other half. Bought, the Bonus Game runs at 95.47%. Spun into naturally, in this same game, the rate is 96.03%. The button hands back 0.56 of a point less than simply pressing spin, and set against the original edition at 96.11% the gap widens to 0.64. That is the steepest buy-versus-base penalty across every Evoplay title measured in this run, and it is not how the studio usually operates: the buys in Hot Volcano Bonus Buy and Inner Fire Bonus Buy are both priced at exactly their base rates and cost a player nothing in return.
A second charge hides in the mechanic itself. Every purchase delivers exactly five Bonus symbols, never six, never seven, which is the bare minimum needed to open the round. In a hold-and-win the trigger count seeds the board, so five leaves ten empty positions and the shortest runway to the Grand that the game allows. A natural trigger that lands six or seven starts materially ahead of that, and 32x makes no distinction between them. Neither number, the buy return or the five-symbol floor, appears anywhere a player would think to look.
Bonus Game respins
Five or more Bonus symbols anywhere start it. The regular symbols fade off, the reels are replaced with strips carrying only Bonus symbols and blanks, and the counter opens on three respins. Every fresh Bonus symbol sticks where it lands and snaps the counter back to three. The round ends when the counter empties or all 15 positions fill, and only then are the values added up and paid as one amount.
Bonus symbol values
Each Bonus symbol carries a random value drawn from a fixed ladder: 1x, 2x, 3x, 4x, 5x, 6x, 7x, 8x, 10x, 14x or 16x the bet. Those values are dead weight in the base game and pay nothing outside the round, which is why a board full of them mid-spin means nothing until five arrive.
Four jackpots, all fixed
Minor pays 20x, Major 50x, Super 500x and Grand 5,000x. The first three land as marked Bonus symbols during the round. The Grand needs all 15 positions filled, which is the only route to the 5,578x ceiling. Evoplay's own marketing calls these progressive. They are not, and the fixed values are the better deal anyway, since a player knows exactly what a Super is worth before it lands.
The Scatter that leads nowhere
The heart pays 2x, 10x or 50x for three, four or five from any position, and that is the whole of it. There is no free spins round in this game. The three spins people talk about are the respins inside the Bonus Game, nothing more, and the Scatter has no part in starting them.
Screenshots

How Juicy Gems Bonus Buy Plays
Unbought, this is a slow machine. Five fixed lines on a 5x3 grid means most spins resolve instantly and pay nothing, and a good share of that 14% hit rate is cherries dropping 1x for a pair. Those crumbs keep the balance ticking without ever moving it. The Diamond line is the one thing worth waiting for down here, and waiting is the operative word.
Buy in and the session takes a different shape entirely. Each purchase is a self-contained burst of tension: five symbols land, the counter reads three, and everything hinges on whether a sixth arrives before it empties. When symbols keep sticking the momentum is excellent, values piling up while the counter snaps back and the jackpot column starts to look reachable. When they do not, and that is most of the time, the round is finished in three spins and whatever those five symbols happened to be worth is all there is.
Repeat it a few dozen times and the shape becomes clear. The rounds that fizzle are the norm, the rare one that keeps resetting carries the whole session, and that is a perfectly good design for a hold-and-win. It is less good at a price that has already taken its bite before the reels move.
Pros & Cons
Pros
- 32x is a low entry price by hold-and-win standards, and the round is properly tense when symbols keep landing
- Diamond pays 1000x for five on a line, giving the base game a top end most classic fruit slots never have
- Jackpot values are fixed and shown up front, so 20x, 50x, 500x and 5,000x are exactly what they pay
Cons
- The buy returns 95.47% against a 96.03% base game, the steepest buy penalty in Evoplay's recent catalogue
- Every purchase delivers exactly five Bonus symbols, the weakest possible entry to the round, and nothing published says so
- A 14% hit rate across five fixed lines makes unbought play a grind
- The heart Scatter pays but triggers nothing, and there are no free spins anywhere in the game
Juicy Gems Series
| Game | RTP | Volatility | Max Win |
|---|---|---|---|
| Juicy Gems | 96.11% | high | 5,555x |
Is Juicy Gems Bonus Buy Worth Playing?
The Bonus Game is a decent hold-and-win. Symbols stick, the counter resets, the Grand sits there as a distant but legible target, and nobody is being asked for much money to go and look at it. The base game wrapped around it is thin, though, and outside the Diamond line there is little reason to sit through it.
What sinks this edition is the button it is named after. It gives back less than the game it is attached to, it seeds the round at the legal minimum every single time, and a player has no way of learning either fact from anything Evoplay or its listings publish. The original plays identically, costs nothing extra to spin, and returns more. That probably makes this the wrong version to load.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 2 Aug 2026 · Updated 2 Aug 2026