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Lord of the Seas Slot by Endorphina

by EndorphinaReleased Aug 1, 2023

Free demo - play instantly in your browser

Lord of the Seas is a cartoon pirate 5x3 slot from Endorphina across 20 lines, built on a cannonball accumulator: stockpile cannonballs by the cannon, and every ninth spin a free re-spin fires them onto the middle reels as wilds. The Lord of the Seas demo runs straight in your browser. Hit "Free Play" below to start spinning.

Demo player curtain

Specifications

Game TypeSlots
RTP96.01%
VolatilityMedium-Low
Grid5x3
Paylines20 fixed paylines
Min Bet$0.2
Max Bet$200
Themes
Features
Lord of the Seas slot gameplay showing 5x3 pirate reels with a captain, skeleton crew and gold coins beside a deck cannon

About Lord of the Seas Slot

There's no wild in the base game, no scatter that pays, and nothing you'd recognize as a free spins round. The whole game runs on one mechanic, and it's an odd one. A black cannonball lands only on reel five, never more than one per spin, and the moment it appears it rolls down to the iron cannon parked at the bottom-left of the deck. You can stockpile up to nine of them there. A burning wick sits beside the pile, counting down, and on every ninth spin it burns out and fires a free re-spin.

That re-spin is the payoff for all the collecting. The pirates blast every stockpiled cannonball at a passing cargo ship, and each one lands on reels two, three or four as a wild. So nine banked cannonballs means up to nine wilds dropped across the three middle reels in a single spin, while a half-empty cannon gives you a much thinner result. The more patient you've been, the bigger the firing run. Wilds only appear this way, during the re-spin itself, never in normal play.

The trap is in how the count is stored. Cannonballs and the wick countdown are tracked separately for each total-bet level, and they don't combine. Build a pile at one stake, then bump your bet up, and you're suddenly looking at a fresh empty cannon for that new level while your old stockpile waits untouched back at the lower bet. Switch bet mid-session without realizing this and you can hand your accumulated progress away by accident.

Around that core sit two extras. Any win can be pushed into a card gamble, pick a face-down card to beat the dealer, double or nothing, up to ten times in a row, with a joker beating everything and the dealer never drawing one. And the game is wired into a network of progressive mystery jackpots in Grand, Major and Minor tiers, drawn at random with no input from you, though an operator can switch them off. Visually it's a sunny cartoon broadside: the reels built into a galleon's wooden hull over bright turquoise water and green islands, the symbols a bicorn-hatted captain, a tattooed brute, a grinning green skeleton crewman and a Jolly Roger galleon, with a telescope, a grog bottle and stacks of gold doubloons rounding out the pays.

Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.