by ELK StudiosReleased Oct 24, 2024
The Pirots spin-off that ditches CollectR for cluster pays. Winning clusters generate wilds, wilds merge into multipliers, bombs expand the 5x5 grid to 7x7.

Game Type
RTP
94%
Volatility
High
Max Win
10,000x
Grid
5x5-7x7
Reels
5
Rows
5
Paylines
Cluster Pays (5+ Connected)
Min Bet
$0.2
Max Bet
$100
Hit Freq
24%

Every numbered Pirots game runs on CollectR - four birds collecting matching gems. Pirots X drops that mechanic entirely. Instead, 5+ orthogonally connected identical symbols form winning clusters. Clusters explode (avalanche style), symbols drop down, new symbols fill in, and the chain continues while wins keep forming. Standard cluster pays, similar to dozens of other slots. The Pirots branding is there. The Pirots mechanic isn't.
What makes the swap interesting: every winning cluster generates a wild symbol in the empty space left after the explosion. Multiple wilds caught in the same subsequent cluster merge into a multiplier wild (their values add together). Wilds connected to multiple clusters split - one wild per cluster. This wild-generation-plus-merging system replaces the bird collection loop as the game's primary value engine.
A global multiplier starts at 1x and increases when birds (now spectators, not collectors) interact with the grid. Low-value symbol collections add +1, high-value add +2. The multiplier applies to all winning clusters. In the bonus, it persists between free drops - so a multiplier that builds to 8x in free drop 1 applies from the start of free drop 2.
Big symbols come in four sizes: standard 1x1, Super 2x2, Mega 3x3, and Epic 4x4. They count as the number of positions they cover, so a 4x4 Epic symbol contributes 16 cluster positions. A single Epic high-value symbol connected to standard-sized neighbors can instantly form a large cluster. The grid maxes at 7x7 (49 positions), meaning an Epic symbol covers a third of the entire play area.
Birds don't collect gems anymore, but they're not decorative either. They sit above the grid and randomly trigger three things: bombs (removing symbols, expanding the grid), feature chests (replacing 1x1 symbols with wilds, bombs, nests, or bonus symbols), and big symbol drops (pressing a red button to drop a Super/Mega/Epic symbol onto the grid). Charlie specifically can trigger bombs independently at the end of a game round.
Nest symbols on the grid bring a bird down to collect same-color symbols (increasing the global multiplier). It's the closest Pirots X comes to the CollectR mechanic - one bird, one collection event, multiplier boost. But it's a single feature trigger, not the continuous collection loop that defines the numbered entries.
The 5x5 starting grid is smaller than Pirots 3's 6x7, and the 7x7 max is smaller than the 8x8 ceiling of entries 1, 2, and 4. Pirots X trades grid size for its multiplier-heavy approach. Whether that's a better design depends on whether you prefer the CollectR puzzle (tracking four birds, managing upgrades, bridging gaps) or the more familiar avalanche-and-multiply loop that Pirots X offers.