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Oath of Steel Slot Review

by EvoplayReleased Jun 19, 2025

Free demo - play instantly in your browser

Choose your stacked symbol before free spins start - more scatters unlock better options. +1 Spin symbols extend the bonus round up to 24 free spins.

Demo player curtain

Specifications

Game TypeSlots
RTP96.25%
VolatilityMedium-High
Max Win2,008x
Grid5x3
Paylines20 fixed paylines
Min Bet$0.1
Max Bet$75
Hit Freq32.01%
Themes
Features

Oath of Steel Slot Overview

A dark cathedral, four armoured knights, and one decision that actually matters. Before free spins begin, Oath of Steel puts a menu in front of the player and asks which symbol should land in full stacks for the whole round, and that same pick decides how many spins there are to work with. Choose something that pays well and the round is short. Choose something cheap and it runs long.

The rest is a conventional 5x3 with 20 fixed lines, left to right. What is not conventional is how often it lands something: a hit frequency of 32.01%, which is the busiest base game in Evoplay's recent run of releases, most of which sit somewhere between 14% and 29%. Return is 96.25%, volatility medium-high, stakes from 0.10 to 75.00. The ceiling is 2,008x total bet, and that figure needs stating plainly, because a claim circulating online puts the max win at 150,562x. That is the studio's cash ceiling in euros (2,007.5 x the 75.00 top stake = 150,562.50) misread as a multiplier, which overstates the game by a factor of seventy-five. The game itself is no help on this point. Where the help text should print the ceiling, it prints ??x.

Theme & Design

The reels hang in a bronze frame studded with red cabochons, with black banners and pale silver tabards draped down both sides like a hall dressed for a tournament. Behind that a gothic cathedral climbs into mist, its rose window glowing a dull red, the tall lancet windows lit the same colour, and a second keep sits out in the fog on the right. Gloomy, cold, well painted.

The three warriors are armoured busts in green, red and blue, and mid-spin they are harder to tell apart than they should be, since colour is doing nearly all the identifying work. Under them sit a blue gem-hilted sword, a green gauntleted blade and a red-and-gold axe, then gilded card suits with small crowns perched on top. The Scatter is a red-jewelled crown on a banner. The Wild is the odd one out and the best thing on the reels: a grinning duellist in purple with a horned harlequin cap, mid-lunge, looking like he wandered in from a livelier game and is enjoying himself far more than the knights are.

Symbols & Paytable

SymbolPayout
Wild (purple duellist)2x / 6x / 20x / 50x for 2/3/4/5Top payer in the game and substitutes everything except the Scatter
Warrior, top0.7x / 2.5x / 5x / 10x for 2/3/4/5Pays from two on a line
Warrior, middle0.5x / 2.5x / 4x / 8x for 2/3/4/5Pays from two on a line
Warrior, lowest0.5x / 1.5x / 3x / 6x for 2/3/4/5Pays from two on a line
Weapon, top1x / 2.5x / 4x for 3/4/5
Weapon, middle1x / 2.5x / 3.5x for 3/4/5
Weapon, lowest0.7x / 2x / 3x for 3/4/5
Card suits, higher pair0.5x / 1.5x / 2.5x for 3/4/5
Card suits, lower pair0.2x / 1x / 2x for 3/4/5
Scatter crownNo cash payoutThree or more trigger the free spins; absent during the round itself

Features & How They Work

Picking the stack, and paying for it in spins

Three or more Scatters open a popup with five options, and whichever one the player takes becomes the only symbol that lands in full stacks for the entire round. The count of spins comes attached to the choice, not to the trigger. Three Scatters run 6 to 12 spins, four run 9 to 18, five run 12 to 24, and inside each of those bands the rule is the same: a higher-paying stack symbol buys fewer spins, a cheaper one buys more.

So the trigger does not simply hand over a bigger number. Extra Scatters widen the menu, and the player still has to decide where on the dial to sit, between a short round with something worth stacking and a long one with a card suit filling reels. There is a Random button for anyone who would rather not think about it.

Most write-ups of this game say you select one of five stacked symbols and leave it there, which misses what the popup actually is. Very few slots let a player set their own variance for a bonus round, in the open, with the cost printed on each option. This one does, and it is the best idea in the game.

A Wild that outpays everything else

The purple duellist substitutes for every symbol except the Scatter, appears in the base game and in free spins, and tops the paytable outright at 2x, 6x, 20x and 50x for two, three, four and five. Wilds that both stand in and pay are common enough. Wilds that pay more than the premium symbols are not, and it gives base spins something to actually watch for.

Four symbols pay from just two of a kind here: the Wild and all three warriors. On a 20-line game that is unusually loose, and it is the direct cause of the 32.01% hit rate. The trade is that most of those hits are 0.5x or 0.7x of the stake, so a third of spins return something and a good share of them return less than the spin cost.

No retriggers, just the +1 Spin symbol

Scatters do not appear once the round is running, so there is no retrigger. The only way a bonus grows is the +1 Spin symbol, which lands on any reel and adds a single spin each time. That makes the short high-value rounds tense in a way the long ones are not: six spins with the top warrior stacked gives very little room, and each +1 Spin that drops in is worth more than the small win next to it.

The buy menu is V-shaped, and the middle tier is a trap

Three buy tiers, and Evoplay publishes the prices but not what they return. They are 81x total bet for 3 Scatters at 96.29%, 122x for 4 Scatters at 95.90%, and 162x for 5 Scatters at 96.32%. Base game is 96.25%.

Read those again in order. The cheapest buy beats the base game and the dearest buy beats it too. The middle one is the only mode in the entire game that returns less than simply spinning, and it is not close: 0.39 of a point below the tier beneath it, 0.42 below the tier above it, 0.35 below base. Pricing per Scatter climbs the whole way (27.0x, then 30.5x, then 32.4x), so a player upgrading from the 81x option to the 122x one pays half as much again and hands back nearly four tenths of a point of return for it. Nothing on screen hints at the dip, and the studio publishes nothing that would explain it.

What makes it stranger is that Evoplay's other buy menus do not bend this way. Mystic Totems and Neon Capital both peak in the middle, with the dearest tier not the best one. Mega Greatest Catch climbs all the way up. Massive Luck and Mystic Alaska barely move. Oath of Steel is the only V, and the only one where the worst option in the game sits between two that beat the base return. Buy the 81x or buy the 162x. Never the 122x.

One listing error worth clearing up while we are here: the 96.32% that turns up in some places as this game's RTP is the 5-Scatter buy figure, not the base return, which is 96.25%.

Screenshots

Oath of Steel by Evoplay - Gameplay Screenshot
Oath of Steel by Evoplay - Gameplay Screenshot

How Oath of Steel Plays

Base spins tick. Something lands constantly, the balance twitches up and down in small amounts, and long dead stretches are rare, which is a different rhythm from most medium-high games and probably the main reason to load this one. It also means the credit line moves slowly in both directions, so a session can drift for a long time without anything much happening either way.

The bonus is the only moment the game asks anything of the player, and it asks it fast: a popup, five tiles, pick one. That small decision carries more weight than the round that follows, because once the stacks start landing the outcome is largely set and there is nothing to do but watch for a +1 Spin. The long cheap-symbol rounds feel steadier and duller; the short expensive ones are over almost before they register, and when they do land the stacks together they are the only time this game gets loud.

And with 2,008x overhead, no one is playing for a screenshot. For my money that changes the whole texture of a session, in a way you either find restful or find flat.

Pros & Cons

Pros

  • Free spins let the player set their own trade between stack value and spin count, with the cost of each option shown up front
  • The Wild is the top payer at 50x for five and pays from just two on a line
  • 32.01% hit frequency, well above Evoplay's usual range, so base play stays busy
  • The 81x buy returns 96.29%, better than the base game and by far the best price per Scatter

Cons

  • 2,008x is a thin ceiling for a 2025 release
  • Scatters vanish during free spins, so the +1 Spin symbol is the only way to extend a round
  • The 122x middle buy returns 95.90%, below every other mode in the game including base, with nothing on screen to warn anyone off it
  • The game's own help text prints ??x where the max win should be, and the three warrior symbols are too easy to confuse mid-spin

Is Oath of Steel Worth Playing?

6/10

The math is at peace with itself. A 96.25% return, hits on roughly a third of spins, four symbols paying from two of a kind, and a 2,008x roof are all one decision viewed from different sides: this game pays regularly and it never pays big. Whether that reads as generous or as small depends entirely on what a player wants out of an evening, but nobody should feel misled by it, because it is consistent from top to bottom.

The stack menu is the reason to remember the game. Handing a player a legible dial between round length and symbol value, then pricing each setting openly, is a better idea than most studios put into a 20-line slot, and Evoplay barely mentions it. What lets the whole thing down is the buy menu, where the middle tier quietly returns less than everything around it. Fix that dip and this is one of the tidier Evoplay releases of the year. Leave it in and the game is asking players to walk past a hole it never marked.

Frequently Asked Questions

What is the maximum win in Oath of Steel?

2,007.5x the total bet, usually rounded to 2,008x. Some pages state 150,562x, which is wrong: 150,562.50 is Evoplay's cash ceiling in euros at the 75.00 maximum stake, not a multiplier.

How do the free spins work?

Three or more Scatters open a menu of five options, and the player picks which symbol will land in full stacks for the round. Three Scatters give 6 to 12 spins, four give 9 to 18, five give 12 to 24, with higher-value stack symbols awarding fewer spins than cheaper ones.

Can the free spins be retriggered?

No. Scatters do not appear during the round. The only extension is the +1 Spin symbol, which lands on any reel and adds one spin each time.

What is the RTP, and is the bonus buy worth it?

96.25% in the base game. The buy tiers cost 81x (96.29%), 122x (95.90%) and 162x (96.32%) of the total bet, so the cheapest and dearest both beat base play while the middle one returns less than every other mode in the game.

Can Oath of Steel be played for free, and who is allowed to play for money?

The demo runs with play credits and no registration, so anyone can try the stack choice and the buy tiers at no cost. Real-money play is restricted to licensed casinos and to players aged 18 or over, or the legal minimum in their country. Set a deposit limit before you start and stop when it is reached.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 2 Aug 2026 · Updated 2 Aug 2026